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King of the Dead/AI/Damage Modding


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#21 Rider of Rohan

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Posted 13 January 2013 - 11:51 PM

Edain is for BFME 2 ROTWK not BFME ? I haven't played LW in a while maybe when the next release comes out i'll start playing again.

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#22 Spartan184

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Posted 14 January 2013 - 03:03 AM

No, there is a BFME1 version on their site.


 

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#23 SaadZulfiqar

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Posted 14 January 2013 - 03:24 PM

i cant find :(

#24 Spartan184

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Posted 14 January 2013 - 11:07 PM

This is it.
http://www.modding-u...=edain1mod#kopf

Edited by Spartan184, 14 January 2013 - 11:15 PM.


 

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#25 SaadZulfiqar

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Posted 15 January 2013 - 06:48 AM

you know this language ? :p

#26 Rider of Rohan

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Posted 15 January 2013 - 01:29 PM

Use Google Translate :p

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#27 MattTheLegoman

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Posted 16 January 2013 - 02:05 AM

They should get Google to translate their language.big

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#28 Meneldil

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Posted 18 January 2013 - 12:40 AM

Hi, SaadZulfiqar. I have not seen a "King of the Dead" mod, but it does sound interesting. Regarding making your mod's AI more challenging, there are number of things you can do. For example, you can give enemy factions more money at game start-up. You can have them produce hordes faster. You can make their hordes deal more damage. Is this what you're wanting to do? I'm not clear on what "Super Epic Insane" means, other than you want a real challenge when playing the game.

The "Modding Union" link that Spartan184 provided looks pretty interesting. I've forgotten much of the German I once knew, but I could make out enough that I plan to go back and check it out. Meanwhile, may I humbly suggest that before you start digging into the game's AI that you make adjustments to just your copy of the INI file? Adjusting the AI takes a lot more effort. For example, in the "attributemodifier.ini" file, you will find references to the AI multiplayer bonuses. Making simple adjustments to these settings can make the game much more difficult to play against. I've included an example below. Adjust as you see fit.

ModifierList EasyAIMultiPlayer_Bonus; Easy difficulty skirmish
Category = LEVEL
Modifier = DAMAGE_MULT EASY_AI_MULTI_PLAYER_DAMAGE_MULT; 100% of normal damage to enemy factions
Modifier = EXPERIENCE 10% ; 1/10 normal experience rate to enemy factions
Duration = 0
End

ModifierList MediumAIMultiPlayer_Bonus; Medium difficulty skirmish
Category = LEVEL
; Modifier = DAMAGE_MULT MEDIUM_AI_MULTI_PLAYER_DAMAGE_MULT; 100% of normal damage to enemy factions
Modifier = DAMAGE_MULT 110%; add 10% more damage to enemy factions
Modifier = EXPERIENCE 110% ; add 10% faster experience rate to enemy factions
Modifier = PRODUCTION 140% ; add 40% faster production rate to enemy factions
Duration = 0
End

ModifierList HardAIMultiPlayer_Bonus; Hard difficulty skirmish
Category = LEVEL
; Modifier = DAMAGE_MULT HARD_AI_MULTI_PLAYER_DAMAGE_MULT; 100% of normal damage
Modifier = DAMAGE_MULT 125%; add 25% more damage to enemy factions
Modifier = EXPERIENCE 125% ; add +25% experience rate to enemy factions
Modifier = PRODUCTION 200% ; add 100% production rate to enemy factions
Duration = 0
End


If you're determined to make AI changes, look for postings by "Hubblewhite" as Spartan184 indicated. That was my introduction to AI modification. Also, I placed a guide on the Third Age web site that includes some AI modification tutorials if you're interested. I'm no expert, but perhaps that may be of some help to you.




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