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suggestion suggestions new idea new idea faction

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#1 Directive255

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Posted 16 May 2014 - 04:14 PM

Directive255's Suggestions:

New Faction(s):

United Reich/Nazi Germany:

Storyline: The Chrono Fusion messed up and mixing parts of different universes badly, this includes the Downfall Hitler Rants Parodies universe. Shortly after War of the Hitlers, Hitler and the bunker crews found out that they're in the C&C: Reloaded universe. Sometime during the New World Order, the Nazis of the United Reich invaded Germany of this universe and claimed this Germany as their territory and established a secret base in Antarctica. Now, the rise of the Sixth Faction of the New World Order-- the United Reich, is no longer a lie and shocked Einstein and the 5 factions as they can't figure yet how Hitler reappeared. Thou shall be prepared to defend your homeland from the United Reich Nazis.

 

Units (Vehicles): Zhine Miner (variant of War Miners, only difference is that it shoots light tank shells), Modernzan Panzer VI (light tank equipped with anti-infantry lasers)Panzerkampfwagen VI Tiger LXII (main battle tank more expensive than Rhino Heavy Tank, with laser AA weapons), Panzerkampfwagen VI IFV (almost same as Allied IFV, only a little bit more fortified and better weapons), Howitzer (Nazi design and color scheme), Tank Destroyer, Mirage Tank (Nazi scheme), Mobile Artillery (based on CABAL's one, but has larger range), Swastika Prism Tank (Nazi design, more heavily armored, deals more damage, but slower than Allied counterpart)Destructor Fighter Jet (faster, more armored and more damaging than MiGs), United Reich Floating Disc (same as Yuri's ones), MCV (obviously).

 

Units (Infantry): SMG InfantryM-72 Laser Rifle Infantry (basic soldier, more powerful than Yuri's Initiates),Grenadier, Nazi Rocket Trooper (slower but more powerful than Nod counterpart), Engineer (German accent of course) Scharfscühetze (sniper, same as UK sniper), SS Rifleman (Slow movement speed and attack rate, but damaging), SS Stormtrooper (Advanced than SEALs, can  destroy vehicles and can kill cyborgs instantly quickly), Nazi Industrial Plant (same as Soviet Industrial Plant).

 

Structures (General): United Reich Construction Yard, Barracks of Swastika, United Reich Tib. Refinery, Radar of Swastika, United Reich Helipad, United Reich War Factory, United Reich Service Depot, Laboratory of the Swastika.

 

Defensive Structures: Wall, Guard Tower, Basic Combat Turret (detects invisible and disguised units, can be upgraded to Heavy Turret, which deals large amount of damage to both infantry and vehicles, or ModernLazer Turret, which fires laser rays), United Reich SAM Turret, Nazi Prism Tower, United Reich Grand Cannon (also equipped with AA and anti-infantry laser guns)


Edited by Directive255, 17 May 2014 - 08:08 AM.

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#2 FS-21

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Posted 18 May 2014 - 03:41 PM

Thanks for the suggestions but no new factions for future releases sorry. :ermm:


C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#3 Directive255

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Posted 19 May 2014 - 01:21 AM

Okay but when maybe add some new units/unlock secret units?

e.g.

1) Marine (currently secret unit)

2) Cyborg Paralyzer (same as above)

3) Nod Laser Infantry (new)


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#4 Directive255

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Posted 19 May 2014 - 01:28 AM

Thanks for the suggestions but no new factions for future releases sorry. :ermm:

BTW with Ares 0.6 you could do it. Frankly, I'm a little bit tired of the 5 factions and I wish that I could play as the United Reich Nazis and crush the Soviets with some Panzerkampfwagen Tiger LXIIs. Anyway, can I make a public sub-mod of C&C: Reloaded which adds the United Reich?


Edited by Directive255, 19 May 2014 - 01:28 AM.

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#5 Darkstorm

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Posted 20 May 2014 - 07:46 PM

He could, but probably won't given that he already has 5 sides which is more than 3.

(Also, Nazis are very out of place in the C&C universe. A lot of the sci-fi tropes attributed to them are already taken like Heavy Armor, Giant Missiles, Flying Saucers, Lightning Weapons. All you're really left with are Cyborgs and even those are taken by Nod. You're basically copy-pasting units from other factions into a new faction, which is unoriginal and boring.)



#6 Directive255

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Posted 22 May 2014 - 01:23 AM

He could, but probably won't given that he already has 5 sides which is more than 3.

(Also, Nazis are very out of place in the C&C universe. A lot of the sci-fi tropes attributed to them are already taken like Heavy Armor, Giant Missiles, Flying Saucers, Lightning Weapons. All you're really left with are Cyborgs and even those are taken by Nod. You're basically copy-pasting units from other factions into a new faction, which is unoriginal and boring.)

Yes, but I'm thinking of unique units and buildings, like Invisible Assistant. (but i don't have enough creavity)


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#7 Arrakhis

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Posted 04 August 2017 - 01:43 PM

would you reconsider adding Generals factions> theres a similar with reloaded, from cnc rewire amshup. they make good mods that can be added few things



#8 pommes86

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Posted 28 June 2020 - 01:11 PM

I really love the Idea of Nazis in CnC. But I´m not sure if that is a thing for a stand-alone-mod. Kind of Reich vs Allies....


I really like CnC Reloaded but Nod without Stealth generators is boring and kind of useless;
Same for Gdi without Bombers ....
Don´t do new units to Nod/Gdi, simply the original ones. (Firestorm & Naval Units are still usefulll)

This mod also needs a few Single Player Maps using the Concept of the Mod. Like Allies spying Nod, Nod infiltrating Sovjet, etc., pp..

 



#9 atalay2

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Posted 08 December 2020 - 03:35 AM

Hey guys,

 

Not sure if this is the right topic space to request this if it is, I apologize in advance. But i was wondering if there was a way I could get a copy of the AIMD.ini file that is used for the reloaded mod to tell the AI what and how many units to make for attack waves it sends. When I tried to extract the one built into the used file, I end up with the ones for RA2 and RA2YR once those are used, they go back to vanilla level forces(obviously breaks GDI and Nod). I wanted to beef up and randomize some of the things the AI send at us when I play with my friends is all (yeah I can enable AI cheater, but its still not what im looking for).

 

Also, is Brutal AI diff something that you guys are thinking of adding?

 

Thanks



#10 FS-21

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Posted 10 December 2020 - 02:16 PM

aimd.ini is located in expandmd10.mix


C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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