From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor.
A (long) while ago, I thought about creating a Battle for Middle-earth II expansion, based around and faithful to the story of Akallabêth, and now, having left the From Book to Game team, I've a chance to pursue it. It's going to have a far more sullen mood about it, and probably more brutal deaths than those of the original, as the chapters which describe Numenor are rather negative. I've already worked out the tech trees, factions and heroes (not yet the Special Powers), the UI, and most of the new Living World Map, and I understand the mass of the project, however, I want to keep it as an 'expansion', meaning I don't want to go overboard with new gaming systems or the like.
The proposed factions are, thus far:
- Mordor
- Black Numenoreans
- Elves
- Dunedain
Also, there will be included a plethora of new Numenor-based maps, plus a couple of 'ocean maps', which, as the name suggests, will include more water than land.
Onto the thus-far-completed work:
Also, for those of you who follow Mathijs' 4th Age work, look, it's even got a hatch at the top!
And, the Living World Map:
So far, it's just me working on Westernesse, and that's how I'd like to keep it for a while, until I've got enough to finally call it a substantial mod.
Thoughts?