Piece by piece we reveal more information on the development of the new Mental Omega release. Today we relive the past while also gaining a sneak peek into the future.
Imagine waking up in the Amazon rainforest, living through one of your worst nightmares! The iconic mission from Mental Omega 2.0 returns with a twist in order to induce a complete state of paranoia. You have an important mission to complete, one that could change the fate of this world but everything there is out to get you. Shadow Tanks, Basilisks, Invaders, Brutes, Viruses.. not to mention the large amounts of enemy troops hidden by the Chimera Cores. It is a terrifying scenario, even for two brave heroes such as Tanya and Norio. They will compensate for each other's weaknesses and hopefully, with your great commanding skills, will succeed in taking down Yuri's Psychic Amplifier.
Paranoia is now Allied Mission 19. Without spoiling too much, the main objectives haven't changed. Take out 2 Nuke Silos first, then the Psychic Amplifier. What has changed though is your party and a certain detail: both of Tactical Nuke Silos have to be taken out simultaneously, otherwise the one that's left intact fires and you fail the mission. Good luck!
Operation: Paranoia
Don't remember the Mental Omega 2.0 version of Operation: Paranoiac? Check out this video!
No stealth cheating! Remember that you can still download the old versions of Mental Omega.
Is there any other mission you'd like to see make a return?
Map Preview #4: (2) Oil Spill Crisis (snow; "Islands" map pool) by Speeder
Map Preview #5: (2) Canyon Fodder II (temperate; standard map pool) by Toveena
Map Preview #6: (3) Canyon Fodder III (temperate; standard map pool) by Toveena
There is quite a clear theme in today's Map Pool Update: remakes & alternate versions. Since the original Canyon Fodder map was removed for Beta Revision 1 but many did have quite fond memories of it, we've decided to reuse its layout ideas which resulted in the creation of "(2) Canyon Fodder II" & "(3) Canyon Fodder III". There is also a bonus 4 player version which will be included in the next beta. "(2) Oil Spill Crisis" is a balanced remake of the original map Alaskan Oil Spill which was also removed for Beta Revision 2 and will only be available in the Islands game mode.
Something worth mentioning, but not possible to show, is a new feature that allows us to change the loading, victory and defeat music themes for the sides. It's something we've added to the next Mental Omega build and it's quite a nice detail. Recent updates to Ares also include a bunch of bugfixes such as no visible repair wrench animation on buildings which are cloaked and several fixes to the memory management issues which were the cause of crashes on newer systems while trying to start a second match in a row among few others.
The addition of FactoryOwners in Ares 0.6 had me updating the tech trees for all three sides, something I will focus on in one of the future updates. The logic allows you set a factory constructed by a specific house as a prerequisite for various technology. As a quick example - to build most of the subfaction unique Allied technology you'll need to build one of the three buildings depicted above. However, in order to be able to build these as a subfaction which doesn't normally have them in the build list, you'll need to capture the Construction Yard of someone who does.
Ares also allows you to replace the mission selection in form of three buttons with a mission list, in case you make more than 3 campaigns or just want to let the players choose any mission at any moment without the need to use save files. The amount of missions visible in the list is customizable and so is the presence of short mission description at the bottom of the selection screen.
The amount of new missions grows and so does the number of loading screens for them.
Word is that the army of China has a workshop of their own and after their defeat in "Dragonstorm", they've been working on new weapons to try and take on the Russians once more. This piece of intel is unverified but there's a low quality photo. You'd think that with all the advanced technology available in the Mental Omega timeline there'd be halfway decent spying equipment.
If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome.
Edited by Zenothist, 01 December 2014 - 09:00 PM.