RJ Rotwk World builder 1.06?
#1
Posted 27 July 2013 - 07:35 PM
#2
Posted 27 July 2013 - 10:51 PM
It may or may not work. I did find a 1.06 private beta version of worldbuilder from earlier, which also may or may not work with the newest release. Here's the link and the installation instructions:
http://rjrotwk.the3r...ret_1_06/WB.rar
To use, follow the instructions below:
1) Extract the _RJ_RotWK.big file to "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king"
2) Extract the englishstringsRJ.big file to "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lang"
4) Rename asset.dat in "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II" to asset.bak.
5) Extract the asset.dat to "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II"
6) Open up Worldbuilder.
To unistall:
1) Rename the asset.dat -> asset.rj. Rename asset.bak -> asset.dat
2) Rename englishstringsRJ.big -> englishstringsRJ.rj.
3) Create a folder named "backup" in "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king".
4) Move the _RJ_RotWK.big to the backup folder.
Edited by Devon, 27 July 2013 - 10:52 PM.
- MattTheLegoman likes this
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#4
Posted 05 August 2013 - 03:37 AM
Skyboxes, buildings and units that are in RJ-mod.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#6
Posted 05 August 2013 - 04:20 AM
I haven't actually mapped for RJ-mod (I wasn't registered or good with maps at the time he was working on it). I have played around with it however (not the Dev's Worldbuilder, actually it was an earlier release) and I will say that it isn't neccessary.
I am a mapper for SEE and it only became important for me to specifically use the SEE Worldbuilder when I started putting objects in it myself to use for my maps.
In mapping for RJ the main things I can think of is that you need is to put in the RJ-cam using scripts and put Rohan and Evil Men in the player list for it to work seamlessly in RJ-mod like the other maps (check them out to see exactly what you need).
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#8
Posted 06 August 2013 - 06:46 AM
However - check the Dev release as I have no idea what could possibly be inside it (Waiting about a week to get back to my own computer). ;p
Edited by MattTheLegoman, 06 August 2013 - 06:50 AM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#9
Posted 09 August 2013 - 06:03 PM
It you want to make a scripted map with RJ units, definitely use this worldbuilder otherwise you won't be able to access those units. If you're just making a regular skirmish map, no need. (Probably better to avoid it in fact, it crashes a fair amount I think.)
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There's a story that the grass is so green...what did I see? Where have I been?
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