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C2 missions in C1BCD


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#21 herbert3000

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Posted 25 August 2013 - 01:09 AM

It's possible to use the 3D .Abi Viewer and take screenshots of the animated 3D model.

For testing I took 8 screenshots of the walrus and created a very basic C1 animation.

walrus_in_c1.png

Attached File  walrus_in_c1.zip   17.32KB   208 downloads

Attached File  readme_abi_en.txt   1.1KB   197 downloads



#22 The Call Of War

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Posted 25 August 2013 - 06:36 AM

Good One!!   :thumbsupcool: ...this is only for bcd or also bel :q:


Edited by The Call Of War, 28 August 2015 - 02:44 AM.


#23 dialog

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Posted 25 August 2013 - 12:50 PM

Great :smilehuh:  :thumbsupsmiley:



#24 xelono

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Posted 26 August 2013 - 02:08 AM

excelente!!!  :thumbsupcool:



#25 Salvadorc17

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Posted 26 August 2013 - 07:18 PM

Excellent thaks, i need more of these models, to make a safari like mission...



#26 Haridimos

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Posted 29 August 2013 - 01:02 PM

In CBCOD the camera does not change viewwing angle. I suppose that this applies also to C2 missions adaptation.



#27 dialog

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Posted 30 August 2013 - 08:27 AM

In CBCOD the camera does not change viewwing angle. I suppose that this applies also to C2 missions adaptation.

Yes. Now all maps is finished, and ahead - work of missions.



#28 Salvadorc17

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Posted 25 August 2015 - 07:56 PM

Anyone can help me trying to convert Commandos 2 map files into BTCOD format, what tool to use, and what else i can do??

Mission to be added.

-Mission 1: Night of the Wolves.
-Bonus mission 2, 3, 4.

Edited by Salvadorc17, 25 August 2015 - 08:29 PM.


#29 SirRH

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Posted 27 August 2015 - 09:20 PM

Currently I have done Training Camp 1, I have made some modifications of yours so the enemy positions are a bit more like in c2, changed objective to kill everyone, and replaced driver with the Russian prisoner (theif)

http://www.mediafire...amp 1 - BCD.zip

 

And now I am currently working on the Burma map:

 

667deaf22e270be993e468702b12264a.png

 

 

https://gyazo.com/66...3e468702b12264a


Edited by robb, 21 November 2016 - 01:53 AM.


#30 Salvadorc17

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Posted 31 August 2015 - 10:42 PM

Im currently working on Map 1 that is bigger version, but i havent found the night map, then i had to do it at day. Also have some problem creating water mask, any help to do it easy way?

 

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  • c2m01.png


#31 SirRH

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Posted 01 September 2015 - 06:35 PM

I think only way to get it to look like night map would be by messing with the image in a program such as gimp/photoshop etc, in c2 the map turns into a night version with commands in the .mis file, so you can turn any day map to a night map because the engine does it. also mission 1 is the small map, mission 2 is the full map :D


Edited by robb, 01 September 2015 - 06:36 PM.


#32 Salvadorc17

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Posted 01 September 2015 - 10:30 PM

I think only way to get it to look like night map would be by messing with the image in a program such as gimp/photoshop etc, in c2 the map turns into a night version with commands in the .mis file, so you can turn any day map to a night map because the engine does it :D

Yes, but that code is c2 code exclusive, there is no code equivalency in commandos 1, there was no dynamic lighting added to the game, and that is so bad.

 

.DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]

 

That only works in some mission...



#33 dialog

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Posted 10 June 2016 - 02:53 PM

I was not able to continue, but now there is. + 3 missions: M7, B7 and M8.

http://www.mediafire...C2M07B07M08.ZIP

However, bonus 7 has some bugs (vestiges of original planes in SEC; our plane can't fly).

 

Anyone can help me trying to convert Commandos 2 map files into BTCOD format, what tool to use, and what else i can do??

Mission to be added.

-Mission 1: Night of the Wolves.
-Bonus mission 2, 3, 4.

Bonus 3 has been ready, and bonus 4 map also (=bonus 9).  :) However, i not have plans create mission 1 and bonus 2, because they unsuitable to C1... (night and arrow keys driving)

 

Hello, Me and Salvadorc17 are currently working on a full C2 mod for C1:BCD, is it ok if we use maps from here if we credit you?

 

Currently I have done Training Camp 1, I have made some modifications of yours so the enemy positions are a bit more like in c2, changed objective to kill everyone, and replaced driver with the Russian prisoner (theif)

http://www.mediafire...amp 1 - BCD.zip

I think, is possible to include all missions in one mod... Link added to main list.

 

There is a big problem - in C1 not work multistory sectors. For example, on Eiffel Tower impossible position anything. But probably multistage can be implemented (as bomber wings in "Eagle's Nest"), but MultiExtractor can't decrypt this sectors.  :sad:

CBCDSEC.jpg



#34 herbert3000

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Posted 10 June 2016 - 08:24 PM

Wow, that's pretty cool! :thumbsuphappy: Great job!

 

Is it just me or is there are problem with B7?

It keeps crashing during the loading screen. It stops loading at POLY "CASA01A".



#35 dialog

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Posted 11 June 2016 - 09:42 AM

Wow, that's pretty cool! :thumbsuphappy: Great job!
 
Is it just me or is there are problem with B7?
It keeps crashing during the loading screen. It stops loading at POLY "CASA01A".

 

This is strange. Can you check this mission without planes?

http://www.mediafire...ogxe7/C2B07.zip



#36 SirRH

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Posted 11 June 2016 - 05:31 PM

Maybe for some maps with lots of buildings, you could use the method that sinp maps use where they take a picture of a c2/c3 interior, and put it into the actual map on top of the building.



#37 herbert3000

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Posted 11 June 2016 - 08:50 PM

 

Wow, that's pretty cool! :thumbsuphappy: Great job!
 
Is it just me or is there are problem with B7?
It keeps crashing during the loading screen. It stops loading at POLY "CASA01A".

 

This is strange. Can you check this mission without planes?

http://www.mediafire...ogxe7/C2B07.zip

 

Yes, without the planes it works. Thanks for the upload.

 

Update: Just did a clean install (latest version from gog.com), now the planes show up and the game doesn't crash :D

Sorry for bothering you.



#38 dialog

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Posted 12 June 2016 - 10:29 AM

Maybe for some maps with lots of buildings, you could use the method that sinp maps use where they take a picture of a c2/c3 interior, and put it into the actual map on top of the building.

That would be good, but this requires very titanic work. Necessary to manually redraw all images, edit VOL and SEC...
 

Yes, without the planes it works. Thanks for the upload.
 
Update: Just did a clean install (latest version from gog.com), now the planes show up and the game doesn't crash :D
Sorry for bothering you.

Ok! :)  I use v1.06.

#39 herbert3000

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Posted 13 June 2016 - 07:25 AM

Hey guys, I managed to add the first platform of the Eiffel Tower to the SEC file.

Attached File  C2M10_with_platform.zip   66.1KB   205 downloads

 

Don't know if it's possible to add the top platform too (haven't had any success yet).



#40 dialog

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Posted 13 June 2016 - 10:18 AM

Hey guys, I managed to add the first platform of the Eiffel Tower to the SEC file.

attachicon.gifC2M10_with_platform.zip

 

Don't know if it's possible to add the top platform too (haven't had any success yet).

Great! Thank you!






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