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18 May - The Peloponnesian Wars Update.


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#1 mike_

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Posted 19 May 2012 - 01:59 AM

The Peloponnesian Wars development team is happy to announce a return to production now that the summer months are upon us! We're dedicated to getting the Athens faction designed well and ready for release as soon as possible, so this first Summer Update will set the stage for more content in the coming months.

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The owl was venerated in Athens for its place on the shoulder of their patron goddess Athena.

The Athenians minted their silver with it,had it watch over their ships from the sails,

and looked to it as a symbol of wisdom and intelligence.


The political situation between the Greek poleis in the Fifth Century BCE was an explosive one. Two rival powers - the lion, Sparta, and the shark, Athens - claimed to be the protectors of Greece and sought to rule over the whole of the Peloponnese. This project focuses on the conflict between these two city-states, and has already shown the warriors of Sparta; now it is time for the citizens of Athens to make their debut.


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Unlike Sparta, which looked down on the arts, Athens was a great hub of creativity -

painters, sculptors, and craftsmen of all trades came together to make beautiful creations that inspired artists

for generations. This is reflected in the more colorful and elaborate building designs for the faction.


Athens was significantly more urbanized than Sparta, importing resources from distant lands rather than producing them itself. If the marketplaces were the hearts of commerce, then the civic centre was the brain of the city. There, the greatest minds of the city came together to vote on how the city would be run. In-game, this building is the equivalent of the Spartan Fortress, and serves as a building where heroes can be recruited to lead your armies.



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The armored hoplite was the principle fighting-man of all of ancient Greece, and Athens was no exception.

However, unlike Sparta it did not arm its soldiers from a state fund, so there was greater variety in their equipment.


While Athens was less militaristic than its rival, it still valued skill at arms and athleticism. All citizens were required to serve time in the state-organized military, but they had to furnish their arms and armor themselves. Reporting to barracks throughout the city, the Athenians practiced sparring matches of unarmed, blunted weapon, individual and team combat to properly ready themselves for battle. One notable soldier for his home was the great philosopher Socrates, who was a veteran of the Second Peloponnesian War.

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The model for the Athenian Barracks includes a sparring arena

and some olive trees, which were common all throughout Greece.

Another way in which Athens differed from Sparta was in how it fed itself. Sparta was very agricultural, using helot-worked farms to feed its people. Athens, closer to the sea, relied on the bounty hauled up by fleets of fishermen to keep from going hungry. This is included in the mod in a revolutionary resource-gathering system where the player can produce fishing boats that passively produce resources. They can be anchored in a set place, increasing their revenue, but this makes them stationary and vulnerable to raiding from enemy warships, so it's a good idea micromanage where they are placed. Just as naval warfare was prevalent in history, so it shall be represented in this project, so keep an eye out for more naval-based updates!

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Here you can see humble fishermen plying their trade in the fertile waters of the Aegean Sea.


Edited by mike_, 19 May 2012 - 02:00 AM.


#2 Chocolate Star

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Posted 19 May 2012 - 02:10 AM

Very nice, I like the sparring arena.

#3 Bofur

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Posted 19 May 2012 - 06:41 AM

Wow,great work, can,t wait anymore.
Will there be any new greek maps?

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#4 MattTheLegoman

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Posted 19 May 2012 - 07:25 AM

Yes of course there will be! I love their maps. It is nice to do something other than LotR. Is there going to be an Athens or Sparta map?

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#5 Glaeken

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Posted 19 May 2012 - 09:40 AM

There will certainly be an Athens map! :thumbsupcool:
Much, in regard to exactly how many new maps, will depend on the scheduled release date of the upcoming Alpha.

In fact, if I may be so bold to suggest, it would be great to have an extra hand or two from some experienced terrain and texturing artists to help the map team out. There are many of the mappers here in the forums that have the ability to seemingly churn out maps like 'so many hot rolls'.

#6 Guest_guy_*

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Posted 19 May 2012 - 02:07 PM

I have a question about the mod: (haven't installed it yet) What siege weapons do the spartans have more then ballistas?
And wouldn't it be more realistic to replace ballistas with katapults or greek fire?

Ps: I needed to hurry and had no time to search for the correct topic to place my question (in case you wondered).

#7 Mathijs

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Posted 19 May 2012 - 02:36 PM

Currently, they only have ballista's. At one point we decided against catapults, and Greek Fire was a weapon of a later age as far as I know.

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#8 Ganon

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Posted 19 May 2012 - 05:59 PM

Were those fishing boats made from scratch?

#9 Mathijs

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Posted 19 May 2012 - 07:05 PM

No, I believe they're stock BFME2 assets, which work fine.

The fisherman was added, though.

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#10 Elric

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Posted 19 May 2012 - 07:16 PM

AMAZING. I cant believe the insane detail on the shields and i cant wait to play the next beta!

#11 Phil

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Posted 20 May 2012 - 12:02 AM

Very nice update. I like the sophistication you guys put into this.

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#12 Mathijs

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Posted 20 May 2012 - 10:09 PM

Thanks, everyone. Hopefully we can continue to produce updates on a regular basis from now on.

“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#13 Chocolate Star

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Posted 08 January 2013 - 11:22 PM

Hi guys.

Any update? I know you guys don't like to be pestered.

But, just to say I am still eager fan :D

#14 Slavic

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Posted 14 October 2013 - 06:16 PM

This entire forum seems to have slowed down a bit...as if no one is updating any more...



#15 Mathijs

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Posted 14 October 2013 - 09:47 PM

You don't say! :p


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