Well, I've three ideas, both revolving around 3D, but one's more complex.
The simple one is slightly like Minecraft, except heavily oriented towards combat. You'd have, if possible, randomly generated landscapes, except with smoothed sides as opposed to blocks, and from these you have to gather materials to develop weapons and defences to, well, survive. Basis is that you've survived the crashing of your bomber in the middle of some war and you're in the middle of enemy territory, and you want to survive, so you go off and build a fortress. Mind that you'd start off with a crappy weapon, eg pistol. Then you can either make weapons from raw materials you find or dig out, or steal 'em from enemies.
To keep the game competitive, you'd need a levelling system, and online mode, but keep higher-levelled people from being OP. Like, at high levels, you get small bonuses.
Second idea is more fully formed, but for me it's an indulgence into horror and gore. Not sure if that's appropriate for Revora, so you might be able to turn off gore in-game. Anyway, it has a very long storyline, which I'll sum up for you: you wake up not knowing who you are, you find this run down, hotel-like building which serves as a post-Apocalyptic inn. Oh, this is set in dead London, btw. So, there, you wake up again having slept for some hours, and through a series of events I care not to explain presently, you meet a 'God', who sends you on your way to destroy 'Chaos', which is what destroyed London. Of course, there's a lotta dialogue, but he ends up back in his room in the hotel, which is burning down cause minions of Chaos found it and set it on fire with everyone in it. So, after travelling through London and kicking ass, we get to 'The Gate' (cue applause for my brilliance in naming stuff), which you travel through and destroy the Lord of Chaos. Lovely boss battle. And then your God-friend turns up and explains how he deceived you into destroying Chaos just so he could take over Earth himself. 'Nother boss battle, but you've absorbed the powers of Chaos. Twee, I know, but how else to you kill a God? Apologies to the religious among us. Anyway, you destroy him too, and you end up outside with a nice zooming cinematic.
I've missed out hunks of it, like a cool-beans Alchemist who's supposed to look ... nasty, for want of a better word, but there you are.
This idea, in hindsight of it's writing two years ago, is a lot like Skyrim/Fallout in terms of gameplay.
Third and last, however probably most complicated is a steampunk-vs-politics game about a guy/girl who has these 'skyhooks', basically really long four-pronged hooks which you can use to grapple to Zeppelins and climb walls, perform acrobatics in combat, dadidadidah. So, overall, this person, you, is going to attempt to stop the corrupted government here oppressing the people of some futuristic glass and brass city, using cool moves and stuff. I've not really planned this one out, it's more about the aesthetic feel of movement within the game.
Having written this one early last year, it reminds me of a mix of Assassin's Creed and Prince of Persia: Warrior Within. I think this would be the hardest to make, and yet the most fun to make and play. For myself, at least.
That's my thoughts, so.... ya. They're probably too complex to start off with, but you never know, and posting them can't do any harm.
I'd be willing to do some 2D artwork (eg. UI's, maps, limited concepts), story development, speech writing, and possibly some 3D models (minus uv's or textures, takes too long considering I've Westernesse to contend with, too.)
Edited by FellbeastIII, 14 January 2013 - 07:05 AM.