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A Bug about 2.0 series


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#1 Linglin

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Posted 14 July 2012 - 12:27 PM

No quick game mode,a mulitiplayer game's late game is very buggy
Sometimes you have 1<x<5 things,game blows up your everything and tells you have been defeated(includes building),same as AI.
Once My base almost been destoried by AI but remain a ConYard and a miner,game blows up my Conyard and miner then tells me I have been defeated.Only MO happens!!

#2 Speeder

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Posted 14 July 2012 - 12:44 PM

That doesn't happen in 3.0.

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#3 Linglin

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Posted 14 July 2012 - 03:51 PM

That doesn't happen in 3.0.

I hope so,because I like playing MO without quick game mode.

#4 syn

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Posted 24 August 2012 - 01:15 PM

this seems like the place to toss out bugs/issues, so here it goes...i have the first decade, installed fine, have 2.0 psi/npse on the start menu, do NOT have the pacific union, europeon nations, or american front factions, nor additional heroes or such...at least not in skirmish mode...heres the bug/issues now...one, on the map unbearable, i loaded three engineers, boris, and an infection tank into a amphip transport, it was a tech skirmish game, and i was playing as north korea...the third engineer wouldnt load in the ship, so i unloaded everyone, thinking that the infection tank was too big, and only the tank was unloaded, and the entire transport simply disappeared, and no amount of clicking or dragging or any sort of selection would find it...it was near the edge of the map, and it wasnt destroyed, since i could not make a new boris...also, on that same map, unbearable, which is a large section of land at the bottom, a large expansion continent rich with oil fields in the north west, and a single lone island in the north east, the russian sides and possibly yuri as well are at a extreme disadvantage...since the entire southern section is cliffed off, and since amphips are built at factories, not docks, though i dunno if that matters anyway, due to cliffs, but since its cliffed off, no unit can make it to the other two land areas unless it flies, and russia and yuri have no aerial transports...this seems like a glaring disadvantage, as a allied player could easily conquer those two sections with a mcv and engineers flown in, but the russians and yuri cannot do a thing...i suggest one or two flying transports for the russians...maybe a HIND helicopter, or a kirov transport, or both, the kirov for heavies, and the HIND for infantry only...with something similar for yuri's side...

#5 syn

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Posted 24 August 2012 - 01:16 PM

thanks for listening...

#6 lovalmidas

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Posted 24 August 2012 - 02:03 PM

this seems like the place to toss out bugs/issues, so here it goes...i have the first decade, installed fine, have 2.0 psi/npse on the start menu, do NOT have the pacific union, europeon nations, or american front factions, nor additional heroes or such...at least not in skirmish mode...


The Pacific Front, European Alliance and USA are 3.0 subfactions. The factions for 2.0c/psi are as follows:
(1) America
(2) Great Britain
(3) France
(4) Germany
(5) Greece
(6) South Korea
(7) Russia
(8) China
(9) North Korea
(10) Iraq
(11) Cuba
(12) PsiCorps
(13) Headquarters
(14) Chaos Force
(15) Scorpion Cell

If you can use any of those countries, you should be fine.

Similarly, only Tanya, Boris and Rahn are the heroes in 2.0c/psi, the additional heroes are for 3.0.


heres the bug/issues now...one, on the map unbearable, i loaded three engineers, boris, and an infection tank into a amphip transport, it was a tech skirmish game, and i was playing as north korea...the third engineer wouldnt load in the ship, so i unloaded everyone, thinking that the infection tank was too big, and only the tank was unloaded, and the entire transport simply disappeared, and no amount of clicking or dragging or any sort of selection would find it...it was near the edge of the map, and it wasnt destroyed, since i could not make a new boris...also, on that same map, unbearable, which is a large section of land at the bottom, a large expansion continent rich with oil fields in the north west, and a single lone island in the north east, the russian sides and possibly yuri as well are at a extreme disadvantage...since the entire southern section is cliffed off, and since amphips are built at factories, not docks, though i dunno if that matters anyway, due to cliffs, but since its cliffed off, no unit can make it to the other two land areas unless it flies, and russia and yuri have no aerial transports...this seems like a glaring disadvantage, as a allied player could easily conquer those two sections with a mcv and engineers flown in, but the russians and yuri cannot do a thing...


As I replied in another thread, this is probably a map issue. AFAIK this kind of map is unlikely to get into version 3.0.

What is the map name anyway and where was the transport before it disappeared? I'll see if I can replicate the transport bug.


i suggest one or two flying transports for the russians...maybe a HIND helicopter, or a kirov transport, or both, the kirov for heavies, and the HIND for infantry only...with something similar for yuri's side...


Hmm, I'll leave it to the devs to think about that. :p

Anyway, welcome to the forums. :D

Edited by lovalmidas, 24 August 2012 - 02:08 PM.

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#7 RP.

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Posted 24 August 2012 - 09:21 PM

They already have the Borillo, so there is no need for an additional aerial transport unit.
Besides, Epsilon has a freakin' driller APC. That's exactly the same as the Stallion, but underground.

Edited by RP., 24 August 2012 - 09:22 PM.

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#8 syn

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Posted 25 August 2012 - 05:20 AM

thats right they do have a digger, but i have no idea what the borillo is, its not in the 2.0 unit list that i saw...i had to use chrono shift for the allies since even the stallion cant lift an mcv, in order to get a mcv to the other land to colonize it...and the map name was unbearable...its a 2-6 map...i used tech, and it was at the very right edge of the map, at the 5 start position, just above the lower cliff wall separating you from the start position below 5...

#9 Aasgier

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Posted 25 August 2012 - 02:08 PM

The Borillo will be on the site within a few weeks I think. It's a Soviet amphibious transport, and though it can't fly or dig, it's equipped with a powerful flamethrower. Against infantry, it's very effective.

#10 Black/Brunez

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Posted 25 August 2012 - 02:27 PM

Also.... we will change some maps to make some parts which were unaccessible for the soviets... accessible.

#11 RP.

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Posted 25 August 2012 - 06:35 PM

All sides have a land/water based transport besides the Amphibious Transports you can build.

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#12 Jargalhurts

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Posted 26 August 2012 - 10:45 AM

All sides have a land/water based transport besides the Amphibious Transports you can build.


that can only carry infantry.

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