Notice two of something there shouldn't be ?
I was moving the good senator off of the surface of Yavin, when the game lagged for a second.
Suddenly, I had two Senators.
Have yet to use either in combat, but so far seems to be an actual duplicate somehow.
This is most likely a stock bug I'm assuming.
As for further play test commenting, gona get the suggestions out of the way first....
-stations seem to take a bit too long to build, reduce the build time by 1/3 perhaps. (I think the same about PR, however )
-If you can make it work, for a future version, you could take those container yards you added one step further, and add a way to do space based upgrades for a system.
--Have three options: Defenseve, Economic, and Shipyard.
---I'd suggest allowing three upgrades, and picking one by one (based on size, etc) how many total upgrades they can buy, and what the max of each upgrades they can buy.
Basically, wipe out the current annoying system where you buy a single station at a time, and instead you choose from more generally named generic upgrade types, with each map being re-done with each upgrade.
Obviously, an interim solution using the stock PR shipyard stations could easily be used with this for the short term.
Anyway, play wise as I research more ships it starts to lag a bit more (could also just be the AI).
The Starchasers and Headhunters have proved VERY useful in the early game phase, especially after the first couple of upgrades.
Before they get conc missiles the Headhunters are not quite as effective, but once they do a massed formation of them can do a number on up to TIE Interceptors.
The Starchasers are a useful addition to a bomber group, especially when supporting a fleet action because their ion's let them lower a capital ships shields faster, and their conc missiles let them ignore the cap ships shields and nibble on the hull with the bombers, plus they're a good bomber escort.
Haven't actually fielded X-Wings in a battle yet, I got my core territories protected with mass numbers of Z-95s, R-41s, and Y-Wings, supported by various heroes (such as Doodana's assault frigate) and what capital ships I've built thus far (primarily corvettes and dreadnoughts, with a few early MC40a's).
As for ground action: The LAATs make so much more sense to field for both sides, and improve gameplay quite a bit.
Just a thought, but after the first few upgrades, prehaps stop the upgrades for LAATs and unlock several freighter/transport types for use as the later era transports on the ground.
Gives the assault transport a purpose, and the Rebels could get a ground variant of some transports/freighters to use as troop transports in addition to the ATR.
Anyway as you've noticed I've not played too much so far, but so far it's deffinitly much more enjoyable.
Oh, also, the map is better placed, simply because so many planets are no longer right beside each other, which can cause accidental movements of units.
Edited by a.fake.name, 15 June 2013 - 08:02 PM.