An idea I'd like to suggest, if teching up becomes harder, I think moving the Blizzard to T2 for Pacific Front would be more beneficial, I'd say, remove it's AA capabilities, decrease it's anti-infantry capabilities and give it a larger AOE attack.
I've brought this up before, but I still stand by my point, it's not that the Blizzard isn't useless, it's just that when compared with the other Pacific Front units, it's role is less useful.
As a Support Unit: The Blizzard as a Support unit is too difficult to use efficiently, to slow down and debuff incoming vehicles or to help take out Infantry, the Blizzard's singular firing method means you would have to micro all your Blizzards to each target different vehicles within the very short time frame where you would have the enemy vehicles within the Blizzard's desirable range, the way I would use the Blizzard is to slow down approaching enemy vehicles such as tanks, to give the Zephyrs or Hailstorms more time to deal more damage to those vehicles, and hopefully destroy enough that they aren't a big enough threat anymore to destroy all my units. If the Blizzard had a larger Area of Effect then it wouldn't be so hard to use, it's just so impractical having such a short area of effect.
As an Infantry Killer: The Blizzard as an Infantry killer has too short of a Rate of Fire to be useful against Soviet & Epsilon factions, realistically, during a rush or a duel of some kind, your Epsilon or Soviet opponent isn't going to have just a few Infantry, the Epsilon opponent would be sending the Brutes in first, which Blizzards can't even kill in a single shot, during Tier 3, the Epsilon player gets access to the Cloning Vats so that they can double the amount of Brutes they have, the Brutes will easily overwhelm the Blizzards and probably anything else that Pacific Front has. Soviets would(should) likely be sending a motherload of Conscripts & Flak Troopers with a few other Infantry units here and there, the Blizzards simply would not manage to kill enough of them in time. Tsurugi's with GI's are even more effective than the Blizzard against Infantry and won't take up so much priority when you will definitely need Battle Fortresses or Hailstorms once you reach Tier 3.
As an Anti-Air Unit: Well this one is pretty self explanatory, it's AA is garbage, probably more useful for taking out things like Gyrocopters, Rocketeers or Invaders, or the other Aircraft which doesn't have much of a powerful attack or is too heavily armored like Wolfhounds, Thors, etc. The more obvious solution is to use Battle Fortresses with GGI's, that takes care of two roles, a tank killer and an aircraft killer, and does it so much more efficiently.
If teching up takes longer, then I think the Blizzard would be better off being a Tier 2 unit with some changes as I mentioned above: Larger Area of Effect, no AA capability, or at least just slowing down an Aircraft. And possibly less damage to Infantry, so that it doesn't become too powerful, this way it wouldn't completely outclass Tsurugis & SEALs.
Once you reach Tier 3, I see absolutely no point in building Blizzards, they're completely unnecessary at that stage since Hailstorms & Battle Fortresses would be much more effective.
Edited by Protozoan, 24 January 2014 - 05:43 AM.