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New Harad Fortress - Concept


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#1 MattTheLegoman

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Posted 17 June 2014 - 02:48 AM

Because I love TT's 3d model so much I attempted to create it myself. I have also attempted to design some new ideas to make the fortress fit into Nazgul's vision of Harad. I haven't posted it into Nazgul's Harad faction - concept topic because this might not fit into his Harad. =p
 
Haradrim Fortress Upgrade Ideas (most of these are already modelled, they are also ready to be animated - although I have no idea how to animate or rig):
  • Banners
  • Desert land - the land surrounding the fortress turns to desert
  • Mumak tusks - enemy units surrounding fortress take damage
  • Royal wealth - mumak skeleton turns to gold
  • Settlement - increases armour and health of fortress (from burnable to burn resistant, from a giant yurt to a solid fortress) -  adds foundation, dome and towers. The design of these parts will be based on the concepts: http://forums.revora...action-concept/
Haradrim Fortress Expansion Ideas:
  • Watchtower - same as EA's watchtower
  • Scorpion pit?
 
Haradrim Fortress Giant Yurt
Seen here with Banners, Mumak tusks, and the part that joins to the fortress expansion - all 7 of them.
sIAunHal.png
 
Haradrim Fortress Stone
WIP shape of dome, towers and foundation - just imagine the stonework looking similar in shape and colour to thisAlternative design is all stone. I think that this design, using the Haradrim tents with  sandstone parts would be true to Nazgul's vision.
5KBC3Arl.png
 
 
So Nazgul - what do you think? =D
Remember that it can always be used in Umbar or Far Harad if you don't like it. =D
 
 
P.S. There is also this I that found. - I didn't realise it was in a public version RC-mod - my version of RC-mod doesn't have it in. I'll leave it here for inspiration. =p
Ridder Clan's Men of the East Fortress
As far as I can hope, this model is sitting unused. RC-mod has a newer Haradrim fortress.
If this model was available for SEE then it could be edited so that it reflects the colours of the concept art Nazgul found.
men_of_the_east_fort.jpg

Edited by MattTheLegoman, 17 June 2014 - 02:54 PM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

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#2 MattTheLegoman

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Posted 17 June 2014 - 05:40 AM

I should note that the choice for this model isn't urgent. =p Nazgul can say yes or no when he gets around to actually making the Harad faction.

 

Lol - the haradrim stone fortress already has a hach for Mathijs. =D

4wvNzb7l.png


Edited by MattTheLegoman, 17 June 2014 - 05:42 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#3 Nazgûl

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Posted 17 June 2014 - 11:47 AM

Hehe, again I find it funny how you said you know nothing of modeling, when I asked in staff about rigging. However, rigging is another matter off course, but it's quite aparent that you do know a thing or two about modeling - at least structures :thumbsupxd: Did you make this, or did you have access to TT's old project? Regardless, I do like the dome shape tent and the familiar textures. I'm not that fond of the expansions though. They kinda look like gigantic nazgul heads, in haradrim textures, hehe ;) But, I'm starting to get a pretty cool picture in my head on how to combine this dome into my vision of the fortress. I'll make a scetch and show you soon =)

 

There is also the issue with buildup anims, damage states and tumble anims... As such, it would be good to use existing EA models, like the Angmar fortress, and modify it...


Edited by Nazgûl, 17 June 2014 - 11:52 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 NewErr

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Posted 17 June 2014 - 12:00 PM

The stone fortress was one of CTLN's designs... Heck I'm not too sure how used the model is. I think in version 1.07 is there. Stone for Haradrims might not be the thing I'd go with. The tent-like Fortress always seem more apropriate... I think it was in SEEthe one I always liked. :p



#5 MattTheLegoman

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Posted 17 June 2014 - 12:41 PM

I made this by scratch. Some parts are kitbashed (from the original game) others I have made in Blender. It's unfortunate that I cannot get the UVs from Blender to transfer to 3ds Max 8 as that would make the process much easier.

 

I have been carefully planning out the sub-objects and what they will do for buildup animations. All planned build animations involve those sub-objects moving in a straight line or rotating out of the ground.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#6 Nazgûl

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Posted 17 June 2014 - 02:19 PM

Then you have some skills indeed =) This could come in handy for sure... 


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#7 MattTheLegoman

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Posted 18 June 2014 - 06:50 AM

Update and I'll also post this to my personal 3d model topic. Almost complete. I also have also been working on the texture for the Umbar buildings. Is the stone a good colour for Umbar? =D

 

OneDrive Gallery

 

Ideas for Fortress upgrades (some are already on the model). These ideas can most certainly change, I only got these ideas while building the 3d model.

  • Serpent Banners (seen on WIP model)
    • Red flags bearing a serpent are hung on the fortress.
    • Provides additional experience to nearby troops (Dwarven Banners)
    • Reduces hero cost and recruit time by 10%
    • Reduces the cost of builders by 20%
  • Sandstorm
    • The fortress is covered in a great sandstorm from the south.
    • Camouflages nearby troops.
  • Desert Sands
    • The earth surrounding the fortress is burnt by the hot sun.
    • Production times are reduced. (every other SEE faction has this upgrade)
  • Mumakil Tusks (seen on WIP model)
    • The large tusks of many mumakil are dragged to the fortress.
    • Damages enemy units adjacent to the fortress (Angmar's Spike Moat)
    • Prerequisite to Royal Wealth
  • Royal Wealth (seen on WIP model)
    • The coffers of lord Sauron provide the Haradrim with many golden gifts.
    • Increases resource production (same as Gondor's Grand harvest)
    • Prerequisite to Umbar Fortification
  • Umbar Fortification (seen on WIP model)
    • The fortress is rebuilt by the Black Numenoreans of the third realm in exile.
    • Strengthens the walls of the fortress so it can withstand a siege longer. (from a flammable tent to a sandstone structure, no longer does it take much damage from fire)

 

P.S.

For your information - 3 days (I'd estimate 30 hours) and it isn't complete yet. =p

I have saved the model and all my current work for NJM's Umbar map in my SEE folder on OneDrive. The link should still be the same. I will be away for about two months so I'll write up a todo so I can get straight back into it.


Edited by MattTheLegoman, 20 June 2014 - 01:40 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado





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