Jump to content


August 25th - Development Blog - AI Development

  • Please log in to reply
No replies to this topic

#1 Nertea


    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 26 August 2013 - 05:45 AM

For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.





I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users