Even when RA2/YR were still one of the main popular games, most people only played singleplayer.
Possible reasons are:
1.They either play the game just for fun, and A.Is are challenging enough for them.
2.They don't want to lose. It's just inevitable that beginners have to encounter a certain period of time that they'll lose almost all the matches.
I was also one of those who only played singleplayer. 12 years ago,I hadn't played RA2 online for 1 year until one of my friends known on the Internet asked me to give it a try. Of course I got pwned hard by a lot of people, but I still kept playing multiplayer because I thought it was fun and thus tried to learn how to get better in playing this game. However, NOT EVERYONE WANTS TO PUT TOO MUCH TIME ON GETTING BETTER, BUT THEY ALSO DON'T WANT TO ALWAYS LOSE. THEY JUST WANT TO PLAY THE GAME FOR FUN. You can't blame them as not everyone wants to play games competitively, and no one likes losing. That's why most people only play singleplayer.
3.Mental Omega 3.0, in my opinion, is more than just a mod. I'd treat it as a new game. Units that still exist in MO 3.0 mostly don't act the way they do in vanilla RA2/YR.
An deployed elite G.I can outrange a sentry gun or a pill-box in vanilla RA2/YR, but in MO he can't.
A flak trooper deals with vehicles and structures VERY EFFICIENTLY in MO, but he doesn't in vanilla RA2/YR.
A navy SEAL can take out a conscript squad by himself and destroy a building by detonating just 1 C4 in vanilla RA2/YR, but he even has a hard time dealing with just 4 conscripts by himself and 1 C4 can't destroy almost all the structures.
Even existing units have received a lot of changes in MO, not to mention that there're many new structures, units and of course new maps that need to be learned and it takes some time.
Some people tend to know the game better before going to play multiplayer. Take myself for example, I started playing MO3.0 when it was relased on 11/30 last year, but I hadn't played any online matches until 12/20 or even later.
If people don't want to play online, there's nothing you can do. Just keep playing the game.
4. Mental Omega 3.0 is a new mod, but it's based on Red Alert 2 and its expansion pack: Yuri's revenge and they are BOTH OLD.
Red Alert 2 was released in 2000 October, and Yuri's Revenge in 2001 October. Now it's already 2014. Most people have either turned to other games or stopped playing games and it's hard to try to get most of them back. Well I was one of those who had turned to other games(Dead or Alive, a FTG, just look at my avatar) and decided to get back to play this game with the mod MO 3.0 activated because of having a good impression on Mental Omega 2.0.
I first started playing MO 2.0 in 2008 as one of my friends recommended it to me, and it took me roughly 3 weeks to finish all the missions in it. I just got impressed with how the missions had been designed. They were way more challenging than those in vanilla RA2/YR. It took me 8 days to find out how to clear the final mission of each faction on hard difficulty.
Edited by UprisingJC, 22 January 2014 - 08:58 PM.