Yes that mission. And sure, tunngle?
Edited by robb, 09 November 2015 - 06:04 PM.
Posted 09 November 2015 - 06:03 PM
Yes that mission. And sure, tunngle?
Edited by robb, 09 November 2015 - 06:04 PM.
Posted 09 November 2015 - 08:25 PM
add me in skype. Im free tomorrow for play. Nowadays I play with hamachi
Posted 10 November 2015 - 01:15 AM
Ok I managed to get the very end of bunker to the break and there is a problem.
After you call the driver, and take the keys from the other invasion, you can't use the keys on the door to the north. So what I did was lay down a timed explosive and shoot it to blast the door open. But now with the final invasion where theres a few snipers and 2 tanks. I don't have any explosive to take out the last tank. Have I done something wrong? Or is this a bug? Also there is a switch that I can't get to.
Edit:
Never mind I figured it now, on the invasion where you get the keys, there is a guard near the unreachable switch that pushes it when you go near him, and when he does you can open the door with key. Lucky I did a regular save after that invasion. I didn't see him the first time. Completed the mission now
Edited by robb, 10 November 2015 - 02:24 AM.
Posted 10 November 2015 - 04:11 PM
Good to hear it. I created a facebook group, everyone who want play online can join in and meet players!
https://www.facebook...52709104988971/
Posted 11 November 2015 - 11:53 PM
THE MOD IS GREAT!
Posted 12 November 2015 - 07:37 PM
Good to hear it. I created a facebook group, everyone who want play online can join in and meet players!
Thats a great idea, which program are you using for online?? Tungle only?
Posted 13 November 2015 - 02:14 PM
Good to hear it. I created a facebook group, everyone who want play online can join in and meet players!
Thats a great idea, which program are you using for online?? Tungle only?
We use hamachi. The idea is join all players for be able to post "who play" and release networks. We are 18 until now.
Posted 22 November 2015 - 01:22 PM
Hey guys,
Trying to play some C2 DP 1.42 with a friend.
We can play the normal missions just fine.
So we wanted to try some BCD missions.
Seems on Dying Light we are able to load in the mission and control (move) the commandos but I cant turn the view or dive under water...
So entering the island is not possible
Is this a bug or do we miss something?
We both have Commandos 2 fresh installed with DP 1.42 & widescreen patch.
Thanks!
Its normal, the BCD and BEL maps are in 2D. Dont worry, just play with these angle. And remember, keep watching your commandos. If they kill you when you dont watch the game crash.
I also faced the same problem. The fins (diver) doesnt dive into the water in all BCD missions. Its a serious issue. What do you mean about "play these angle"?
Edited by thabescity, 22 November 2015 - 02:54 PM.
Posted 23 November 2015 - 02:44 PM
Hey guys,
Trying to play some C2 DP 1.42 with a friend.
We can play the normal missions just fine.
So we wanted to try some BCD missions.
Seems on Dying Light we are able to load in the mission and control (move) the commandos but I cant turn the view or dive under water...
So entering the island is not possible
Is this a bug or do we miss something?
We both have Commandos 2 fresh installed with DP 1.42 & widescreen patch.
Thanks!
Its normal, the BCD and BEL maps are in 2D. Dont worry, just play with these angle. And remember, keep watching your commandos. If they kill you when you dont watch the game crash.
I also faced the same problem. The fins (diver) doesnt dive into the water in all BCD missions. Its a serious issue. What do you mean about "play these angle"?
You cant rotate the camera. And it´s imposible dive because there are not map underwater.
Posted 24 November 2015 - 02:08 PM
Good to hear it. I created a facebook group, everyone who want play online can join in and meet players!
Thats a great idea, which program are you using for online?? Tungle only?
We use hamachi. The idea is join all players for be able to post "who play" and release networks. We are 18 until now.
what is the server information, I am back to commandos,
Posted 24 November 2015 - 03:28 PM
Just meet players in the group, and post looking for players. Then all players must be in the same network, you can create your network or join in another. You can join and create infinite networks, only 5 players per network. All players put the ip of the host in multiplayer/internet and join in a game. Remember that the firewall usually make problems. The full guide are here:
http://forums.revora...n-paris-online/
Posted 24 November 2015 - 05:49 PM
wasnt tunngle better?,
Posted 28 November 2015 - 12:30 AM
Heres an idea, for a few more maps maybe convert the BEL tutorial maps and possibly turn them into challenging missions. thats another 4 maps that could be added
Edited by robb, 28 November 2015 - 05:39 PM.
Posted 28 November 2015 - 01:39 AM
Here is another perfect idea for a mission for DP that was deleted from the Beta version of Commandos 2:
This mission was the night version of Colditz (Like Das Boot and Night of the Wolves), in that mission all your mens were captured in the castle and they must escape.
There are some Beta things left from that mission like its name (Escape from Colditz) and the Prisonnier Cloths (I think it can be enabled again)
Here are some Beta screenshots for that mission:
http://cdn-static.ga...000069486_2.jpg
http://cdn-static.ga...000040905_2.jpg
Posted 28 November 2015 - 03:08 AM
The regular destination paris version of colditz is at night but it doesn't have them lamps like that, although that would be a good thing to add in a future version if thats possible
Also there are a couple of custom maps in DP based on colditz which have a similar idea to that (all commandos captured in colditz and have to escape), but these 2 are at day:
[K1] Breakout by ZSJ47 K1ACZ K1BCZ K1CCZ
[K6] Prisoner of War by Extrano1955 K6A03 K6B03 K6C03
Edited by robb, 28 November 2015 - 03:15 AM.
Posted 28 November 2015 - 04:01 AM
WTF, why did they cancelled that awesome mission, it was just like a kind of Daltons in Commandos 2.
BTW, i will try to activate the Prisonnier Cloths tomorrow and i will see if it will work.
EDIT:
That fucking map has been found, it has some different sprites for night version.
Here they are:
https://drive.google...emM&usp=sharing
BTW, there is another beta file that its extension is .DES.
How i can open .DES files ?
Another fucking EDIT:
I have FINALLY found a way how to fucking activate that fucking awesome fucking Colditz.
And here are the fucking results:
https://drive.google...iew?usp=sharing
Another motherfucking EDIT:
If someone want to test the motherfucking files, here they are:
https://drive.google...iew?usp=sharing
And remember, have the motherfucking fun !
Edited by The Mercenary, 29 November 2015 - 02:49 AM.
Posted 29 November 2015 - 05:36 AM
That map has been found, it has some different sprites for night version;
I have FINALLY found a way how to activate that awesome Colditz.
Adapted to 1.42
Edited by The Call Of War, 29 November 2015 - 05:43 AM.
Posted 29 November 2015 - 10:23 AM
Edited by wyel2000, 01 December 2015 - 02:53 PM.
Posted 30 November 2015 - 03:36 PM
about the 1.42 main issue:1. mis name is unfair. the name can't is Official mission name, goto next is wrong. for example.DIR TU02 .MIS RY MD53 [k8] the biggest battle.DIR BU .MIS RY MD54 SECRET MEETING PART 3.DIR RY .MIS KW MD52 The Winter Assault.DIR TU01 .MIS CZ 3M03 [BEL 04] Restore Pride.DIR TU01 .MIS HL 3M05 [BEL 05] BLind justice.DIR RY .MIS PA MD48 THE GREAT REAPER.DIR TU05 .MIS CZ MD46 DESPERATE TIMES2. not merit on some mission when mission completed, for exampleZD01/KM01/MD53/MD54/MD51/bel/.....etc3. mission BCD06 is crash when start (os: win7). to add original CHUSMA.DAT4. the mis name is ruleless. new exe Support new name, for exampleC1.MIS/C2.MIS/C3.MIS/C4.MIS/C5.MIS/C6.MIS/K1.MIS/K2.MIS/K3.MIS/MD46.MIS/MD47.MIS/MD48.MIS/MD49.MIS/MD50.MIS/MD51.MIS/MD52.MIS/MD53.MIS/......etc5. not fix bel&bcd auto exit on game.
fix playing bel&bcd on c2 auto exit on game.
for example: BCD_02
1. extract ma2 by XmlConverter.exe(old version to extract, new version to build)2. copy all files for extractBCD_02.MA2.xfilesBCD_02.MA2.xfiles - 1 and replace all image _0 to _1BCD_02.MA2.xfiles - 2 and replace all image _0 to _2BCD_02.MA2.xfiles - 3 and replace all image _0 to _3move all image to BCD_02.MA2.xfiles folder3. modify Description.xml<?xml version="1.0" encoding="utf-16"?><MA2><VersionSign>Comm2</VersionSign><Unknown>00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00</Unknown><ViewInfo><!--0--><ViewInfoBlock><OffsetX>0</OffsetX><OffsetY>0</OffsetY><ViewLongitude>0</ViewLongitude><ViewLatitude>40</ViewLatitude></ViewInfoBlock>##******************add******************##<!--1--><ViewInfoBlock><OffsetX>0</OffsetX><OffsetY>0</OffsetY><ViewLongitude>0</ViewLongitude><ViewLatitude>40</ViewLatitude></ViewInfoBlock><!--2--><ViewInfoBlock><OffsetX>0</OffsetX><OffsetY>0</OffsetY><ViewLongitude>0</ViewLongitude><ViewLatitude>40</ViewLatitude></ViewInfoBlock><!--3--><ViewInfoBlock><OffsetX>0</OffsetX><OffsetY>0</OffsetY><ViewLongitude>0</ViewLongitude><ViewLatitude>40</ViewLatitude></ViewInfoBlock>##******************add******************##</ViewInfo><ObjectInfo><!--0--><ObjectInfoBlock><Type>0</Type><n>4</n><CenterX>1946</CenterX><CenterY>-2409</CenterY><CenterZ>0</CenterZ><nx>0</nx><ny>0</ny><nz>1</nz><D>-195</D><X><!--0--><Single>-22</Single><!--1--><Single>2</Single><!--2--><Single>23</Single><!--3--><Single>0</Single></X><Y><!--0--><Single>-2</Single><!--1--><Single>-27</Single><!--2--><Single>-2</Single><!--3--><Single>21</Single></Y></ObjectInfoBlock></ObjectInfo>##******************add******************##<WaterMaskInfo><!--0--><WaterMaskInfoBlockSerializationData /><!--1--><WaterMaskInfoBlockSerializationData /><!--2--><WaterMaskInfoBlockSerializationData /><!--3--><WaterMaskInfoBlockSerializationData /></WaterMaskInfo><WaterMaskHighQualityInfo><!--0--><WaterMaskInfoBlockSerializationData /><!--1--><WaterMaskInfoBlockSerializationData /><!--2--><WaterMaskInfoBlockSerializationData /><!--3--><WaterMaskInfoBlockSerializationData /></WaterMaskHighQualityInfo>if have h2o, goto<WaterMaskInfo><!--0--><WaterMaskInfoBlockSerializationData><WaterMaskPath>WaterMask_0.png</WaterMaskPath></WaterMaskInfoBlockSerializationData><!--1--><WaterMaskInfoBlockSerializationData><WaterMaskPath>WaterMask_1.png</WaterMaskPath></WaterMaskInfoBlockSerializationData><!--2--><WaterMaskInfoBlockSerializationData><WaterMaskPath>WaterMask_2.png</WaterMaskPath></WaterMaskInfoBlockSerializationData><!--3--><WaterMaskInfoBlockSerializationData><WaterMaskPath>WaterMask_3.png</WaterMaskPath></WaterMaskInfoBlockSerializationData></WaterMaskInfo><WaterMaskHighQualityInfo><!--0--><WaterMaskInfoBlockSerializationData /><!--1--><WaterMaskInfoBlockSerializationData /><!--2--><WaterMaskInfoBlockSerializationData /><!--3--><WaterMaskInfoBlockSerializationData /></WaterMaskHighQualityInfo>##******************add******************##<RenderInfo><!--0--><ArrayOfRenderInfoBlock><!--0--><RenderInfoBlockSerializationData><ObjectIndex>0</ObjectIndex><x>1917</x><y>1398</y><RenderMapPath>0_0.A.png</RenderMapPath></RenderInfoBlockSerializationData><!--1--><RenderInfoBlockSerializationData><ObjectIndex>1</ObjectIndex><x>1633</x><y>1227</y><RenderMapPath>1_0.A.png</RenderMapPath></RenderInfoBlockSerializationData></ArrayOfRenderInfoBlock>##******************and add the code by copy******************##<!--1--><ArrayOfRenderInfoBlock><!--0--><RenderInfoBlockSerializationData><ObjectIndex>0</ObjectIndex><x>1917</x><y>1398</y><RenderMapPath>0_1.A.png</RenderMapPath></RenderInfoBlockSerializationData><!--1--><RenderInfoBlockSerializationData><ObjectIndex>1</ObjectIndex><x>1633</x><y>1227</y><RenderMapPath>1_1.A.png</RenderMapPath></RenderInfoBlockSerializationData></ArrayOfRenderInfoBlock><!--2--><ArrayOfRenderInfoBlock><!--0--><RenderInfoBlockSerializationData><ObjectIndex>0</ObjectIndex><x>1917</x><y>1398</y><RenderMapPath>0_2.A.png</RenderMapPath></RenderInfoBlockSerializationData><!--1--><RenderInfoBlockSerializationData><ObjectIndex>1</ObjectIndex><x>1633</x><y>1227</y><RenderMapPath>1_2.A.png</RenderMapPath></RenderInfoBlockSerializationData></ArrayOfRenderInfoBlock><!--3--><ArrayOfRenderInfoBlock><!--0--><RenderInfoBlockSerializationData><ObjectIndex>0</ObjectIndex><x>1917</x><y>1398</y><RenderMapPath>0_3.A.png</RenderMapPath></RenderInfoBlockSerializationData><!--1--><RenderInfoBlockSerializationData><ObjectIndex>1</ObjectIndex><x>1633</x><y>1227</y><RenderMapPath>1_3.A.png</RenderMapPath></RenderInfoBlockSerializationData></ArrayOfRenderInfoBlock>##******************add******************##</RenderInfo></MA2>ps: the ider by zhouyoucai4. extract y64 file by ImageConverter.exe5. copy all images in BCD_02.Y64.files folder6. modify Description.ini[Y64]Version = 2CbDS = 24,28,2B,2E,31,35,38,3B,3E,41,45,48,4B,4E,52,55,58,5B,5E,62,65,68,6B,6F,72,75,78,7B,7F,82,85,88CrDS = 5C,60,63,66,69,6C,70,73,76,79,7C,80,83,86,89,8C,8F,93,96,99,9C,9F,A3,A6,A9,AC,AF,B3,B6,B9,BC,BFNumberView = 4NumberPic = 6[Pic(0,0)]Width = xHeight = y[Pic(0,1)]Width = xHeight = y[Pic(0,2)]Width = xHeight = y[Pic(0,3)]Width = xHeight = y[Pic(0,4)]Width = xHeight = y[Pic(0,5)]Width = xHeight = y[Pic(1,0)]Width = xHeight = y[Pic(1,1)]Width = xHeight = y[Pic(1,2)]Width = xHeight = y[Pic(1,3)]Width = xHeight = y[Pic(1,4)]Width = xHeight = y[Pic(1,5)]Width = xHeight = y[Pic(2,0)]Width = xHeight = y[Pic(2,1)]Width = xHeight = y[Pic(2,2)]Width = xHeight = y[Pic(2,3)]Width = xHeight = y[Pic(2,4)]Width = xHeight = y[Pic(2,5)]Width = xHeight = y[Pic(3,0)]Width = xHeight = y[Pic(3,1)]Width = xHeight = y[Pic(3,2)]Width = xHeight = y[Pic(3,3)]Width = xHeight = y[Pic(3,4)]Width = xHeight = y[Pic(3,5)]Width = xHeight = y7. extract des file by XmlConverter.exe8. copy all images in BCD_02.DES.xfiles folder9. modify Description.xml<?xml version="1.0" encoding="utf-16"?><DES_Description><CoverTable>######################### not change ###########################</CoverTable><DestructionTable><!--0--><DES_Destruction><Name>BISM01_RUIN</Name><Views><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>0</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView>######################### add ###########################<!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>0</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>0</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>0</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView>######################### add ###########################</Views></DES_Destruction><!--1--><DES_Destruction><Name>BISM02_RUIN</Name><Views><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>1</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView>######################### add ###########################<!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>1</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>1</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>1</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView>######################### add ###########################</Views></DES_Destruction><!--2--><DES_Destruction><Name>BISM03_RUIN</Name><Views><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>2</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView>######################### add ###########################<!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>2</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>2</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView><!--0--><DES_DestructionInView><Unknown></Unknown><CoverIndicesToShow><!--0--><Int32>2</Int32></CoverIndicesToShow><ObjectsToHide></ObjectsToHide><ObjectsToShow></ObjectsToShow></DES_DestructionInView>######################### add ###########################</Views></DES_Destruction></DestructionTable><InitialCoverTable><!--0--><DES_InitialCoverInView><CoverIndices></CoverIndices></DES_InitialCoverInView>######################### add ###########################<!--1--><DES_InitialCoverInView><CoverIndices></CoverIndices></DES_InitialCoverInView><!--2--><DES_InitialCoverInView><CoverIndices></CoverIndices></DES_InitialCoverInView><!--3--><DES_InitialCoverInView><CoverIndices></CoverIndices></DES_InitialCoverInView>######################### add ###########################</InitialCoverTable><InitialHidenObjectTable><!--0--><DES_InitialHidenObjectInView><ObjectIndices></ObjectIndices></DES_InitialHidenObjectInView>######################### add ###########################<!--1--><DES_InitialHidenObjectInView><ObjectIndices></ObjectIndices></DES_InitialHidenObjectInView><!--2--><DES_InitialHidenObjectInView><ObjectIndices></ObjectIndices></DES_InitialHidenObjectInView><!--3--><DES_InitialHidenObjectInView><ObjectIndices></ObjectIndices></DES_InitialHidenObjectInView>######################### add ###########################</InitialHidenObjectTable></DES_Description>
Got it. Please, post all bugs here:
http://forums.revora...is-bug-reports/
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