This topic will be dedicated for general questions about development and progression. It's also the place to post updates on progression in general, including decisions made in group discussion.
Future meetings will also be scheduled here.
Posted 07 February 2013 - 11:55 PM
This topic will be dedicated for general questions about development and progression. It's also the place to post updates on progression in general, including decisions made in group discussion.
Future meetings will also be scheduled here.
Posted 08 February 2013 - 01:16 AM
And since I'm apparently the master of records, or something, I'll talk about what was discussed in our last meeting:
- Final Character Roster:
Posted 08 February 2013 - 10:40 AM
Say, how can you race TF2 style?
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 08 February 2013 - 12:21 PM
Yeah I dunno either, but however it is done it will be fabulous!
Also, bit skeptical about assuming we'll get planetoid-like tracks to work right off the bat, but if it gets made I won't shoot it down. I'd recommend to work with one-directional gravity to begin with though.
Highest priority is to get a good kart model and start messing around with them physics.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
Posted 08 February 2013 - 01:05 PM
Yea, we'll use generic tracks for testing and stuff for now.
Posted 08 February 2013 - 02:12 PM
Personally I don't know why this is actually going to be "Revora Racer". Surely we should think of fresh characters perhaps based on forum members so that the game can have universal appeal. Also I'm not sure what you even mean by planet-style tracks. You mean one lap would be like going round a small planet?
Posted 08 February 2013 - 03:00 PM
A lap could be many things. Circumference a globe... reach certain points... travel a certain distance... so many possibilities compared to a standard, generic track.
And it is based on forum members.
Posted 09 February 2013 - 12:26 PM
Bolt, read all the topics, the character roster says it all.
Either way, the sole way I can imagine TF2 style racing is kinda similar to Lego Racers I's system, but the karts are hardcoded to a role and only white cubes are scattered on the map (in LR1, the 4 colors decided it it'll be a hit, a speed a trap or a shield, white cubes just enhanced the effects).
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 09 February 2013 - 12:46 PM
Oh, never played Lego Racers . That sounds more like more of a Mario Kart death match with a role system like Team Fortress Style. I'm trying to think of ways to give karts stats, maybe using the custom part system, that can make karts play team supporting roles, like TF.
Posted 09 February 2013 - 02:26 PM
And I never played Mario Kart. Hm, Warcraft 3 also had a kartmap made by Blizzard in LR1 style. XD
Edited by Graion Dilach, 09 February 2013 - 02:26 PM.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 09 February 2013 - 05:31 PM
Warcraft 3 seems to have everything in it.
Posted 09 February 2013 - 05:31 PM
- Final Character Roster:
+Pas+Fell+Gen+Duke+Wulf+Phill+Banshee+Ash+Hos+Mathjis+Rad+Dig
If I'm not in it I demand to be the final boss enemy
Posted 09 February 2013 - 06:18 PM
Neh, we already have more character design work than I care for. I might throw you in future DLC, Barty.
Posted 09 February 2013 - 06:19 PM
RIP 2323
Posted 09 February 2013 - 06:27 PM
RIP 2323
Posted 09 February 2013 - 09:13 PM
Thought we were set on the mastermind Mob DJ as the main boss?
Also, personally I wouldn't be too set on the interplanetary levels, though I know little of Unity's limitations I do not believe it would be an easy task to switch gravities between areas.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 09 February 2013 - 10:44 PM
Gravity is a different subject that may not be one at all. Just because we have planets doesn't mean we need a logical space.
Posted 10 February 2013 - 01:01 PM
Found this demo to be useful and insightful for simple racing games, sadly uses car wheel physics but don't see a way around it these days
Link to online demo
http://lod3dx.net/Un...arTutorial.html
tank Demo
http://lod3dx.net/Unity/Tanks1.html
Frogger/bomber clone (epic)
http://lod3dx.net/Unity/Frogger.html
Link to tutorial
http://forum.unity3d...ehicle-Tutorial
Edited by DIGI_Byte, 10 February 2013 - 01:04 PM.
RIP 2323
Posted 08 March 2013 - 10:02 PM
How's stuff?
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 09 March 2013 - 04:30 AM
I'll assume in progress. I'm still waiting for our finished kart model, as well as a character model. I'm not putting a deadline on anything, but if I don't see any effort for an unreasonable amount of time, these topics may suddenly vanish along with the existence of the project. But I know people are busy, so no need to assume anything is 'dead' yet.
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