Edited by Rider of Rohan, 06 December 2012 - 07:18 PM.
The Horse Lords - Rohan
#2
Posted 08 February 2013 - 08:31 PM
In the BETA Release, Men will have Rohan as a sub-faction (Upgrade from Fortress) the Buildings and Units available are :
Buildings:
- Rohan Barracks - Builds the Edoras Spearmen, Westfold Milita, and Royal Guards - Has Weapons of the Mark Upgrade (provides the Westfold and Peasant Milita with better weapons ).
- Rohan Archery Range - Builds the Militia Archers and The Hornburg Archers.
- Rohan Stables - Builds the Rohirrim - has the Horse Shields Upgrade.
- Rohan Watchtower - Provides Basic Defense and can Hold 3 Battalions.
- Rohan Farm - Builds the Peasant Milita
All - Patrolled by Rohan Units.
Units: (Note: Most of the Units will benefit from the Gondor Upgrades (e.g. Fire Arrows) and some have upgrades from Rohan e.g. Horse Shields)
- Rohan Peasant Milita - Basic Swordsmen
- Edoras Spearmen - Medium Spearmen
- Edoras Miltia Archers - Basic Archers
- Archers of the Hornburg - Medium Archers
- The Royal Guards - Heavy Infantry
- Rohirrim - Medium Cavalry
- Westfold Militia - Medium Infantry
#3
Posted 08 February 2013 - 08:41 PM
#4
Posted 08 February 2013 - 09:06 PM
Trust me the Rohirrim are a sight to behold . (In the campaign depending on the Territory you're in you get certain riders but) in the Skirmish you get Varied Riders so no Battalion is the same Spear and Bow, Now it has Spears, Axes, Swords,(varied) and Bows. And currently I have no new skins to "Recognize" the Rider from his Territory.
#5
Posted 09 February 2013 - 12:40 AM
Still I think you could cut one or two infantry units and diversify the cavalry a bit more. I never liked the BFME2 Rohirrim toggle, maybe go back to having mounted archers and regular cavalry. Could have light, scout cavalry, fast with decent attack against buildings but a lack of trampling abilities, regular Rohirrim cavalry that get an ability at rank 2 (DEATH! DEATH!), and a limited number of mounted royal guard, maybe?
No fuel left for the pilgrims
#7
Posted 09 February 2013 - 10:44 AM
Edited by Fredius, 09 February 2013 - 10:44 AM.
#8
Posted 10 February 2013 - 01:04 AM
Im gonna jump on the wagon with the rest of the gang, I hink there is too many infantry type units and not enough Cavalry.
Id suggest:
peasants - defense unit (slaved)
(Require "Draft" passive)
Militia swordsmen
Militia archers
Militia spearmen
Rohirrim Scout - single fast mounted unit for scouting
Rohirrim Swordsmen
Rohirrim Lancers
Rohirrim Archers
Royal Guardsmen - mount /dismount unit
What makes this interesting is the amount of different cavalry, all would be countered by pikes in some way. Since there is variety you can use that to have one type better for one counter and worse at another, IE:
Rohirrim archers > Pikes
Rohirrim lancer = pikes
pikes > Rohirrim swordsmen
#9
Posted 11 February 2013 - 08:10 AM
I'd avoid the Mount/Dismount thing for a unit.
For my Royal Guards in LW I went with an elite version of the Rohirrim essentially equivalent with a FU Rohirrim horde.
As for cavalry units there's more types than just Light, Medium, Heavy and ranged you could have a cavalry of raiders with axes, or lances making them anticavalry cavalry, or jinetes which is a skirmish cavalry using Jarids as their main weapons you could even have a support cavalry unit since historically some riders used nets to disable enemies.
Break dancing into the hearts of millions
#10
Posted 12 February 2013 - 11:03 AM
I must agree with all of the above ( or at least most of it ) but is the mod called "The Horse Lords" and Rohan is a sub-faction? Hmmm , or are you planning to change this ?
#12
Posted 12 February 2013 - 10:32 PM
Edited by Rider of Rohan, 13 February 2013 - 03:03 PM.
#13
Posted 12 February 2013 - 11:36 PM
This is just far too much stuff. Very over-saturated. I'll PM some stuff later on to see if I can maybe give some pointers.
No fuel left for the pilgrims
#14
Posted 13 February 2013 - 04:02 AM
"Eored*", please!
Edited by Duke, 13 February 2013 - 04:02 AM.
#17
Posted 13 February 2013 - 02:10 PM
As usual, my reply is "What he said ^^"
Isn't it possible to cut it down to, say, this:
Infantry :
Edited by Bofur, 13 February 2013 - 02:11 PM.
#18
Posted 13 February 2013 - 03:15 PM
O Lol Changed it also everything on the List is also supposed to play some part in the Campaign, and some such as the Catapult, Westfold Cavalry, and Westfold Militia need an upgrade to be bought, So It's not like your getting all the troops right away. Then again some changes may be made into this list as THL goes on so it's not final.
#19
Posted 13 February 2013 - 03:47 PM
Hello Rider of Rohan! First, I love your mod and the ideas you try to implement.
I have a suggestion for your Rohan roster:
-Eorling militia (at lvl 3 they gain an upgrade and become Eorling Soldiers) (basic infantry)
-Rohan archers ( regular archers)
-Footmen of Westfold ( basic spearmen )
-Helmingas ( strong infantry with javelins and axes/shields )
-King's Guardsmen ( elite infantry with swords and shileds , limited to 3 batalions)
-Riders of the Mark ( basic cavalry)
-Rohirrim archers ( says all)
-Westfold Horsemen ( medium axemen cavalry, can hurl a javelin at their enemies)
-Rohirrim lancers ( heavy cavalry )
-Royal Guards of Edoras ( elite cavalry , limited to 5 batalions)
My advice is not to give Rohan too much archers since they aren't very specialized in that but rather give them the Helmingas who can both fight with throwing spears and axes for melee .
Edited by ElessartheHigh, 13 February 2013 - 03:54 PM.
#20
Posted 13 February 2013 - 04:14 PM
It's actually pretty good, but the Helmingas specialized themselves in archery to defend the Hornburg along with the Spear throwers and axes, So having them as archers wouldn't be too bad. Of course I could put Spear-Throwers as the Haradrim Lancers are Obsolete. But I do like the Eorlingas militia idea similar to the Horse Archers gaining the ability to Fire while moving at level 3. But I would think that Rohan would have a force of Archers besides Hunters to call upon.
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