Hi , I Have add a new hero (Agandaur) in my rotwk game and i want to replace the black aura of the dread wrath by an electric aura or something like that but i can not so i need your help .
Thanks
(Sorry for my bad english)
Posted 24 August 2014 - 11:38 AM
Hi , I Have add a new hero (Agandaur) in my rotwk game and i want to replace the black aura of the dread wrath by an electric aura or something like that but i can not so i need your help .
Thanks
(Sorry for my bad english)
Posted 24 August 2014 - 01:12 PM
Change the ModelConditionState:
DefaultModelConditionState
Model = Name of your model
Skeleton = Name of the skl
ParticleSysBone = None SarumanLightningFlare01 FollowBone:No
ParticleSysBone = None SarumanLightningFlare02 FollowBone:No
End
Place the following code into your fxparticelsystem.ini (or inc., in Edain we are working with includes):
FXParticleSystem SarumanLightningFlare01
System
Priority = ALWAYS_RENDER
ParticleName = EXBoltRadial.tga
Lifetime = 4 6
SystemLifetime = 4
SortLevel = 1
Size = 0.1 0.2 ;;;0.2 0.4
StartSizeRate = 1 4
BurstCount = 3 4
IsGroundAligned = Yes
End
Color = DefaultColor
Color1 = R:52 G:98 B:254 0
Color2 = R:0 G:0 B:0 6
End
Alpha = DefaultAlpha
End
Update = DefaultUpdate
SizeRate = 1 1
SizeRateDamping = 0.5 0.5
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0 8.07921e+33
End
EmissionVelocity = OrthoEmissionVelocity
End
EmissionVolume = CylinderEmissionVolume
Radius = 1
Length = 10 ;20
End
Draw = DefaultDraw
End
End
FXParticleSystem SarumanLightningFlare02
System
Priority = ALWAYS_RENDER
ParticleName = EXsarumanbolt.tga
Lifetime = 2 3
SystemLifetime = 4
Size = 8 30
BurstCount = 3 5
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
Color2 = R:0 G:66 B:164 5
Color3 = R:0 G:0 B:0 20
ColorScale = -2 -2
End
Update = DefaultUpdate
SizeRateDamping = 0.9 1
AngleZ = -1 2
AngularRateZ = -0.02 0.02
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.9
End
EmissionVelocity = OrthoEmissionVelocity
X = -0.5 0.5
End
EmissionVolume = LightningEmission
StartPoint = X:0 Y:0 Z:15
EndPoint = X:0 Y:0 Z:-10
Amplitude1 = -200 200
Frequency1 = -4 6
Phase1 = -4 5
Amplitude2 = -10 50
Frequency2 = 0 4
Amplitude3 = -10 50
Frequency3 = 0 4
Phase3 = 0 5
End
Draw = DefaultDraw
End
End
I wrote this particel for our ring-saruman the blessed. It is only an example.
In this video (very very old) you can see how this particel looks like (last one):
Edited by Ealendril der Dunkle, 24 August 2014 - 01:14 PM.
Posted 24 August 2014 - 08:11 PM
Yeah thanks it's work perfectly !
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