Several weeks ago we began to reveal the first screenshots from the recent campaign development, starting with an updated mission selection screen which now includes some brief intel on the scenario.
As you may know, Mental Omega is the first (and quite probably still the only so far, but correct me if I'm wrong) modification for Yuri's Revenge which adds three complete campaigns for all sides, including Yuri, thus fixing what Westwood should have done from the start. While version 2.0psi had approx. 30 missions in total, Mental Omega 3.0 will take it even further.
At this moment, each campaign is divided into two acts, the first one being centered around the Allies vs Soviets conflict, retelling the original Red Alert 2 storyline to an extent. First act is planned to have 12 missions, out of which, the Allied ones are already complete. All of the missions in Act I are completely new. Not every mission from v2.0 will most likely be available in the next release.
We can already show you some additional pictures from the campaign. Thanks to Orac, we were able to replace the pseudo-Eiffel Tower with a real landmark from the City of Lights.
Additional screenshots from the map editor (oh the infamous Final Alert 2).
Furthermore, we've updated our website with three new pages. First one is a new intel page: Allied Infantry. Information about Tanya and Pacific Front hero will be updated after Hero Spotlight #4. The other two are the jobs page and the website changelog. If you want to help develop Mental Omega 3.0, you'll find all information you need there.
v2.0 content has been released to the public (all except for Centurion), get it from YR Argentina.
In other news, it seems that the Pacific Front is testing their new anti-tank weapon..
Big thanks to RP and LordCesare for their mission work as well as Zenothist for new infantry info.
Stay tuned for more updates!
May 2012 Updates Summary
Started by Speeder, May 28 2012 07:03 PM
3 replies to this topic
#2
Posted 05 July 2012 - 04:25 PM
Cool, looks awesome! Just one request, if I may; can you please make it so that the mod can be activated without the launcher having to search for the installation directory? I'm asking because I had to reinstall my C&C The First Decade version of YR in order for this mod to detect the installation folder.
Also, I'm thinking of creating a video which showcases as many features of MO as possible and uploading it to CnCRedAlert2 (the official XWIS YouTube channel), if it's ok with you, thanks. Great job btw
Also, I'm thinking of creating a video which showcases as many features of MO as possible and uploading it to CnCRedAlert2 (the official XWIS YouTube channel), if it's ok with you, thanks. Great job btw
#4
Posted 06 July 2012 - 01:36 AM
Excellent, sounds great. I'm really looking forward to it .
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