Jump to content


Photo

New 1vs1 maps talk


  • Please log in to reply
13 replies to this topic

#1 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 14 October 2013 - 10:05 PM

Hello all,

 

in reply to the idea of having new 1vs1 maps for online/tournament play, I hope we can share our ideas here. If this is the wrong place, please move it.

I mentioned to draw some sketches. However, I searched my harddrive and found some custom made maps. I scanned through all of them and found 7 which I linked below. These 7 might have some potential to become promoted. I hope for other contributions as well.

 

Can maps be modified after they were made?

 

This file contains:

 

Andrast. Some space around here to be filled with armies.

Carnen. Modification idea: Creeps@outposts turn into wargs.

Carrock. Amazing green color. Modification idea: Castles replacign camps.

Mountains of Mirkwood. Modification idea: Get 1 or 2 settlements closer to the castles, add like 2 warg liars, and reduce the number of big trees for visibility.

River Poros. Modification idea: more creeps and smaller buildings.

Swanfleet. Modification idea:: smaller hills and ruins

Weathertop. Castles may be too close together/not in middle spots.

 

 

Installation: I think it is enough to unzip the folders into Roaming/My Battle for Middle Earth Files/Maps, but that may be corrected.

Download link: http://www22.zippysh...66320/file.html

 

@Fudge: I found some maps you made, they looked pretty amazing! More for campaigns and fun games, but great scenery :)


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#2 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,069 posts
  • Location:Germany
  • Projects:Lot3A
  •  ~~
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 14 October 2013 - 10:26 PM

Most makers of these maps are on this forum, too, so we might be lucky. I really love Mountains of Mirkwood, but I don't like the placement of the castles. Castles in 1vs1 should point towards the enemies' castle, while on this map the castles point to a site.


26285.png


#3 forshire

forshire
  • Members
  • 137 posts
  • Location:Turkey
  • Projects:T3A: Online
  •  Walter White

Posted 14 October 2013 - 11:35 PM

Yeah most makers of these maps are on this forum  :thumbsuphappy:



#4 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 14 October 2013 - 11:41 PM

These maps are found in The Elven Alliance and The Dwarf Holds mods (I don't think you are allowed to distribute them like this?). Also, I do believe these maps will be in Thor's 1.06 or 1.07.

 

 

These are the official downloads of the maps I think we will see in the next versions of T3A:Online

 

Fudge's maps (I would really love to play these maps in T3A:Online.)

http://www.the3rdage...tem-768?addview

Haldir's maps (I have already enjoyed these maps in TDH and TEA.)

http://www.the3rdage...tem-503?addview


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#5 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 15 October 2013 - 08:20 AM

If distributing them in this way is not allowed please pm me and i will remove the link/exclude those maps the mapper doesnt want to be found here.

(I certainly didnt get them from mods, but I have no clue from where).

 

What do you think, would it possible to have some good 1vs1 games on them (with or without modifications)? Or maybe you have even better ones :).

By the way, i never noticed this huge and great maps all over bfme1. They look so great and tell from all the imaginations linked to middleearth. I love the scenery so much. Definitly have to try out all the mods here as soon as I have more time :)

 

(I will still try to sketch something in my free time next days)


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#6 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 15 October 2013 - 08:30 AM

Most of Haldir's TDH maps have Vanilla versions I believe, Fudge has some vanilla maps as well I'm pretty sure.

I am considering possibly converting and releasing some of the LWR maps.

 

LWR has a few 1v1 and 2v2 maps just saying.


Break dancing into the hearts of millions


#7 Fudge

Fudge

    title available

  • Project Team
  • 531 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 15 October 2013 - 03:51 PM

All of the maps I made for TDH can be used in vanilla BFME but I made them specifically for TDH and would prefer it if they would stay there, I'm fine with my skirmish mappack being used. Although as you said ict all of my current maps are made with visual appearance as the main priority and balance as a secondary.



#8 dArCReAvEr

dArCReAvEr
  • Members
  • 26 posts

Posted 16 October 2013 - 08:05 PM

Those maps look mostly amazing. However, it's of highest importance to normalize the camera zoom-out for all maps. On some you have extreme close ups and others are very distanced so you can see your whole castle.



#9 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 19 October 2013 - 09:10 PM

Okay, this goes to all wonderful mappers out here =)

 

This sketch I made, hope you can read/understand the idea.

It should be a little bigger than fords, having the middle oupost a little bit above ground level, so you can reach it by two broad paths, coming from each castle, only. However, there should be plenty of room between settlements and warg liars/troll cages, with trees in between. Big fords (not too many stones) allow easy movements, rivers shouldnt look too big, more small streams. Goblins at outpost, wargs and trolls at 4/8 settlements (farms/mills). Important that castles can be entered from any side.

 

Details/map color/tree placement up to you

(i imagined it to be in the green hills of tom bombadil, well only one hill on there)

 

Volunteers? :)

 

http://i.imgur.com/WXDMKO4.png


Edited by ict, 19 October 2013 - 09:10 PM.

"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#10 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,069 posts
  • Location:Germany
  • Projects:Lot3A
  •  ~~
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 19 October 2013 - 11:17 PM

Pretty good sketch, however if I want to go for mapping a 1vs1 map, I rather want to design it the way I like it (I have an idea in mind already, I just need more time to realize it). I really would like a mapping contest (like over the time of 1 or 2 months, each member can contribute one self-made map).


26285.png


#11 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 19 October 2013 - 11:41 PM

I just dont know how to do it ;)

Wont have time next 2 months to learn it..

 

Map contest sounds great :)


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#12 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,069 posts
  • Location:Germany
  • Projects:Lot3A
  •  ~~
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 19 October 2013 - 11:56 PM

There's a pretty good guide to it. ;)


26285.png


#13 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 22 October 2013 - 05:11 PM

Wouldn't it make more sense to have the Troll creep on the outpost to gate it a bit more and have Goblins guarding the top and bottom econs?


Break dancing into the hearts of millions


#14 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 22 October 2013 - 07:05 PM

Maybe. The idea was: Two Trolls for balance. If one player goes for the output, he should not get both the (one) troll and outpost easily with the same strike. But I am not sure if that is how it works out :)

 

This is by far only a sketch open for modifications, try and error ;)


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users