Those of you that track this mod on ModDB noticed that i posted some new units there. There's one new vintarid unit, and three paladin ones (four, if you add the infantry spawned by Alucinor). There's also some very important background info on how (some) paladin units are created.
Edit: To see the gifs, click on their image.
Vintarid RheRhe Seeker
Characteristic:
- power drain - it can disable any electronic device that happens to be underneath it
Characteristic:
- Phantasms - creates ghost-like creatures that cause nightmarish visions
- can detect hidden units
Characteristic:
- solar beam - Solars create and focus light in their bodies, which they use to attack the enemy
- thoughtform - psionic, mindless, immune to radiation, immune to EMP, no driver, doesn't get experience, doesn't function without controller buildings
- can attack both ground and air targets
Solar attack animation.
Paladin Alucinor
Characteristic:
- phase out - becomes invulnerable to any damage for short time
- harvester
- creates thoughtforms (deployed only)
- sustains thoughtforms (deployed only)
Alucinor Phase Out ability.
Thoughtforms
Paladins, as the only side, make use of a special kind of units - thoughtforms - which are pieces of art of their own. All thoughtforms are based on some archetype that deeply affected its creator (for example, Solar is based on a sci-fi fighter aircraft archetype). They are created through accumulating and reshaping the crystals in energy form, and when this mentally exhausting process ends, a new thoughtform is ready to serve its creator in any way he or she demands.
Thoughtforms aren't life forms on their own, but something like an expansion of their creator's being. They posses the same knowledge about the surroundings (sometimes to the point of sharing their sight), consider same objects as enemies, and never do what their creator wouldn't do. All this while being completely immune to any harmful effects that work on living beings or machines. However, they are still physical, which means that although they can affect the surroundings, they can also be destroyed, just like any other physical object can.
The biggest, and probably the only, downside of thoughtforms is that when they somehow loose the link with their creator, they become idle, and ignore everything that happens around them.
Alucinors accumulating crystals and using them to create a Solar.
Most important in thoughtform creation process are the Alucinors. They are mobile platforms that allow Paladins to create thoughtforms anywhere they need. They are also able to sustain thoughtforms while they are deployed, but if they are to undeploy, or become disabled, the link is broken. While deployed, each Alucinor retains its Phase Out ability, but using it will make it unable to gather crystals, neither create or control thoughtforms.
Edited by mevitar, 30 April 2013 - 04:07 PM.