An exemple was me on MO 2.0. I only started to play the mod online when I joined the team as a tester. Before that, I was just starting to get used with multiplayer games, like Battlefield 2 + mods, A Path Beyond and Counter Strike.
Some people simply want to fight the AI and play the campaing, and don´t find playing vs other people interesting (sometimes they even fear playing with strangers). Looking at Moddb, I can say that only half of the fans who comment there I saw playing online.
Yet, another exemple. I almost consider myself a fan of Rise of the Reds and ShockWave, but I never played those mods online.
I'm beginning to think that the problem is that the Command & Conquer games have always been more of a solo game, it's never really had anything to entice players into multiplayer, so they just don't bother to try it. I only recently started playing multiplayer for Command & Conquer as a whole on MO 3.0 like 1 and a half weeks ago, mostly because I just couldn't be bothered setting up an account and playing online, and then I dl'd MO 3 and realized how simple it was to just jump into a match with a few clicks.
I don't know how you manage to represent thousands of people, must be some kind of Godly power of yours eh?
Smartarseness aside, I do believe there would be players out that prefer playing against AI (for some strange reason), but a peak of 50 players with thousands of people who have downloaded the mod means something's wrong, and I blame the 'marketing', lol
I'm not representing anyone just telling the facts to you.
Not every ppl like multiplayer. There are players who prefer playing against AI or with friends only. There is no reason for that really.
I don't know how you manage to represent thousands of people, must be some kind of Godly power of yours eh?
Smartarseness aside, I do believe there would be players out that prefer playing against AI (for some strange reason), but a peak of 50 players with thousands of people who have downloaded the mod means something's wrong, and I blame the 'marketing', lol
Then I tell you, you're either blind, stupid or just purely egoistic.
How very kind of you Graion,
I make an educated estimate, ask a legitimate question and try to figure out why it is the way it is, and you insult me for it, amazing
*applauds* much sarcasm
CnCNet and online playing was advertised numerous times, from the main page to the setup tutorial. If you have right to blame us for other people's not playing online, then I blame you for living in a dream.
Hmm, no sign of that advertisement saying something along the lines of "Play Online!" or "Multiplayer Compatibility" or something like that.
Still no sign of any multiplayer advertisement.
Ah, there it is, in that small inconspicuous text. 'new skirmish/multiplayer maps' (not really an advertisement of mp)
And there, with the other things that people probably don't read and instead want to just play the game.
You make it sound like I'm calling the Staff morons, I'm not, I'm saying there is a lack of advertisement or anything to entice people to play multiplayer. Multiplayer should be the biggest feature as it brings people together and more human interaction, along with the previous things I've already stated, but when it's thrown in there with the other small text, it looks like it really isn't that interesting and I'm betting that a chunk of players completely skim over that
And that sentence there "Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel" makes it sound like you guys weren't expecting players to be on MP 24/7, or that the only way to play multiplayer would be to contact someone in the IRC Channel to arrange a match, which sounds like a pain in the arse. And thus probably pushes more people away from MP or makes it sound uninteresting.
I for example only started playing online because of mod testing. I only played WoW for a year in 2009 before this (and even then, I wasn't a hardcore player but the guild's novelist who was there to get inspired for stories, which resulted with a lvl 66 character in BC/WoTLK transition times and 80 pages of chronicles, the latter I consider one of the best stuff I ever made and being proud of it even after years).
You're the staff, you're the tiniest percentage of the people that play the mod, you have to think from the perspective of a casual player that simply wants to download and play a mod and have fun, 90% of the people aren't going to be interested in anything else other than playing the game. I'd make massive emphasis on the multiplayer functionality on the front page because it is simply the best feature of any RTS game, or any kind of game in general. C&C has been a mostly solo game series with the multiplayer kinda just being there, I grew up playing Command & Conquer on the N64 along with the first Red Alert on the first Play Station console, where there was no multiplayer at that time, and on the computer even back then, multiplayer was still annoying to get into, so I'm going to go ahead and assume that half of the people that have downloaded the mod are at least C&C veterans just looking play an old game that has been revamped with new cool things added to it, and are most likely unaware that they can actually play multiplayer.
You guys can go ahead and share the reasons why you don't think 26,000 people wouldn't want to jump online based off your personal preferences or accounts of friends, but it'll be negligible due to the fact that most of those people just aren't like you guys, and are most likely casual players that don't ever even touch forums.
This isn't an MMO and you have to understand that most people play offline. You can't do anything with it.
Uh, I wasn't comparing Red Alert to an MMO in any way... Since, there is virtually nothing about the two genres that could possibly be compared with other than the fact that they're video games.
Perhaps it would be best to understand why most people play offline, and then when we get to that point, maybe there is actually something that can at least boost the numbers in multiplayer.
Also many ppl simply don't play online because of the rage quits and whining. Not every ppl can bear it tbh.
That would be after playing Online.
I would put something like this:
Except not as unprofessional (lol) and turn it into a hyperlink that leads to a simple tutorial with a few steps on how to start playing multiplayer.
P.S This took forever to write
P.P.S The quoting system is a lil strange on this Forum
Edited by Protozoan, 17 December 2013 - 04:17 AM.