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September 2012 Media Update


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#1 Speeder

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Posted 18 September 2012 - 11:18 AM

So a few major events have happened in last month. C&C Generals 2 was transformed into a Free2Play Command & Conquer, The Ultimate Edition is coming out to celebrate 17 years of C&C (so much for The Second Decade and stuff beyond that) and.. Ares 0.2 has been released! That's right! Just a few days ago, AlexB finally released 0.2 version of the superimportant expansion DLL for Yuri's Revenge. Why aren't you modding yet? Watch this and this to learn more about Ares 0.2

Does that mean Mental Omega 3.0 can be released now? No. Not yet. We need slightly more than that, specifically the save/load function to make our new campaigns playable. As all testers agree, you REALLY need this function to make through the new, sometimes-impossible, missions (of which there are 36 planned for the first release of 3.0). But we're really progressing nicely. We have a lot done now and when all prerequisites are met, 3.0 will be released, with 9 subfactions, lots of new maps, game modes and campaigns for Allies, Soviets and Yuri.

Status update aside, it's time for the September 2012 Media Update! We've shown you all heroes in our Hero Spotlight series. Question is, now that Volkov is the Russian hero, are we going to have a hidden commando in 3.0? Yes. This individual:

http://www.youtube.com/watch?v=9q93HGrZM9g#520x293


Coming straight from Azri_Apoc's War Factory, here are the new and updated units:

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Epsilon Cargo Plane

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Tyrant

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Catastrophe Tank

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Tsurugi Powersuit

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Voyager

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Zubr

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Kirov Airship


With this update, all T3 monster tanks are now complete. Group picture!

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As you can see, two units which have been previously missing on the Allied Units page are now finished and the page has been updated with their pictures as well. Throughout last two months, we've released two other pages too: Soviet Structures and Soviet Infantry information is now available. T3 defenses return for all sides in the game, with Hammer Defense by Bu7loos being the Soviet one.

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Thanks to Bu7loos, in Mental Omega 3.0 you'll also find a nice set of capturable tech defenses, as shown in this picture.

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RP is working on a map editor tool for Mental Omega 3.0. A modded version of FinalAlert 2: Yuri's Revenge version 1.02 that aims to fix several bugs like missing high bridges in Desert and adding new features, such as the missing AI scripts from Yuri's Revenge.

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ImP_RuLz is working on new infantry units and while we're not on Epsilon Infantry yet, we can show you what happened to the Nightmare from 1.2. In 3.0, this infantry unit will be known as Stalker and belongs to the Epsilon Headquarters.

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These are the effects of 'Ultimate Weapon' - the indestructible object which when captured and held for enough time in the new, but classic King of the Hill mode destroys all your enemies instantly.

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Our friends from CnC Minecraft have crafted one of the iconic Epsilon units: the Shadow Tank. You can download it here. Check more of their Command & Conquer objects in Minecraft on their PM Profile.

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And last, but not least, a new MO3.0 wallpaper from iamn00b, this time featuring the powerful Epsilon airship: Basilisk. Model by SecondWtq.

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[ 1125x900 ] [ 1200x900 ] [ 1440x810 ] [ 1680x1050 ]


That's all for today. Stay tuned!

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#2 Thats me!

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Posted 18 September 2012 - 11:42 AM

nice update!
altough kirov looks too grayish(!?)for my taste
keep up :thumbsupcool:

#3 Speeder

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Posted 18 September 2012 - 11:45 AM

You did not mind when it was too yellowish? :shiftee:

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#4 Thats me!

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Posted 18 September 2012 - 12:01 PM

i grew up with it being yellowish :p

#5 Aasgier

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Posted 18 September 2012 - 01:38 PM

Well, you get used to it eventually :) I'm sure. Especially since all units got updated or even completely replaced (like the Apocalypse!), after a few games of MO 3.0 you are used to Kirovs being mainly grey instead of yellow.

#6 Solais

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Posted 19 September 2012 - 02:36 PM

Wait what, the Apocalypse is scrapped? Oh noooooooo!


EDIT: I read the moddb comments, the Apocalypse is still in. Phew. I was a little afraid there. It is just too much of a classic unit.

Edited by Solais, 19 September 2012 - 02:43 PM.


#7 OmegaBolt

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Posted 22 September 2012 - 12:50 PM

Some amazing new voxels. The transports are awesome.

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#8 Traumaticid

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Posted 22 September 2012 - 01:30 PM

whoa.. Now the tanks look more..toyish.. o.o I hope this just my eyes or picture resolution.. perhaps because of the missing sharp edges? Aaaaand whoa.. Just, whoa.. capturable stationary defense structures?? Now that's awesome!! xDD

#9 Haxxan

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Posted 20 October 2012 - 10:59 AM

Will the tech Defenses be active before they are captured?

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#10 Speeder

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Posted 20 October 2012 - 02:08 PM

No.

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