yeah, i figured that since they are important heroes, that they might need a bit more firepower
well if its only that, then its not a big deal
the only mod if made to the campaign file was that the player can start off with more credits
Posted 27 June 2013 - 02:01 AM
oh, could we change the Variant on unit line for heroes and still have those, here
so this
<Variant_Of_Existing_Type>R_Transport_YT_1300_Light_Freighter</Variant_Of_Existing_Type>
could become this
<Variant_Of_Existing_Type>R_Transport_YT_1300i_Light_Freighter</Variant_Of_Existing_Type>
while not changing this
<UniqueUnit Name="Raymus_Antilles_YT_1300_Light_Freighter">
Posted 28 June 2013 - 02:14 AM
You got the wrong transport unit <Company_Transport_Unit>Raymus_Antilles_YT_1300_Light_Freighter</Company_Transport_Unit>
Just a thought, but what I was saying about changing the transports and stuff, for higher upgraded ground units why not change the transport unit line to call the Assault Transport, sentinal class landing craft, etc..
Also for the starting units, LAATs could be used some for the Empire easily enough for deploying boots onto the ground.
Edited by a.fake.name, 28 June 2013 - 02:15 AM.
Playing PR when stoned is awesome
Posted 28 June 2013 - 06:43 AM
oh, could we change the Variant on unit line for heroes and still have those, here
so this
<Variant_Of_Existing_Type>R_Transport_YT_1300_Light_Freighter</Variant_Of_Existing_Type>
could become this
<Variant_Of_Existing_Type>R_Transport_YT_1300i_Light_Freighter</Variant_Of_Existing_Type>
while not changing this
<UniqueUnit Name="Raymus_Antilles_YT_1300_Light_Freighter">
Just a thought, but what I was saying about changing the transports and stuff, for higher upgraded ground units why not change the transport unit line to call the Assault Transport, sentinal class landing craft, etc..
Also for the starting units, LAATs could be used some for the Empire easily enough for deploying boots onto the ground.
Posted 29 June 2013 - 02:56 AM
ok, so ive been playing around with some of the XML's and yesterday i got an idea which might work out pretty well.
ive been garrisoning Capital Ships for the XQ5 and Golans for the Alliance.
nothing too powerful, but i figured that a trading platform would have to have some customs craft in case of pirates or whatever, and a planet rich enough to afford a Golan would likely be rich enough to get some Capital Ships.
XQ-5's get 3 CR90s, G1's get 2 CR's as well as 2 MC30s and a Neb-B. G2's get 2 CR's, 2 MC30's, 2 Neb-B's, and an MC40, and the G3 gets all the previous, but with 2 MC40's and an Assault Frigate.
this also helps gameplay i feel, as now you dont need to spend time or resources on having a defensive fleet,
i havent yet tested it out yet though.
as an aside, Imperial XQ5s could have a greater number of ships, albeit of lesser quality
and could i give the shipyards and Research Station hangers so they could provide additional support?
Posted 29 June 2013 - 02:18 PM
You can give the stations hangar bays. The shipyards should be able to use the vanilla Empire/Rebel starbase hangar hardpoints, but for the research station you'll need to make your own hardpoint. The best bones to use for that are TARGET_00 (at the top), ROOT (in the middle), or TARGET_01 (at the bottom). Also be sure to add SPAWN_SQUADRON into the stations' Space_Behavior list if it isn't there already.
Posted 30 June 2013 - 04:27 PM
Posted 01 July 2013 - 05:55 AM
I like the improved automatic garrison, it also makes the cost of the upgrades make more sense.
Prehaps make garrison only versions of ships.
Take older model ships (IE: early model ISD/VSDs, some Venator IIs) for the imps, for example, give them newer fighter compliments (IE: the Venator should launch TIE fighters/bomber hoardes).
It makes each planet harder to take, as even 'undefended' planets would at least have a basic defense fleet.
Playing PR when stoned is awesome
Posted 01 July 2013 - 09:07 AM
Posted 04 July 2013 - 11:45 PM
But it wouldn't be the same kind of fleets.
Instead, it'd provide (based on the stations built) a core base of ships for a defense, in addition to built units, which would make for more protracted space actions.
Oh also, after the first bit of playing (week 20ish now I think) on both imp and rebel playthrus, the submod starts lagging, and it's actually (on my low end system anywawy) often worse than PR.
PR sputters lag wise, but the submod will just randomly freeze for 10-30 or so seconds then play fine for a bit longer (moving any units in space makes this happen more often)
Edited by a.fake.name, 04 July 2013 - 11:47 PM.
Playing PR when stoned is awesome
Posted 05 July 2013 - 03:20 AM
But it wouldn't be the same kind of fleets.
Instead, it'd provide (based on the stations built) a core base of ships for a defense, in addition to built units, which would make for more protracted space actions.
Oh also, after the first bit of playing (week 20ish now I think) on both imp and rebel playthrus, the submod starts lagging, and it's actually (on my low end system anywawy) often worse than PR.
PR sputters lag wise, but the submod will just randomly freeze for 10-30 or so seconds then play fine for a bit longer (moving any units in space makes this happen more often)
Edited by Chih, 05 July 2013 - 03:22 AM.
Posted 06 July 2013 - 06:48 AM
Posted 09 July 2013 - 09:04 PM
regarding my garrisoned fleets thing, 2 questions
1: do i have to set it up like with fighters where i need a Starting Units Garrisoned or whatever it was line for every tech level? ive been busy so testing has not been an option as of yet
heres the line i have to spawn a pair of Ardent-C's from my G-3 stations
related question.
could i have it so that instead of this
or does each capital ship need its own line?
Question 2
how goes the next version?
Edited by johnchm.10, 09 July 2013 - 09:06 PM.
Posted 09 July 2013 - 10:52 PM
regarding my garrisoned fleets thing, 2 questions
1: do i have to set it up like with fighters where i need a Starting Units Garrisoned or whatever it was line for every tech level? ive been busy so testing has not been an option as of yet
heres the line i have to spawn a pair of Ardent-C's from my G-3 stations
<Starting_Spawned_Units_Tech_0>R_Ardent_class_MC30c_Frigate </Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>R_Ardent_class_MC30c_Frigate </Starting_Spawned_Units_Tech_0>
do i have to have it so i have those lines are repeated for each tech level, or should they spawn for all tech levels
related question.
could i have it so that instead of this
<Starting_Spawned_Units_Tech_0>R_Ardent_class_MC30c_Frigate </Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>R_Ardent_class_MC30c_Frigate </Starting_Spawned_Units_Tech_0>
i only need this
<Starting_Spawned_Units_Tech_0>R_Ardent_class_MC30c_Frigate, 2 </Starting_Spawned_Units_Tech_0>
or does each capital ship need its own line?
Question 2
how goes the next version?
Posted 10 July 2013 - 02:23 AM
keep dev-ing it
it is your (Sub)Mod after all. and it gives the rest of us some more time to test out some of our changes
that being said, you figure that with the success of Counter-Strike, game developers would be a bit easier on modding insofar as having less-convoluted systems
in the mean-time, im going to experiment with what i feel the Rebels should have at the beginning of the GFFA campaign. a handful of Corvettes and Freighters i feel is too small even for a sector rebelling at the end of the Clone Wars.
probably gonna give a Dreadnought with a few supporting Frigates.
Edited by johnchm.10, 10 July 2013 - 02:26 AM.
Posted 10 July 2013 - 10:56 AM
Posted 11 July 2013 - 01:28 AM
Why would you stop now precisely?
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
Posted 11 July 2013 - 10:25 AM
Why would you stop now precisely?
Posted 11 July 2013 - 03:43 PM
Good to hear. I must admit I only took a cursory look at your work, I am a tester for PR after all so my gaming time mostly went that way; but from what I saw, I think you should carry this project as far as you can. They do say that variety is the spice of life.
Edited by P.O._210877, 11 July 2013 - 03:44 PM.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
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