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Hey guys,
NOTE: This is a showcase as well as a hosting request.
So, lets start with: This is my final hosting request and hopefully third time is the charm, reason being because i am determined to finish this mod without getting insane errors and or issues.
Over the past 2 year i have worked hard on improving my modding skills and have stayed with it for quite a while now. It started with my first post saying i needed help with a map.ini. I realized after about 5 months that i acted inappropriately and and to anyone who took part in the "help" thread I want to say sorry if your reading this. My first mod died shamefully and it was quite a pointless modification which added the most random things ever. This was my basic mod with nothing anyone would call advanced in it.
I then moved on to the FB2G modding team and that was a fantastic experience. My only regard for that thought was: To many members. Not enough members for the actual things we needed e.g: Artwork and Models. So, in the end i left that team. Whilst i was in that team though i started 2 mods. The Dunedain and The Age of the Gods. One was lore based (Dunedain) and in the end became a part of the most crappy Demo on the planet and The Age of the Gods was completely none lore based and didnt have a completely clear plan or balancing in mind.
I then decided maybe the reason both my mods werent going to work is because i hate lore but i love lotr as a whole.
This presented and issue/dilemma for me to process. I then started playing with an idea: What if its Fictional (none lore based), yet is at the same time.
This idea then became full fledged with a plan and a means to work (motivation). I started with the basic concepts by looking at photos and pictures on Google. I then came up with these two basic principles:
1. The Dunedain who i love and think should have a separate faction were going to be something i would work toward. I decided to detach it from FB2G and completely revamp it with completely new structures and skins from the ground up with a team of people i know and i trust to get work done.
- "The Dunedain have been completely re-imagined and have been classified as Middle-earth's protectors. They will have more hand built structures out of wood instead of the usual stone. They will have specialized units trained in light armor for faster movement and reflexes."
2. I wanted something new and old at the same time. So, I decided to add Rohan as a complete faction based upon the BFME version (same structures, units, portraits, you name it)
- "Rohan will always be known as the riders of the mark, and so they shall be completely revamped with better textures and the same buildings we all know and love. Their hordes will be completely redone to be up to date in BFMEII."
MODDB: http://www.moddb.com...hrough-the-ages
My Plan for my mod:
Its quite a basic plan i know but I hope it is clear enough. Basically it says: 1 new faction, 1 old faction being brought back, and Middle-earth items through Era's of history (no set time period for this mod)
NOTE: Spoiler Numbers are all off by 1. due to formatting errors through the forum software.
Dunedain Tech Tree:
Rohan Tech Tree:
Images:
ROHAN
Credits:
Me- code, basic models, basic temp skins
RoR- for references from his mod for Rohan and maybe a few skins and models
RG- advisor and little bits and pieces of everything
Val- skins and occasional model
Irene- occasional models and skins
Rohan Warriors model: The Dead Player/Clement
Dunedain Spearmen/Pikemen model: Turrin Turumbar
Edited by Apollo Hawnetyne, 30 July 2013 - 01:24 AM.