Jump to content


September 10th: Podcast! And some screenshots.

  • Please log in to reply
2 replies to this topic

#1 Nertea


    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 11 September 2013 - 12:27 AM

Alex and I were recently on Space Game Junkie's podcast, where we talked about SVSH and a bunch of other sci-fi things. I highly recommend giving it a listen! 



In addition, Alex has put up a new devlog entry with some of the things we talked about in the podcast featured as screenshots. They are, in general, quite nice!


I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.

#2 MattTheLegoman


    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,367 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 12 September 2013 - 11:28 PM

The podcasters forgot Star Trek, Tactical Assault (Favourite game of the genre after this). ;p


And I love the space terrain that is in the game.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado

#3 Cruis.In

  • New Members
  • 1 posts

Posted 15 September 2013 - 12:55 AM

Hey there, I saw your game on space game junkie, I too have noticed the disproportion of space games which focus on fighters. I think managing a capital ship, its systems, power, crew etc is way more involving and fun, glad your game focuses on this.


I am developing a 2d game inspired by Starflight called Void of Darkness. The combat is geared towards action so its a bit fast paced, but the ships capabilities and combat is geared towards capital ships. But in the end it's an exploration/adventure/rpg game not a starship combat focused game. At the moment I need an artist to finish the game.


Anyway your game seems like it will be very entertaining and I especially love your capital ship designs, I have not seen more diverse looking yet aesthetically pleasing symetrical designs in very long such as yours.


Any news on a release date? Your website is quite sparse atm.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users