It's as you want (: . I do like what you said for Helmingas. It's my vision for some strategy game if there will ever be a new one but can also inspires people who needs ideas too.
The Horse Lords - Rohan
#21
Posted 13 February 2013 - 04:24 PM
#23
Posted 17 February 2013 - 01:18 AM
#25
Posted 17 February 2013 - 01:53 AM
Wait, wrong smiley...
There. All fixed.
#26
Posted 17 February 2013 - 02:01 AM
You've added a texture to their randomized palette that shouldn't be there; the one with the green hands and feet. That belongs on the archer model, it's mapped differently. I suggest commenting it out.
No fuel left for the pilgrims
#30
Posted 17 February 2013 - 11:45 PM
Is it just me or are the smoothing groups on that model wrong? (I see a diagonal line across his chest...)
#31
Posted 18 February 2013 - 02:26 PM
True , the models should be smoothed ,also the body is too blocky .
#33
Posted 11 March 2013 - 01:52 AM
I love the Viking elements that WETA put into the Rohirrim. The head seems a little bit small?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#36
Posted 18 March 2013 - 04:57 PM
#38
#40
Posted 19 March 2013 - 12:25 AM
Also, hurry up and steer away from mixing the high-res units with the low-res original skins, it really is an eyesore to see the x64 textures right alongside the HD ones. Or is that just a combo-horde? The shield similarity makes it hard to tell if it's random models or not.
Edited by Kwen, 19 March 2013 - 12:26 AM.
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"Old modders never die, they just fade away" ~ Hostile
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