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Goblin Town


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#21 Irenë Hawnetyne

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Posted 28 January 2015 - 09:01 PM

Really liking the new rocks, they work well in the environment. But that overbrighting fuzz looks silly. Tone it down or turn it off, it's distractingly annoying.

 

Also, is that negative space going to be filled or left in the finished map?


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#22 Tacalmo

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Posted 28 January 2015 - 10:12 PM

Very cool
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#23 MattTheLegoman

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Posted 28 January 2015 - 10:16 PM

I don't even know how bloom got added. I must have been playing with the lighting earlier. There is a lot more unwalkable scaffolding to go in yet, and a few more rocks to model yet. Negative space will be filled in, but it will be hanging over the blackness below.

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#24 njm1983

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Posted 29 January 2015 - 04:08 AM

MTL that is some top notch work.



#25 Ridder Geel

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Posted 29 January 2015 - 12:05 PM

Lookin good :D


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#26 Nazgûl

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Posted 31 March 2015 - 10:14 PM

This looks promising!  :thumbsupcool:

 

Yikes, towers and siege weapons could probably be used to hold out a cavern indefinitely. =O

 

Here are some more pictures of the two new rocks that will be filling up the back spaces of the map, so that the regular view angle is still unobstructed.

 

sshot0007_zpsc66163de.png

 

sshot0009_zps758c40d7.png


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