I am trying to create a new cursor name for BFME 2 (ROTWK)
for example i have this in ingameui.ini
Posted 03 April 2014 - 12:44 PM
I am trying to create a new cursor name for BFME 2 (ROTWK)
for example i have this in ingameui.ini
Posted 12 April 2014 - 12:15 AM
What happens if you change the texture to an existing one? (in your radius cursor)
This should help find out if the problem is with the template or with your texture/the way you are referencing it
Posted 12 April 2014 - 10:24 PM
I have already tested what you recommend and it works smoothly . For example i included the new texture "sccmordorEarthquake" in an existing cursor with success
The problem rises when i create a new cursor name.
Posted 13 April 2014 - 11:42 AM
what does the commandbutton and specialpower look like?
Posted 14 April 2014 - 07:31 AM
Posted 16 April 2014 - 07:13 PM
Ok those look fine, did you create an asset.dat, and is the sccmordorEarthquake texture in the correct location?
Posted 17 April 2014 - 08:49 PM
Yes sccmordorEarthquake is inside compiledtextures/sc file and asset.dat is done as it should be . I really can not figure out where the problem is
Posted 21 April 2014 - 08:27 PM
So you have managed to add assets correctly before? (I think this might be where the problem is, so we gotta check everything )
Posted 23 April 2014 - 12:27 PM
Assets were correct in the first place . I also tried to create a new cursor with the same negative result . Have you been successful in your attempts ?
Edited by knowledgeforall, 23 April 2014 - 12:27 PM.
Posted 23 April 2014 - 10:30 PM
Well now that you mention it, I have actually never attempted to add my own Radius Cursor, I will have a go at that as soon as I have time for it, and then I will let you know
Posted 24 April 2014 - 06:20 AM
ok, thanks again. I suspect that another additional command or entry should fit the puzzle's missing part in order to make it work
Posted 24 April 2014 - 06:16 PM
Hm.. I attempted to create (a really retarded) radius cursor for Heal, all i had to change was the texture (even made a new radiuscursor) and in my mod it worked just fine...
RadiusCursorTemplate = HealRadiusCursorTest Texture = elderhorse2 //SCCHeal Style = SHADOW_ALPHA_DECAL OpacityMin = 20% ;50% OpacityMax = 60% ;100% OpacityThrobTime = 1000 Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255 OnlyVisibleToOwningPlayer = Yes End
and
CommandButton Command_SpellBookHeal Command = SPELL_BOOK TextLabel = CONTROLBAR:Heal Options = NEED_TARGET_POS DescriptLabel = CONTROLBAR:TooltipHeal SpecialPower = SpellBookHeal ButtonImage = SBGood_Heal ButtonBorderType = ACTION RadiusCursorType = HealRadiusCursorTest //HealRadiusCursor End
Edited by Ridder Geel, 24 April 2014 - 06:17 PM.
Posted 24 April 2014 - 11:48 PM
Really? I've never been able to add custom, new Radius Cursors in my mods. However, I've always been able to change existing ones. Especially existing ones that aren't used in-game already. There's plenty of those in BFME1, but after a quick look it looks like those are harder to come by in BFME2.
Then again, I've never tried to add a new one in BFME2.. It might the the issue.
The 4th Age version 0.8 has been released: Link
Posted 26 April 2014 - 02:50 PM
Aha... It might possibly be then by the way the RC Mod is setup... Although... now that i think of it thats not quite logical if you are able to mod the existing ones... Hm... It might be some sort of issue with mods similar to the one with changing stuff in the gamedata.ini
Posted 28 April 2014 - 04:20 PM
I am still unable to make this work. Is there any more info on the subject?
Posted 18 May 2014 - 07:11 AM
Posted 18 May 2014 - 08:18 AM
Save the environment, use green text
Some Bullshit Somewhere
Posted 18 May 2014 - 01:10 PM
Ah.. so like the gamedata.ini defines this can't be changed in the original files (when using the -mod command)... Cool, learned something new today
Posted 16 April 2018 - 11:14 AM
sorry to up but my mod is in -mod and i dont have any problems to add radius cursor...
for exemple i added this one
Edited by Miraak5, 16 April 2018 - 11:14 AM.
He was the first...
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