General ????
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Armored Units
Pioneered in the development of heavy arsenals and weaponry used in the advanced Allied Coalition Forces, this general specializes in armored units and power packs and every vehicles have its single purpose, his vehicles are very specialized to do the job. They are indeed good to do its tasks well but since it was specialized it lacks in certain areas.
Modified Defenses:
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Gun Turret
Cost: $700
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Pillbox
- fires Armor Piercing Shells instead of machine guns
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Phalanx CWIS
Cost: $1000
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Patriot Missile
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Advanced Gap Generator
Cost: $1600
Prerequisite: Allied Construction Yard, Allied Airforce Command HQ
- increases the gap generator radius twice as normal Gap Generators
Modified Superweapon:
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??????
Cost: $5000
Prerequisite: Allied Construction Yard, Allied Battle Lab
Timer: 10:00
- ??????
Modified Infantry:
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G.I.A.P.U. (Government Issued Armored Personnel Unit)
Cost: $300
Prerequisite: Allied Barracks
- now equipped with more heavier machine guns
- cannot deploy
- cannot be crushed by tanks
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft
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Sidewinder G.I.
Cost: $400
Prerequisite: Allied Barracks
- uses Missile Launchers at default
- cannot deploy
Strong Against: Light Vehicles, Tanks, Aircraft
Weak Against: Anti-Infantry Vehicles, Infantry
Modified War Factory Vehicles:
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Atlas Heavy Tank
Cost: $900
Prerequisite: Allied War Factory
- a more heavier variant of the all the standard Allied Battle Tanks (bear variants)
- do more damage.
Strong Against: Tanks
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft
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Bradley I.F.V.
Cost: $800
Prerequisite: Allied War Factory
- heavy armored IFV
- slower than other IFV
- replaces the standard IFV
Strong Against: Light Vehicles, Infantry
Weak Against: Anti-Tank Vehicles, Aircraft
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Vulcan Tank
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- replaces Longbow
Strong Against: Light Vehicles, Infantry
Weak Against: Anti-Tank Vehicles, Helicopters, Aircraft
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Stryker ICV
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- no longer equipped with chain guns and missiles
- replaces Nighthawk Transport
- can carry 5 passengers, but cannot fire outside
Strong Against: Tanks, Aircraft
Weak Against: Anti-Tank Vehicles, Missiles
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Heavy Tank Destroyer
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- a more heavier armor tank destroyer
- weapon is still the same
- more slower
Strong Against: Light Vehicles, Tanks
Weak Against: Helicopters, Aircraft
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Heavy Mirage Tank
Cost: $1200
Prerequisite: Allied War Factory, Allied Battle Lab
- more heavier armor
- weapon is still the same
- more slower
Strong Against: Infantry, Light Vehicles, Tanks
Weak Against: Anti-Tank, Helicopters, Aircraft
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Howitzer
Cost: $1500
Prerequisite: Allied War Factory , Allied Battle Lab
- replaces Prism Tank
Strong Against: Infantry, Buildings
Weak Against: Tanks, Helicopters, Aircraft
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War Fortress
Cost: $2000
Prerequisite: Allied War Factory, Allied Battle Lab
- More heavier variant of the standard Battle Fortress
- More armor and slow movement
- can now fire 40mm tank shells instead of 20mm shells
Strong Against: Infantry, light vehicles, (Depending on Infantry inside)
Weak Against: (Unmanned) Tanks, Helicopters, Aircraft
Modified Naval Units:
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Destroyer
Cost: $1000
Prerequisite: Allied Shipyard
- Destroyer doesn't have ospreys anymore
- loses sensor ability
- Now have turrets
Strong Against: Infantry, Vehicles, Ships, Naval Artillery
Weak Against: Helicopters, Aircraft, Submarines
Modified Aircraft:
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Kestrel
Cost: $1000
Prerequisite: Allied Airforce Command HQ
- Prototype version of Harriers, replaces Harriers
- Can only attack Land Targets
Strong Against: Tanks, Light Vehicles, Ships
Weak Against: Anti-Air, Fighter Aircraft
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Starlifter
Cost: $1000
Prerequisite: Allied Airforce Command HQ
- can carry 6 Passengers, can carry vehicles
- can force fire to paradrop or land to evacuate
- replaces Black Eagle
Strong Against: Unarmed
Weak Against: Anti-Air, Fighter Aircraft
Edited by genobreaker, 02 December 2012 - 10:18 PM.