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[Allied] Laser General


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#1 genobreaker

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Posted 02 December 2012 - 12:02 AM

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General ????
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Laser Weaponry

An early champion of laser technology in the Allied Forces, this general has developed comprehensive offensive and defensive strategies all around laser-based weapons. It is only in recent years that powerful lasers became cheap enough and light enough to mount on battlefield weapons and deployed them throughout his forces. He has the most devastating laser weapon systems, in this general's point of view, everything is accurate and the word "miss" is obsolete in his vocabulary. Upgrading the Prism technology gives this general superiority in med-long range assaults. His laser weapons and his ever reluctant use of the technology named him 'The Crimson of Prisms'.

Modified Buildings:

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Advanced Power Plant
Cost: $1000
Prerequisite: Allied Construction Yard
Power: 400 (Standard Allied Power Plant is 200)
- Can be upgraded with Power Turbines

Modified Defenses:

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Laser Turret
Cost: $700
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Pillbox

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Laser Walls
Cost: $200
Prerequisite: Allied Construction Yard
- replaces the Allied Concrete Wall
- wall is powered

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Beam Cannon
Cost: $1000
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Patriot Missile

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Advanced Prism Tower
Cost: $1600
Prerequisite: Allied Construction Yard, Allied Airforce Command HQ
- increases the tower weapon damage

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Grand Gauss Cannon
Cost: $2000
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Grand Cannon can now fire a high velocity shell that will hit the target in a pinpoint accuracy.
- Shells now do not have AoE.

Modified Superweapon:

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Prism Cannon Uplink
Cost: $5000
Prerequisite: Allied Construction Yard, Allied Battle Lab
Timer: 10:00
- fires a high-energy laser to an Allied space reflection satellites, which then directs and storms an area of laser beams.
- replaces the Weather Control Device

Modified Infantry:

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G.I.
Cost: $200
Prerequisite: Allied Barracks
- Fires laser guns when deployed
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

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Guardian G.I.
Cost: $400
Prerequisite: Allied Barracks
- when deployed, the Missile Launcher now equipped with automatic laser lock, fires more faster than other Guardian G.I.'s
Strong Against: Light Vehicles, Tanks, Aircraft
Weak Against: Anti-Infantry Vehicles, Infantry

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Rocketeer
Cost: $600
Prerequisite: Allied Barracks, Allied Airforce Command HQ
- equipped with a high-powered laser
Strong Against: Infantry, Light Vehicles, Aircraft
Weak Against: Anti-Air

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Tanya
- equipped with a high-powered laser
Prerequisite: Allied Barracks, Allied Battle Lab
Strong Against: Infantry, Vehicles, Naval Vessels, Buildings
Weak Against: Scouts, Anti-Infantry Vehicles, Helicopters, Aircraft

Modified War Factory Vehicles:

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Laser Tank
Cost: $750
Prerequisite: Allied War Factory
- Old Grizzly Tank turret is now replaced with a portable laser turret
Strong Against: Light Vehicles
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft

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Laser Longbow
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- no longer equipped with chain guns and missiles
Strong Against: Light Vehicles, Aircraft
Weak Against: Anti-Air

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Laser Tank Destroyer
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- Armed with charged laser cannon which fires a constant laser beam with pinpoint accuracy onto its target and does damage over time.
Strong Against: Light Vehicles, Tanks
Weak Against: Helicopters, Aircraft

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ER Mirage Tank
Cost: $1200
Prerequisite: Allied War Factory, Allied Battle Lab
- Extended Range for the Mirage tank HEAT Incendiary Cannon
Strong Against: Infantry, Light Vehicles, Tanks
Weak Against: Anti-Tank, Helicopters, Aircraft

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Advanced Prism Tank
Cost: $1400
Prerequisite: Allied War Factory , Allied Battle Lab
- Improved tank armor, lasers do more damage against tanks, more spreadshots when attacking.
Strong Against: Infantry, Buildings
Weak Against: Tanks, Helicopters, Aircraft

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Laser Battle Fortress
Cost: $2000
Prerequisite: Allied War Factory, Allied Battle Lab
- Autocannons are now replaced and now mounted with a portable laser turret
Strong Against: Infantry, light vehicles, (Depending on Infantry inside)
Weak Against: (Unmanned) Tanks, Helicopters, Aircraft

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ER Microwave Tank
Cost: $1600
Prerequisite: Allied War Factory, Allied Battle Lab
- microwave beam now have a longer range
Strong Against: Buildings, Infantry
Weak Against: Tanks, Helicopters, Aircraft


Modified Naval Units:

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Laser Destroyer
Cost: $1200
Prerequisite: Allied Shipyard
- Destroyer canons are now replaced with hi-powered lasers
Strong Against: Vehicles, Ships, Naval Artillery
Weak Against: Helicopters, Aircraft


Modified Aircraft:

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Harrier
Cost: $1200
Prerequisite: Allied Airforce Command HQ
- upgraded with laser guided targeting, now have Improved weapon damage
Strong Against: Aircraft, Tanks, Light Vehicles, Ships
Weak Against: Anti-Air, Fighter Aircraft

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Black Eagle
Cost: $1400
Prerequisite: Allied Airforce Command HQ
- upgraded with laser guided targeting, now have Improved weapon damage
Strong Against: Base Defenses
Weak Against: Anti-Air, Fighter Aircraft

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Fortress Bomber
Cost: $1700
Prerequisite: Allied Airforce Command HQ, Allied Battle Lab
- now armed with a single laser guided bomb
Strong Against: Buildings, Infantry
Weak Against: Anti-Air, Fighter Aircraft
Become the Ultimate General - Mod Demo is Available!
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#2 Wargame-dono

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Posted 02 December 2012 - 10:10 AM

Suggest on Laser

Remove that Grand Cannon (he really dont need this stuff since from avd prism tower fill that role)
Give him an Avenger (good at air only cant atk on ground)
Remove that Laser Tank Destroyer (dont need this thing laser tank is enough)
Mirage tank should shoot Laser instead oh HI cannon (since he's Laser General)
Remove Harrier/Black Eagle (just one fighter jet of the is enough instead of 2)
change that laser turret model its not good
Instead of Particle Cannon better give him a Ion Cannon Instead of that (give it an attribute like nuke/psychic dominator explosion range without a radiation (infantry goes burned if hit in IC radius and i believe PC is a bad idea since i saw PC in other mod and it was terrible)

#3 genobreaker

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Posted 02 December 2012 - 06:20 PM

The grand cannon will stay, its the only artillery defense they have and i might replace some more accurate weapon like a Gauss Cannon, something like a ramjet shell/coil gun or change to a support building something like infrared sensors that detects units.

Avengers? Maybe I can modify the IFV to act like Avenger, Avenger I.F.V.

Laser Tank Destroyer, I was copying the concept of Laser Paladin (Generals Zero Hour's version).

Mirage Tank will be compromised if lasers will be put, since the Mirage Tank's gun is somewhat the same tech of lasers, I just made them with more extended range. Same as the Microwave Tank

The Harrier and Black Eagle will stay, they are also needed. I gave them additional cost to built, the laser turret might be change too.

and lastly It will not be a Particle Cannon. Yes and it will somewhat be an Ion Cannon only fires multiple times.
Become the Ultimate General - Mod Demo is Available!
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Prepare your weapons technology against the worlds most powerful generals.
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#4 Wargame-dono

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Posted 03 December 2012 - 02:53 AM

ahh i see thanks for clear that thing up




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