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Return of Shadow Smaller updates.


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#41 Radspakr Wolfbane

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Posted 29 November 2013 - 05:29 PM

Mirkwood Archer.

1451593_10153518945890274_1001174304_n.j

 

First render in quite a while and the first Mirkwood unit to be skinned since LWR started.


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#42 Bashkuga

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Posted 29 November 2013 - 05:48 PM

Looking nice! Can't wait to see the heavy armored version!



#43 Radspakr Wolfbane

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Posted 30 November 2013 - 05:35 AM

That's the heavy armour version on the right.

Archers won't be getting the bronze armour.


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#44 Bashkuga

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Posted 30 November 2013 - 10:01 AM

Oh, my bad.

#45 Radspakr Wolfbane

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Posted 06 December 2013 - 02:32 PM

Some new LWR concept designs.

 

Rivendell Warrior redesign.

 

1488166_10153544947085274_608609138_n.jp

Dol Guldur Soldier - Draft 1

1424448_10153544946480274_181725251_n.jp

 

Dol Guldur Soldier - Draft 2

1456783_10153544947020274_2059426571_n.j

Gurguk

 

1453500_10153544946650274_147657667_n.jp

 

Goblin hero design.

 

1450118_10153544947415274_1590132340_n.j

 

Random Dwarf Concepts

1486753_10153544947375274_347002250_n.jp

1472832_10153544947475274_227158709_n.jp

1468777_10153544947650274_1732310630_n.j


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#46 ntinos

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Posted 06 December 2013 - 04:40 PM

thats nice keep up the good job

#47 Radspakr Wolfbane

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Posted 20 December 2013 - 11:20 PM

Rivendell units.

More over on moddb.

rivenshots05.jpg


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#48 Bashkuga

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Posted 21 December 2013 - 01:11 AM

Great work!



#49 Radspakr Wolfbane

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Posted 21 December 2013 - 03:35 AM

News on Rivendell
http://www.moddb.com...ell-coming-soon


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#50 Radspakr Wolfbane

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Posted 28 December 2013 - 09:56 AM

Mirkwood Spearmen.

 

mirkspearrender.jpg


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#51 Radspakr Wolfbane

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Posted 03 February 2014 - 10:41 AM

Beta 0.2 Preview - Lower Methedras.

 

http://www.moddb.com...lower-methedras


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#52 Radspakr Wolfbane

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Posted 16 February 2014 - 05:52 PM

Rivendell Preview screens.

 

rivcastletease2.jpg

rivcastletease.jpg


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#53 Mathijs

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Posted 16 February 2014 - 06:00 PM

Sorry, but this just doesn't look very good. 

 

  • The buildplots, especially as they look on the wall, look unnecessarily blurry.
  • The brown terrain to the front of the base looks out of place, like it's meant for a pig pen.
  • The citadel is lackluster and too geometrical, also not centered on the center decoration.
  • Same goes for what I assume are guard towers/elevators, far too blocky.
  • The alpha channels on the wall covers are messy.
  • The orange/green bibs beneath some of the structures look like blotches of paint, not what I assume to be leaves and grass (also the leaves are red, while the trees around the base are all green).
  • Why are there a bunch of Mallorn leaves on the castle floor?
  • Why does one of the buildings have a (poorly placed) bib that belongs to the vanilla Elven Barracks?
  • The borders between the central square and the grass are vague and indistinct.
  • The way you've cut out the pillars on some of the structures is too blocky/geometrical.
  • I'm not sure, but I think some of the alpha textures on a certain kind of tree are mapped wrong (black spots).

Needs some refining.


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#54 Radspakr Wolfbane

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Posted 21 January 2015 - 04:30 AM

New screens for the upcoming Beta 0.18

http://www.moddb.com...eta-018-preview


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#55 Radspakr Wolfbane

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Posted 28 January 2015 - 03:12 PM

Strongholds preview images.
http://www.moddb.com...-018-preview-25

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