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[Allied] Armor General


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#1 genobreaker

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Posted 02 December 2012 - 09:53 PM

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General ????
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Armored Units

Pioneered in the development of heavy arsenals and weaponry used in the advanced Allied Coalition Forces, this general specializes in armored units and power packs and every vehicles have its single purpose, his vehicles are very specialized to do the job. They are indeed good to do its tasks well but since it was specialized it lacks in certain areas.

Modified Defenses:

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Gun Turret
Cost: $700
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Pillbox
- fires Armor Piercing Shells instead of machine guns

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Phalanx CWIS
Cost: $1000
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Patriot Missile

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Advanced Gap Generator
Cost: $1600
Prerequisite: Allied Construction Yard, Allied Airforce Command HQ
- increases the gap generator radius twice as normal Gap Generators

Modified Superweapon:

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??????
Cost: $5000
Prerequisite: Allied Construction Yard, Allied Battle Lab
Timer: 10:00
- ??????

Modified Infantry:

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G.I.A.P.U. (Government Issued Armored Personnel Unit)
Cost: $300
Prerequisite: Allied Barracks
- now equipped with more heavier machine guns
- cannot deploy
- cannot be crushed by tanks
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

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Sidewinder G.I.
Cost: $400
Prerequisite: Allied Barracks
- uses Missile Launchers at default
- cannot deploy
Strong Against: Light Vehicles, Tanks, Aircraft
Weak Against: Anti-Infantry Vehicles, Infantry

Modified War Factory Vehicles:

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Atlas Heavy Tank
Cost: $900
Prerequisite: Allied War Factory
- a more heavier variant of the all the standard Allied Battle Tanks (bear variants)
- do more damage.
Strong Against: Tanks
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft

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Bradley I.F.V.
Cost: $800
Prerequisite: Allied War Factory
- heavy armored IFV
- slower than other IFV
- replaces the standard IFV
Strong Against: Light Vehicles, Infantry
Weak Against: Anti-Tank Vehicles, Aircraft

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Vulcan Tank
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- replaces Longbow
Strong Against: Light Vehicles, Infantry
Weak Against: Anti-Tank Vehicles, Helicopters, Aircraft

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Stryker ICV
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- no longer equipped with chain guns and missiles
- replaces Nighthawk Transport
- can carry 5 passengers, but cannot fire outside
Strong Against: Tanks, Aircraft
Weak Against: Anti-Tank Vehicles, Missiles

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Heavy Tank Destroyer
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- a more heavier armor tank destroyer
- weapon is still the same
- more slower
Strong Against: Light Vehicles, Tanks
Weak Against: Helicopters, Aircraft

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Heavy Mirage Tank
Cost: $1200
Prerequisite: Allied War Factory, Allied Battle Lab
- more heavier armor
- weapon is still the same
- more slower
Strong Against: Infantry, Light Vehicles, Tanks
Weak Against: Anti-Tank, Helicopters, Aircraft

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Howitzer
Cost: $1500
Prerequisite: Allied War Factory , Allied Battle Lab
- replaces Prism Tank
Strong Against: Infantry, Buildings
Weak Against: Tanks, Helicopters, Aircraft

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War Fortress
Cost: $2000
Prerequisite: Allied War Factory, Allied Battle Lab
- More heavier variant of the standard Battle Fortress
- More armor and slow movement
- can now fire 40mm tank shells instead of 20mm shells
Strong Against: Infantry, light vehicles, (Depending on Infantry inside)
Weak Against: (Unmanned) Tanks, Helicopters, Aircraft

Modified Naval Units:

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Destroyer
Cost: $1000
Prerequisite: Allied Shipyard
- Destroyer doesn't have ospreys anymore
- loses sensor ability
- Now have turrets
Strong Against: Infantry, Vehicles, Ships, Naval Artillery
Weak Against: Helicopters, Aircraft, Submarines


Modified Aircraft:

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Kestrel
Cost: $1000
Prerequisite: Allied Airforce Command HQ
- Prototype version of Harriers, replaces Harriers
- Can only attack Land Targets
Strong Against: Tanks, Light Vehicles, Ships
Weak Against: Anti-Air, Fighter Aircraft

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Starlifter
Cost: $1000
Prerequisite: Allied Airforce Command HQ
- can carry 6 Passengers, can carry vehicles
- can force fire to paradrop or land to evacuate
- replaces Black Eagle
Strong Against: Unarmed
Weak Against: Anti-Air, Fighter Aircraft

Edited by genobreaker, 02 December 2012 - 10:18 PM.

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#2 Wargame-dono

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Posted 03 December 2012 - 03:02 AM

hmm seems the destroyer loses to kill a submarine and its sensor i can guess that goes dolphin will fill his role

#3 genobreaker

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Posted 03 December 2012 - 04:18 AM

it still can kill submarines but you have to manual fire for it or use dolphins to detect one...
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#4 Atomic_Noodles

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Posted 03 December 2012 - 06:42 AM

I assumed you instead gave it Depth Charge Bombs...

I can send you my Bradley FV along with the modified Turret I used from Azri.

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#5 Wargame-dono

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Posted 03 December 2012 - 09:46 AM

since its armor why no add Abrams tank or Replace the tank destroyer

#6 genobreaker

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Posted 03 December 2012 - 04:24 PM

I assumed you instead gave it Depth Charge Bombs...

I can send you my Bradley FV along with the modified Turret I used from Azri.

well it now be an assault destroyer, can now travel on land...
about the bradley, is there a screenshot of it?

since its armor why no add Abrams tank or Replace the tank destroyer

well, I am replacing a heavier variant of tank destroyer...more armored, less speed and same weapon damage...
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#7 TaskForce626

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Posted 09 December 2012 - 11:34 AM

According to the C&C Generals: Shockwave, I wish Tanya can now use .50Cal Anti-Materiel Rifle to do critically damage on anything, then the rivalry of the Apocalypse Tanks is the Sentinel Tank (but replace the name "Mammoth" already), next what is the Tactical Bomber Jet of this faction?

#8 Atomic_Noodles

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Posted 09 December 2012 - 12:51 PM

For a New Tanya she'd need new graphics to have her armed with a Rifle. That or she could just be armed with "Anti-Material" Pistols.

If your gonna make amphibious units which use Water Image you gotta make sure the Voxel has the same height as the Unit will only draw the FLH on its LandImage.


Here's my Bradley FV (That's its normal size)
Posted Image

Edited by Atomic_Noodles, 09 December 2012 - 12:53 PM.

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#9 Devastator

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Posted 10 December 2012 - 07:34 AM

Its good to see this mod still alive and kicking. Been following it ever since I registered here. ^_^
Now for some ideas(hope you don't mind me sharing some ideas like I did years ago :p )
Superweapon
ICBM Silo
- Weaker then Soviet nuke and doesn't leave radiaton.
Cost: 4000
Timer: 7-8mins

Or how about straight from Shockwave, the Cluster missile? Also maybe you could used the allied missile silo shp found at YR Argentina.

Naval
Battle Cruiser like the one from RA1. Either an exclusive unit or replace aircraft carrier.

@ATomic_Noodles That's great lookin bradley you made there :good:




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