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bugs on DDay


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#1 Lord Nikademis

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Posted 06 June 2012 - 12:44 PM

I couldn't get it running with the stand alone. I made a folder for the LaunchBase, tossed the 3 files in there and it runs fine.



I seem to have an issue with anti aircraft fire, the animations for this and the bombing runs are screwed up. Could this be because I am running in LB? (anti aircraft animation) / (AI bombing run) anti airacrft animation.png AI bombing run.png

The AI has some fighters that appear to be lost they keep circling doing nothing (planes going crazy) planes going crazy.png

There is a building that appears to have pixel issues. The only reason I say pixel issues is because thats what i was told about mine & it has the same color issues. enemy base building image.png

Playing as Americans vs AI Medium Americans I created research lab and the game froze. This happened 2 times playing on city scape & close quarters


The helicopter as a supply vehicle is pretty sweet, the city scape map is cool, love the look. The only thing i can find wrong is way too many units you can build hard to keep track of all, but other than that.....THIS MOD WAS WORTH WAITING FOR!!!!! Killer job MIG

Running Win 7 64 bit, compat was never changed it never needed to be changed, runs like its suppose with out changing. Some of the tank vxl look way too big, is this intentional (no pics of these).
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#2 RobFlip

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Posted 06 June 2012 - 12:52 PM

What did You name the folder and where did You put it in the Launcher? I can not get the mod to work. I am also using windows 7 64.

Thanks,

#3 Apollo

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Posted 06 June 2012 - 02:32 PM

Issue is likely that launch base only provided the ARES 0.1 while you need 0.3 thus wrong palette in animations and likely freeze issues. you gotta get 0.3 manually.
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#4 Mig Eater

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Posted 06 June 2012 - 03:24 PM

The anims & research lab errors are because you need Ares 0.3.

The "crazy planes" are because of a pathfinding problem that happens when a ground unit & an aircraft both try to move to the same cell, the aircraft ends up gets stuck in a loop. this will be fixed once map specific AI is introduced in a future version.

Quite a few buildings have "pixel issues" I'm going to redo most of the buildings with new custom pals tho which will fix this problem.

If you play on Total war then you are basically asking for too many units :p try the other time frames for a smaller more balanced selection of units.


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#5 Lord Nikademis

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Posted 06 June 2012 - 10:59 PM

@MigEater, I figured as much with the colors issues, I am going to try again and if it crashes I will post up the report. You said down the 3.0. When I went to the link provided I saw only that said 3.0 (see pic). this is the one was called
DCoder's Ares 0.3 Development Branch

Is there a different file?


@ RobFlip in the LB folder you see mods...I created a folder called DDAY...in this folder I coped an existing folder and edited it. Now KILN, MP, and SAVES are blank. I put the DDAY info in the DDAY folder ( I deleted my stuff in the folder b4 placing DDAY in it). place the file i supplied in the DDAY LB Folder. There should be 5 folders in the DDAY LB folder you create.

I don't care about too many troops, I like hard games...........In any case amazing work MIG!!! LOVE IT

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  • DDAY Folder.png

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#6 Mig Eater

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Posted 06 June 2012 - 11:47 PM

You need 0.3, I don't ever remember saying 3.0?

D-day isn't designed for use with LB so I'd advise against it.


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#7 Lord Nikademis

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Posted 07 June 2012 - 01:49 AM

sorry, i meant .3 not 3.0..............just spent 2 hr 43 min playing and it was pretty intense and that was against 1 AI on medium...don't know why i got the crash b4, built all buildings, the crash I got when the research lab the first time was built did not occur again. Though I did get this weird image.

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#8 RobFlip

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Posted 07 June 2012 - 04:15 AM

@MigEater, I figured as much with the colors issues, I am going to try again and if it crashes I will post up the report. You said down the 3.0. When I went to the link provided I saw only that said 3.0 (see pic). this is the one was called
DCoder's Ares 0.3 Development Branch

Is there a different file?


@ RobFlip in the LB folder you see mods...I created a folder called DDAY...in this folder I coped an existing folder and edited it. Now KILN, MP, and SAVES are blank. I put the DDAY info in the DDAY folder ( I deleted my stuff in the folder b4 placing DDAY in it). place the file i supplied in the DDAY LB Folder. There should be 5 folders in the DDAY LB folder you create.

I don't care about too many troops, I like hard games...........In any case amazing work MIG!!! LOVE IT


Thanks for the help. I could not get it working with the launcher,but I did get it working. I unistalled and the reisnstalled RA2 and YR. I then followed the readme instructions and the game worked. The only thing I did different is using the RunAres.bat file did not work. I was in the RA2 Folder with windows explorer and clicked on the address bar and added \Syringe "gamemd" to the address and the game started and runs perefect.

@Mig Eater, Congrats on a job well done. and thanks for bringing life back to YR.

RobFlip

#9 Lord Nikademis

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Posted 07 June 2012 - 08:12 AM

played a game as Russia vs AI french, saved the game and when I came back to play from saved point I got an IE......647E9909


The dump file will not upload

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#10 Mig Eater

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Posted 07 June 2012 - 04:40 PM

Though I did get this weird image.

Several civilian buildings have their rubble frames in the wrong pal.


when I came back to play from saved point I got an IE

Save games don't work with Ares


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#11 JK-Terminator

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Posted 07 June 2012 - 08:57 PM

Also the AI can build a number of buildings which we can't such as the Luftwaffe HQ and the American Aircraft Hangar. By the way destroying the German buildings takes a long, long time even with about 6-7 M48 pattons and a super pershing although that could be intentional, since they're bunkers.

#12 Mig Eater

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Posted 07 June 2012 - 09:07 PM

K they shouldn't have those :/

D-day is designed so you cant just spam tanks & kill everything, you need a mixture of unit types to be the most effective.


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#13 JK-Terminator

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Posted 08 June 2012 - 08:06 AM

Thanks Mig :)

#14 Lord Nikademis

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Posted 08 June 2012 - 08:15 AM

yeah, normally I build lots of rocket troops on other mods, but it appears in this one you need some infantry & rocket troops. The game play is kinda slow, troops not zipping all over the place. I like the mod so far. Really well designed
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#15 Taylor

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Posted 08 June 2012 - 09:12 AM

sorry, i meant .3 not 3.0..............just spent 2 hr 43 min playing and it was pretty intense and that was against 1 AI on medium...don't know why i got the crash b4, built all buildings, the crash I got when the research lab the first time was built did not occur again. Though I did get this weird image.


How did you get that enormous tank in your screenshot?

#16 Lord Nikademis

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Posted 08 June 2012 - 11:31 AM

I think I was playing as the Americans & it was a crate goodie.
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#17 Rommel88

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Posted 09 September 2013 - 03:02 PM

First i want to say huge thank u to Mig for that mod its epic. But i have few questions about the gameplay. 
1) I cant see the colors of the diffrent teams. When u play with 3 or more players u just cant see what is happening.. too much grey in the game and the units are hard to be recognized..
2) Too much viachles ..during the game it take a lot of time to see what is anti aircraft, heavy tank, or anti infantry. or to make difference between the inftantry units.
3) I played Red Alert a lot and i can say that im good against computers but those just bolown me away.. doesnt metter  if it is easy, hard, or medium they just never stop pulling forward tanks i cant even organize defence.. And this is not becuse im noob or something .. on hard they start attacking  may be  at the 10th minute, on easy at the 15-20th may be .. and once your oponent start he dont stop until u are destroyed.. I think the game is far too hard.. with all these mistakes.. 
I dont want to hate or something.. the idea is epic and if u fix even 50% of those things it will be priceless..  Thank u again for the great job u have done and don't take my advices personaly.. 
PS: My english is not verry good, im from Bulgaria.. Please excuse me ..thank u :))



#18 algerianmajor

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Posted 10 September 2013 - 03:20 PM

hi look mig i would like to thank you and just to say something im a modder too and i have a project called "Modern Warfare"






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