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Commandos 2: Destination Paris - Official Discussion

gathering ideas

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#121 Milones

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Posted 23 January 2013 - 06:46 PM

I'm working on a comparable table for this to do: In optional missions, all commandos must have same abilities as in original DP missions (recheck, tr3 and tr4 for that) a decision for the abilities must be made through a comparable table. This way we can make a choise for the abilities in the original missions and aply them to the optional missions. I will also make a list of the different missions and abilities that are not the same as in the original. I will upload the table soon so someone can check it. (If i can find the button to add a file, can't seem to find it :p HELP! :p). Since I Do not know how to mod missions, I figured I could help out this way.

I'll check back soon.



#122 extrano1955

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Posted 23 January 2013 - 07:29 PM

Click in More Reply options, choose File and attach this File.



#123 Milones

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Posted 23 January 2013 - 08:22 PM

I can't seem to upload a MS Excel file...?



#124 extrano1955

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Posted 23 January 2013 - 08:54 PM

you always can zip the file and upload



#125 Milones

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Posted 23 January 2013 - 09:48 PM

I think these are all the skills from the original DP missions, if you have anything to add plz tell

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#126 FH Naseer

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Posted 24 January 2013 - 05:34 AM

I think these are all the skills from the original DP missions, if you have anything to add plz tell

 

 good work milones. now we need to check what commandos are capable of doing in optional missions likes tr3, tr4. can you make list for that.



#127 Milones

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Posted 24 January 2013 - 09:51 AM

Yeah, if my comparing table is correct i will start next week with checking the other missions.



#128 senderj

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Posted 24 January 2013 - 11:33 AM

Thanks a lot Milones.

Don't worry, our 1.42 team will try to edit the Commando's abilities in optional missions.

That will help us a lot. Thanks :thumbsupcool:



#129 Milones

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Posted 24 January 2013 - 01:35 PM

Did someone check my table to see if it's correct, or te see if i didn't forget anything?



#130 extrano1955

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Posted 27 January 2013 - 06:55 PM

I saw the table and is good. I think is not necessary change the habilities in all missions. For example in commandos 3 the sapper must use gas in some missions, and in the train the commandos need use greandes. In desperate times if the driver can tie, it will change the desing of the mission, the idea of these mission is bury everyone with the shovel. 
In my opinion in other missions is good change the habilities like in F4 and F5, they are easy missions with not much changes and a lot of action, in these kind of missions is possible change the habilities. And I think we should ask before make changes in the missions of the people.


#131 Milones

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Posted 27 January 2013 - 11:05 PM

Checked TR3 it's OK

Checked C2 High AI

- Bug: In Sniper, drivers and Lupins bag  (eg the rifle can be stored in his bag like in the picture)

- Smoke Bomb cannot be used by Green Beret, Sniper, Lupin (enable)

- Sniper is able to climb poles (disable)

- Lupin cannot use his mouse to distract. (enable)

- Sleeping gas cannot be used by Green Beret, Sniper and Lupin (enable)

 

Checked C5 Saving Kwai Bridge

- Bear trap cannot be used by Green Beret, Marin, Lupin. (enable)

- Smoke bomb cannot be used by Green Beret, Marin, Lupin. (enable)

- Lupin cannot use his mouse to distract. (enable)

- Auto aim cannot be used by Green Beret, Marin, Driver, Lupin (enable)

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  • bag bug in C2 High AI.JPG

Edited by Milones, 04 February 2013 - 05:55 PM.


#132 Milones

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Posted 04 February 2013 - 05:52 PM

Had some time checked C3 Silent Killer 0.2

- Sapper and Lupin cannot tie up enemies (enable)

- Lupin cannot use his mouse to distract. (enable)

- Diver, Spy can knock down enemies with bottle (disable)

- Whiskey can use time bomb (disable)

- Sapper can use trip wire (disable)

- Sapper can use bear trap (disable)

- Green Beret, Marine and Lupin cannot use bear trap (enable)

- Green Beret, Marine, Spy and Lupin cannot use wire cutters (enable)

- Green Beret, Marine, Sapper and Lupin cannot use first-aid kit (enable)

- Marine, Sapper, Spy and Lupin cannot use decoy (enable)

- Green Beret cannot use tinned food (enable)

- Marine and Sapper cannot hit (enable)

- Marine and Sapper cannot move bodies (enable)

- Sapper, Spy and Lupin cannot dive (enable)

 

cya soon



#133 extrano1955

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Posted 04 February 2013 - 10:01 PM

I uploaded bel 04 in Source Files.
Here is a alternative link in mediafire:
 


#134 Milones

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Posted 05 February 2013 - 01:10 AM

Nice work extrano!
To bad there is no train passing by :(



#135 extrano1955

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Posted 07 February 2013 - 02:14 AM

I created bel 06. Here is the link:

 

 
 
Bugs:
 
-If you active a bomb and you are not seeing the bomb the game will crash.
-If the enemy attack your commandos and you are not seeing they the game will crash.
 
These 2 bugs are impossible to fix. And I didn´t create the wall that the green beret climb in commandos 1. Is not a bug, simply I dont know how to do it.
I didnt upload BEL 06 in Source Files yet because Im waiting for the winterassault mod, I want upload the 2 missions at same time.


#136 extrano1955

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Posted 07 February 2013 - 02:23 AM

After install bel 06 install this 2 files if you want play the mission in multiplayer. I forgot to make it in the mediafire link.

Attached Files

  • Attached File  DATA.zip   3.92KB   98 downloads


#137 The Call Of War

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Posted 24 February 2013 - 04:10 AM

I Have a few ideas for the update...

New sounds :http://www.mediafire...39dvqqvbo42x6b3

New Names For The Missions: eg. 3NIS Ghosts Of Pacific:The Savo island.

Other Sounds For The Missions:TU05,TK. I think they're ugly for commandos without offending...

I like the sounds of:CSF:eg M_CB_int,M_CA_EXT,M_OPC3,M_CE_EXT...Souds of Resident Evil eg.  M_HLN_Ext,M_RY_NOC

For me those sounds would be best with commandos.

Create a maps from CSF on Commandos 2.(if it may be possible)

New Skins For The commandos (in Normal missions NO specials as in nigth,japan missions)

Use This For commandos http://forums.revora...mini-pack-mods/



#138 extrano1955

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Posted 24 February 2013 - 02:32 PM

In my opinion your sounds are good. In the bonus missions are some great musics and some others not. In my opinion the music of cross the river, david and goliat, the smith invasion, and The Nazi Butcher are the best.
 
Create new skins always is good, but I dont want replace old skins. I think decide the true music and skins is a very important work in all missions. For example the COMANDOJ is really nice. But I dont understand why appear in savo island or kwai. These skin should appear in a city, not in a jungle. In a jungle is better the original commando anim.
 
I need a new skin for the driver, who want help me? Is for the mission bel 07 the hunt of the wolves. I need a winter uniform for the driver, same as the green beret, same colours and stile.


#139 The Call Of War

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Posted 24 February 2013 - 05:05 PM

I can Help You...In Working in New Animations..maybe in a new weapon...I have not decided whether or magnum,shotgun.which would be the best??...



#140 extrano1955

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Posted 24 February 2013 - 05:24 PM

I dont know, you decide, any will be good. A magnum that kill with 1 shoot can be nice.






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