It's a little unfair to compare a T3 copter with a T2 infantry. I think the Gryocopter would fit in against Rocketeer for being a heavier counterpart. I understand what you mean that Vultures having flame weapon can be game breaking. The support power it gives when its deployed is great though!
Another random idea for the Latin Confederation.
Tarantula Tank
- Cost: $1300
- Speed: 6
- Hitpoints: 390
- Armor Class: Medium
- Prerequisite: Soviet War Factory, Soviet Lab
- Purpose: Guerrilla Warfare
- Weapon: RPG-7 x 4 (Range: 6, Effective against Light/Medium/Heavy tanks, Ineffective against Infantries, Neutral against Structures)
- This unit is unique to Latin Confederation.
Having no means to receive funding from its Soviet or China allies, the very few scientists of Latin Confederation proceeded to conceptualize the need for a tank which can deliver quick yet deadly blows, while retaining its secrecy and getting minimal damage. The best way for the poorly funded faction to stay undetected could only be burrowing underneath. Hence, the Tarantula Tank was born.
The Tarantula Tank can be deployed underneath the ground as a surprise element of war, and can be redeployed to give a great scare to nearby enemies infantries who are unaware of the Tarantula's presence. The scares come from the motivated troops, and of course its design. The Tarantula Tank, despite its namesake, manned by Latin Confederation troops because they do not possess the technology to make the Tarantula Tank into a robotic instrument. These troops carries the basic RPG-7 grenade launcher as a means to counter any tanks who dare oppose the spider-like tank. However, infantries soon discover that the Tarantula Tank is basically a weirdly-constructed tank with medium plated armor and any infantry who is free from their shock would be able to destroy the Tarantula Tank as soon as possible.
Additional Information:
o RPG-7 grenade launcher fires all 4 grenades at one go. Charge time varies.
o Can crush infantry
o Can enter Tank Bunker.
o Driver cannot be killed
o Redeployment scares nearby non-hero infantries, decreasing targets firepower, defenses and speed by 25% for a short moment.