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How to modify the aura of dread wrath ?


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#1 Kalys

Kalys
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Posted 24 August 2014 - 11:38 AM

Hi , I Have add a new hero (Agandaur) in my rotwk game and i want to replace the black aura of the dread wrath by an electric aura or something like that but i can not so i need your help .

 

Thanks 

 

(Sorry for my bad english)



#2 Ealendril der Dunkle

Ealendril der Dunkle
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Posted 24 August 2014 - 01:12 PM

Change the ModelConditionState:

 

        DefaultModelConditionState
            Model                = Name of your model
            Skeleton            = Name of the skl
            ParticleSysBone  = None SarumanLightningFlare01 FollowBone:No
            ParticleSysBone  = None SarumanLightningFlare02 FollowBone:No
        End

 

 

 

Place the following code into your fxparticelsystem.ini (or inc., in Edain we are working with includes):

 

FXParticleSystem SarumanLightningFlare01
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXBoltRadial.tga
    Lifetime = 4 6
    SystemLifetime = 4
    SortLevel = 1
    Size = 0.1 0.2 ;;;0.2 0.4
    StartSizeRate = 1 4
    BurstCount = 3 4
    IsGroundAligned = Yes
  End
  Color = DefaultColor
    Color1 = R:52 G:98 B:254 0
    Color2 = R:0 G:0 B:0 6
  End
  Alpha = DefaultAlpha
  End
  Update = DefaultUpdate
    SizeRate = 1 1
    SizeRateDamping = 0.5 0.5
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0 8.07921e+33
  End
  EmissionVelocity = OrthoEmissionVelocity
  End
  EmissionVolume = CylinderEmissionVolume
    Radius = 1
    Length = 10 ;20
  End
  Draw = DefaultDraw
  End
End

FXParticleSystem SarumanLightningFlare02
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXsarumanbolt.tga
    Lifetime = 2 3
    SystemLifetime = 4
    Size = 8 30
    BurstCount = 3 5
  End
  Color = DefaultColor
    Color1 = R:255 G:255 B:255 0
    Color2 = R:0 G:66 B:164 5
    Color3 = R:0 G:0 B:0 20
    ColorScale = -2 -2
  End
  Update = DefaultUpdate
    SizeRateDamping = 0.9 1
    AngleZ = -1 2
    AngularRateZ = -0.02 0.02
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.9 0.9
  End
  EmissionVelocity = OrthoEmissionVelocity
    X = -0.5 0.5
  End
  EmissionVolume = LightningEmission
    StartPoint = X:0 Y:0 Z:15
    EndPoint = X:0 Y:0 Z:-10
    Amplitude1 = -200 200
    Frequency1 = -4 6
    Phase1 = -4 5
    Amplitude2 = -10 50
    Frequency2 = 0 4
    Amplitude3 = -10 50
    Frequency3 = 0 4
    Phase3 = 0 5
  End
  Draw = DefaultDraw
  End
End

 

 

 

 

I wrote this particel for our ring-saruman the blessed. It is only an example. :thumbsuphappy:

In this video (very very old) you can see how this particel looks like (last one):

 


Edited by Ealendril der Dunkle, 24 August 2014 - 01:14 PM.


#3 Kalys

Kalys
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Posted 24 August 2014 - 08:11 PM

Yeah thanks it's work perfectly !






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