Sorry to be impatient, but speaking from a big fan's point of view... it's August 2013, and still no MO v3.0...
Posted 04 August 2013 - 04:43 PM
Sorry to be impatient, but speaking from a big fan's point of view... it's August 2013, and still no MO v3.0...
Posted 04 August 2013 - 05:33 PM
If even I, a very impatient and ofttimes rude person, knows that the Mentalmeisters are waiting for Ares 0.3 to be released and there's piss all they can do at the moment, you should, too. Sign up to be a beta tester if you really can't wait.
Posted 04 August 2013 - 05:52 PM
He even had beta access. O_o
0.3 is released, Rogue OTOH. AttachEffects is not, and aimed for 0.4 release.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 04 August 2013 - 07:50 PM
I don't exactly know in what state is the beta but .... I'd rather wait for a finished/polished release rather then an unfinished product ... wouldn't you agree ?
Suuuuuurgery
Posted 05 August 2013 - 12:23 AM
I don't know why you'd assume thats what I'm thinking but I'm thinking more right now is finishing up the graphics of Yuri Prime & Stalker.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 05 August 2013 - 07:38 AM
Ok let me rephrase my title "...what MOST people (with no access to beta testing) is thinking."
I don't mean to be rude but I often don't bother to think of how others would read what I type. I just type, click post, then do something else. I'm too lazy to rephrase/reword what I type and maybe add smileys to make it sound nicer. But that said, even IF I bugged Speeder enough to give me access to beta testing again, and even IF he did, it would be pointless. I would just get annoyed again with the inability to SAVE during missions and stop submitting feedback. As for multiplayer against other humans, I HONESTLY don't mean to brag, I really don't (I can't express my sincerity in words, so just believe me), but from watching all the live-streams, my years of playing RA2/YR online would change the balance and gameplay. For example, against most players I've seen so far (maybe even Speeder, despite that he's a pretty decent player), TANK-SPAM will once again work, and in turn make this mod seem boring. But for the average MO players (which is most if not ALL of them, otherwise there'll be a lot more replies in the MO topics at xwis.net and other RA2/YR forums), the balance and gameplay is pretty good.
Speaking of the beta testing, I do still have earlier versions of the beta release, which isn't so different from what I've seen on the Mental Omega Youtube channel, but being a fan, and also a perfectionist, I want the complete game with all the missions, ability to save, only minor bugs, play co-op with hundreds of other MO fans, and so on, just like what every other fan wants. I'm not saying that the Mentalmeisters have control over Ares (because it seems like even the Ares people don't have control of Ares ), I'm simply just expressing my feelings.
Oh btw, xwis.net currently has a prize-invasion for YR during this month (August).
Edited by fir3w0rx, 05 August 2013 - 07:52 AM.
Posted 05 August 2013 - 02:14 PM
Edited by mevitar, 05 August 2013 - 02:16 PM.
Posted 05 August 2013 - 06:02 PM
Spamming tanks at HQ or EA.... lol.
I feel what you mean tho.
Edited by Graion Dilach, 05 August 2013 - 06:03 PM.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 05 August 2013 - 07:04 PM
Spamming tanks at HQ or EA.... lol.
I feel what you mean tho.
Do not forguet Pacific Front on the list.
Posted 05 August 2013 - 07:23 PM
Posted 05 August 2013 - 07:24 PM
What I meant was that if someone with a lot of online RA2/YR experience played against someone with much less, tank spam (and other tactics) would prevail. Not because tank spam is a highly superior, well thought of strategy, but because the skill levels are just waaay too different. This would probably cause Speeder to change some values, even though he shouldn't. Now, if that same person with the online experience played against a player with even MORE online experience, his tank spam (and other tactics) more than likely will NOT work.
But tank spam is just one example. I could TECH-UP quicker than most of you (again, not bragging, just trying to make a point) and start abusing certain higher-tier units. This could make Speeder think that those units are too op/imbalanced. Now, if I played against someone with even MORE online experience than I have (someone from Game Ranger, xwis or QQ for example), my 'quick teching-up' will no longer be as quick, and those higher tier units will no longer be op/imba and may now be fair, or even useless, depending on how much better the other player is (assuming they take some time off from the vanilla versions and play MO for a while).
That said, if most players that will play MO online in the future are just casual online gamers, who haven't wasted so much of their lives playing online games (like I have ), then how the game currently is, will work.
Edited by fir3w0rx, 05 August 2013 - 07:26 PM.
Posted 06 August 2013 - 04:57 AM
You're mixing up noobfriendliness with balance there.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 06 August 2013 - 11:39 AM
Posted 06 August 2013 - 01:07 PM
"I would just get annoyed again with the inability to SAVE during missions and stop submitting feedback"
Also on this, come on, it's not new that ARES doesn't support Save/Load function, it has been mentioned a lot to beta testers. Same with SP missions difficulty, they are not that easy like in vanilla RA2YR, don't be surprised.
Edited by Martinoz, 06 August 2013 - 01:08 PM.
Posted 06 August 2013 - 02:15 PM
"I would just get annoyed again with the inability to SAVE during missions and stop submitting feedback"
Also on this, come on, it's not new that ARES doesn't support Save/Load function, it has been mentioned a lot to beta testers. Same with SP missions difficulty, they are not that easy like in vanilla RA2YR, don't be surprised.
Now that you mention it, that's another reason why I stopped posting feedback regarding the closed beta missions - the difficulty. Yes, I agree that the missions are difficult, some VERY difficult. But despite that, whenever someone posted that they completed a certain mission (whether it be in writing or a video replay), the modders would make that mission even MORE difficult in the next release! Imo, most if not all the missions that I've played were difficult enough.
But having said that, besides completing the single-player missions, the other thing that's making me impatient about the release of MO v3.0 are the co-op missions. I've kind of gotten bored of playing AGAINST people, I'd rather play WITH them.
(See what I did there? Now we're back on topic again!)
Posted 06 August 2013 - 03:05 PM
fir3w0rx is just throwing mud.
Calm your tits and wait for 3,0, you even had beta access so stop whining.
We're just now testing AE and waiting for 0.4, if that's all OK it will be released in a short while.
It's a big thing, AE, so it needs to be tested thoroughly.
FinalOmega: APYR 3.0 Map Editor
Mental Omega mission coder
Posted 06 August 2013 - 04:15 PM
"I would just get annoyed again with the inability to SAVE during missions and stop submitting feedback"
Also on this, come on, it's not new that ARES doesn't support Save/Load function, it has been mentioned a lot to beta testers. Same with SP missions difficulty, they are not that easy like in vanilla RA2YR, don't be surprised.Now that you mention it, that's another reason why I stopped posting feedback regarding the closed beta missions - the difficulty. Yes, I agree that the missions are difficult, some VERY difficult. But despite that, whenever someone posted that they completed a certain mission (whether it be in writing or a video replay), the modders would make that mission even MORE difficult in the next release! Imo, most if not all the missions that I've played were difficult enough.
But having said that, besides completing the single-player missions, the other thing that's making me impatient about the release of MO v3.0 are the co-op missions. I've kind of gotten bored of playing AGAINST people, I'd rather play WITH them.
(See what I did there? Now we're back on topic again!)
The missions are not that difficult as before, first revisions were very hard or opposite, very easy - for example first revision of Panic Cycle was extremely hard for most of testers while Road Trippin' was quite easy on every difficulty (that's why dogs, Half Tracks and Borillo's were added - to prevent GGI/Rocketeer spam). Beta testing process is to make them balanced in terms of gameplay and difficulty, but not just "throw all the units and forget" - eliminating bugs, adding few more options to finish mission, eliminating 1 unit spam to finish mission and so. It's rare to pick mission and finish it during first try, even on the easiest difficulty.
Edited by Martinoz, 06 August 2013 - 04:17 PM.
0 members, 1 guests, 0 anonymous users