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[Allied] Air Force General


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#1 genobreaker

genobreaker

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Posted 02 December 2012 - 03:57 PM

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General ????
Rank: 4-Star General
Branch: Allied Air Force
Tactical Overview: Air Force

This general is a master of air strategy and specializes in this area. The even-tempered, yet uncompromising, He gets the bonuses of more powerful air units as well as more powerful air based General's powers. He is now specializes in advancing the role of Allied military aircraft division. He has more aircraft at his disposal than any other general and all of his aircraft are advanced in comparison to their standard Allied aircraft versions. He is now able to show his air supremacy, though his ground forces are weaker they are not to be left dormant that easy.

Modified Buildings:

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Aircraft Pad
Cost: $500
Prerequisite: Allied Construction Yard, Air Force Command HQ, Allied Battle Lab
- Provides additional Aircraft space
- Low Cost
- No radar ability, cannot be spied

Modified Defenses:

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Vulcan Gun
Cost: $500
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Pillbox
- cannot be mind controlled and does not gain veterancy

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Advanced Patriot Missile
Cost: $1200
Prerequisite: Allied Construction Yard, Allied Barracks
- missiles do more damage, faster rate of fire

Modified Infantry:

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Vanguard G.I.
Cost: $200
Prerequisite: Allied Barracks
- Cannot be crushed when deployed
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Modified War Factory Vehicles:

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Light Tank
Cost: $700
Prerequisite: Allied War Factory
- Lighter armor, more faster
- replaces Grizzly Battle Tank
Strong Against: Light Vehicles
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft

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Robot Copter
Cost: $600
Prerequisite: Allied War Factory, Allied Robot Control Center
Powered By: Allied Robot Control Center
- Lighter armor, more faster
- will crash if unpowered or if robot control center is destroyed
- cannot be mind controlled
- replaces Robot Tank
Strong Against: Light Vehicles
Weak Against: Anti-Air

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King Longbow
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- guns and missiles do more damage
Strong Against: Infantry, Light Vehicles, Aircraft, Tanks
Weak Against: Anti-Air

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Assault Nighthawk
Assault Nighthawk
Cost: $1400
Prerequisite: Allied War Factory, Allied Air Force Command HQ
- Passengers can fire outside
- now only 3 passengers can be transport
- Nighthawk guns are now upgraded, increase more damage.
Strong Against: Light Vehicles, Infantry, (Depending on Infantry inside)
Weak Against: (Unmanned) Anti-air, Aircraft

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Tomahawk Launcher
Cost: $1500
Prerequisite: Allied War Factory, Allied Battle Lab
- fires guided missiles
- replaces Prism Tank
Strong Against: Light Vehicles, Buildings
Weak Against: Tanks, Helicopters, Aircraft

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LOSAT Battle Fortress
Cost: $2000
Prerequisite: Allied War Factory, Allied Battle Lab
- Battle Fortess can now fire anti-tank missiles
Strong Against: Infantry, light vehicles, Tanks (Depending on Infantry inside)
Weak Against: (Unmanned) Tanks, Helicopters, Aircraft

Modified Naval Units:

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Missile Destroyer
Cost: $1200
Prerequisite: Allied Shipyard
- Destroyer canons are now replaced with missile tubes
Strong Against: Vehicles, Ships, Naval Artillery
Weak Against: Helicopters, Aircraft

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Advanced Aircraft Carrier
Cost: $2000
Prerequisite: Allied Shipyard, Allied Battle Lab
- Aircraft Carrier's hornets can now fire in the air
- Hornets now have 2 ammo and fires missiles instead of the old Hornet bombs
- Now carries 4 Hornets
Strong Against: Aircraft, Buildings, Tanks, Infantry, Ships
Weak Against: Submarines


Modified Aircraft:

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King Harrier
Cost: $1200
Prerequisite: Allied Airforce Command HQ
- radar Invisible among players.
- Do more payload damage.
- now carries 2 ammo
Strong Against: Aircraft, Tanks, Light Vehicles, Ships
Weak Against: Anti-Air, Fighter Aircraft

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Stealth Black Eagle
Cost: $1400
Prerequisite: Allied Airforce Command HQ
- upgraded with laser guided targeting, now have Improved weapon damage
- can instantly kill garrisoned infantry
- now carries 2 ammo
Strong Against: Base Defenses, Infantry
Weak Against: Anti-Air, Fighter Aircraft

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Hypersonic Fortress
Cost: $1700
Prerequisite: Allied Airforce Command HQ, Allied Battle Lab
- fires a single powerful bomb
- faster than ordinary Fortress Bomber
- ordnance cannot be effectively aimed at targets
Strong Against: Buildings, Infantry
Weak Against: Anti-Air, Fighter Aircraft
Become the Ultimate General - Mod Demo is Available!
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Prepare your weapons technology against the worlds most powerful generals.
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#2 Wargame-dono

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Posted 03 December 2012 - 02:59 AM

stealth black eagle :Stealth + 2 payloads = seems OP (solution: keep the stealth with 1 payload)

#3 genobreaker

genobreaker

    Infantry General

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Posted 03 December 2012 - 04:09 AM

stealth black eagle :Stealth + 2 payloads = seems OP (solution: keep the stealth with 1 payload)


okay, well since it is still a concept. I'll consider to have only one payload.

Become the Ultimate General - Mod Demo is Available!
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Prepare your weapons technology against the worlds most powerful generals.
FREEDOM STUDIOS: http://www.freedomstudios.net




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