Hello all, I am knightsatwar; the creator of the Immersive Middle Earth Project.
I originally only picked up modding to personalize Battle for Middle Earth 1 for my own use. Eventually I realized I can make something to give to the community. I created the mod Immersive Middle Earth and at first I was happy, but eventually I realized I wanted to bring more to my mod. I do not want to add too much, for the most part I want to keep the factions the same but I want to add back to the game what was taken out before its' initial release. I am trying to assemble a team of play testers and code editors to make this mod become more than what it is now. Also I am I am looking for people who can fix certain glitches that still permeate throughout the game.
Here is a link to my forum
http://forums.revora...e-middle-earth/
Here is a link to the Released details of the mod
http://www.moddb.com...ve-middle-earth
So the things I need programers for at the moment...
* fix a death glitch where gollum and goblins make noises when they die
* Make the AI more intelligent and more adept at dealing with lairs (lairs have been buffed)
* Units dropped by flying creatures will do damage to the units they fall on
* Bringing back mumakil rampage behaviors
* Allowing Haradrim and Easterlings to combine formations
* Giving Saruman, Boromir, Theoden and Eomer a level 10 summon ability and cool special effects
* Adding the campaign spell book to skirmish with the difference of interchanging some shared powers to make each faction more unique (for example summoning stuff found in the campaign or bringing back cut material)
* Giving Gimli an ability to scare his opponents
*Giving Lurtz a level up passive forest cloak ability
The following of things I do not care too much for but it would be nice to have this stuff added
*adding different campaign maps to skirmish with sky boxes and the ability to change the camera zoom angle
* Making the hour of the witch king ability available
* Allowing arrows to stay inside hit objects longer
* Allowing missed arrows to stay in ground for a period of time
Edited by knightsatwar, 22 January 2015 - 08:58 PM.