I've been trying to bind Gimli's skeleton to Theoden's model as a test, mainly for a new unit idea I have. I've been using the tutorial by Rob38 and it's been great, I actually got a half decent result when I originally bound Aragorn's skeleton to Theoden's model. I thought I'd try Gimli's skeleton instead as I'm looking for meatier 2-handed attack animations but I've just been getting worse results (some hilariously bad).
When binding the skeleton to the model, should I rescale the skeleton to match the model size? I've been doing that but I can't seem to get a good result. I didn't rescale Aragorn's skeleton (mainly because it pretty much fit the model). Does moving/rescaling the bones have adverse effects on the binding and the animation? Can anyone offer some extra binding tips (especially if they relate to Gimli's skeleton), or is this something I'll have to do another 100 times to get right?