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Russian late game help


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#1 Rushing Russian

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Posted 19 August 2014 - 05:01 AM

Im currently struggling with Russian late game against HQ and China. Mass Nuwa Cannons + Sentinels and Colossus and Basiliks ruin my day. Wolfhounds die instantly and I feel, more Rhinos are better than less Tesla Cruisers. 

 

Any tips?



#2 Graion Dilach

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Posted 19 August 2014 - 06:07 AM

Tesla Cruisers are a much better choice against China than Rhinos. You can also use SCUDs to crack them from far above if they don't micro. Not sure how Tsivils would react to a Basilisk but you prolly end up better with them there.


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#3 Haxxan

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Posted 19 August 2014 - 08:40 AM

Wolfhounds, nuff said. JK.

Try massing Tesla Cruiser and SCUDS and mix bunch of infantry with them. Use SCUDS to attack from a long range. Take advantage of the EMP effect given by the Tesla cruisers and Volkov.

If you have a problem facing China during late, then don't let you opponent live long enough to spam Nuwas.


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#4 Petya

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Posted 19 August 2014 - 09:59 AM

Since many players are learning how to deal with Wolfhounds I advise to use Wolfhounds for support or for spec-ops purposesm, unless your enemy doesn't know how to counter them.

 

As Russia it is advisable to mix your units, because Tesla Cruisers do relatively poor damage to armor, but with Tesla Cruiser + Rhino, you can even decimate Nuwa before it is even able to shoot. SCUD launcher is very good for siege and I haven't mentioned that Volkov and Chitzkoi are also very useful in lategame.

 

Overcharge is also very useful to buff your tesla weapons, but in BR2 Overcharge will be replaced with a build limted support unit, called Perun, which like Overcharge can buff tesla units.



#5 Hecthor Doomhammer

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Posted 19 August 2014 - 11:03 AM

The key is actually not allowing your opponent to go into late game.

Soviets have enough power on T2 with Demo Trucks / Bomb Buggies and Borillo's (combined with Pyro's and Ivans) and if you add Conscripts and Flak Troopers in your borillo's do not forget about the Instant Shelter you can place tactically.

 

A few tactics I will share, is learn the lay outs of a few maps. Go into Skirmish, take a map and don't select an opponent (Ares enables this to create a sort of Sandbox game) to see how the mpas look and where the Tech Buildings are.

Knowing the map well enough, is about 30% of the battle in your favor

 

Something useful you can gain out of this, is if the map has an Airfield, be sure to capture it, because with your Instant Shelter, you can basically have a beefed up Infantry Paradrop behind enemy lines.  and with the Tank Drop and Repair Drone added, that's nasty

 

Stick to T2 for a little while. As I said, Demo Trucks and Borillos are exelent anti structure vehicles.

With the Map knowledge you gained from earlier, you can actually attack from muliple directions with small forces to really apply a lot of pressure on your enemies. Don't forget that Borillo's are amphibious and that Crazy Ivan's can swim

 

Once at T3, and with SW on, go for the Iron Curtain first. The Tank Drop behind the base - Iron Curtain combo is deadly enough to destroy a Nuclear Power Plant in 1 go before the Curtain wears off. Or just got for th Lab and Radar if they are close enough. Once again denying your enemy access to T3

 

Don't forget about Overcharge in BR1, The damage output of Tesla Troopers, Tesla Cruisers, Tesla Coils and Volkov is DOUBLED for a few moments so in an attack, or even as defense, for your Stalin's Fist for instance, should help out a lot.

 

Try the occasional Kirov at 96% with Stalin's Fist: Get the Stalin's Fist out, build a Kirov, but pause its production at around 96%, with some Tesla Cruisers and Rhyno's defending your Stalin's fist as it moves closer to the enemies base, once close enough, deploy the Stalin's Fist, make it your Primary Building and finish construction of your Kirov (in that order) and  enjoy the destruction and panic of your enemy.

 

On maps with water, where you can build a Naval Yard, Akula's are better than Dreadnoughts, just because they are Submarines. 


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#6 Rushing Russian

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Posted 19 August 2014 - 12:42 PM

So ATM I tried mixing up my Tesla Cruisers and Rhinos as well as not spamming Wolfhounds. Im better at countering Chinese late game. I still cant beat HQ late game however. 



#7 Hecthor Doomhammer

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Posted 19 August 2014 - 12:46 PM

Still, denying your enemy late game with Borillo's and Demo Trucks is the best bet


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#8 Petya

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Posted 19 August 2014 - 03:10 PM

You can do  some tactics with the Iron Curtain. Like you can IC up to 6 Demo Trucks and 6 Demo Trucks can take out multiple structures and even the CY. Just escort them near the base and you can IC them nothing will be able to stop them.



#9 UprisingJC

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Posted 19 August 2014 - 06:35 PM

Apart from Rhino tanks and tsivils, other Russia's unique units belong to T3, which means that it's also a late-game-dependent sub-faction, but that doesn't mean Russia can't be played aggressively. However, Latin Confederation is better at this than Russia is though as its jaguar tanks and bomb buggies are faster than Russia's rhino tanks and bomb trucks.

 

 

For most of the time, it's still recommended to let a Soviet player to reach T3 for more useful special units unless you face sub-factions that can cause Russia lots of trouble(Ex: Euro Alliance).

 

Here're a few things you may know or do when playing as Russia, but some game experience may be needed in order to know what to do according to the situation and the match-up.

 

1.Wolfhounds are good, but don't wholly rely on them. You will pay for doing this against sub-factions like PsiCorps and Euro Alliance. You can have some to harass your enemy from their flanks or just try to get his attention without even attacking him.

 

2.With the existence of Stalin's fist, you can move it with your troops and deploy it near your enemy's base, and simultaneously you should train a Kirov and hold it at 98%.

After you deploy your Stalin's fist near your enemy's base, make Stalin's fist as your primary building and let Kirov out of it. This can cause your enemy some problems.

 

3.Soviet faction has pyros, who are cheap(400 for each) and good at dealing with a large number of infantries and structures. Therefore. with them, Russia can still be played in an aggressive way.

 

4.Volkov is rather strong and tough, but do not let it alone. Some players rely on heroes too much that they often leave them unprotected.

 

5.Tank drop works similar to bloodhounds and paradrop abilities of the U.S sub-faction. They're primarily for DRAWING ENEMY ATTENTION, and doing damage is secondary.

 

6.Russia's main anti-air units are tsivils, NOT WOLFHOUNDS.



#10 Rushing Russian

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Posted 20 August 2014 - 12:26 PM

Since many players are learning how to deal with Wolfhounds I advise to use Wolfhounds for support or for spec-ops purposesm, unless your enemy doesn't know how to counter them.

 

As Russia it is advisable to mix your units, because Tesla Cruisers do relatively poor damage to armor, but with Tesla Cruiser + Rhino, you can even decimate Nuwa before it is even able to shoot. SCUD launcher is very good for siege and I haven't mentioned that Volkov and Chitzkoi are also very useful in lategame.

 

Overcharge is also very useful to buff your tesla weapons, but in BR2 Overcharge will be replaced with a build limted support unit, called Perun, which like Overcharge can buff tesla units.

 

So basically I should let Tesla Cruisers hit single Nuwas while make my Rhinos focus fire? Why not buff the damage of the Tesla Cruiser because it costs so much. 



#11 Petya

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Posted 20 August 2014 - 02:10 PM

The temporal EMP is enough to break the Mastermind's mind control and render a unit unable to attack long enough to destroy it. Tesla Cruisers can be buffed by the Overcharge as I mentioned. The best is to mix your units, because they can support each other.






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