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Member Since 21 May 2015
Offline Last Active Feb 27 2016 03:15 AM

Topics I've Started

Play Commandos: BEL in your browser... Finally :)

25 January 2016 - 04:15 PM

After almost eight months of development, several rounds of beta testing, and tons of bug fixing, I am happy to announce that Commandos: HTML5 is finally complete and ready for the world to see.

This has honestly been one of the toughest projects I have ever taken on by myself. Looking back, I have no idea how I ever came this far. There were so many times I was ready to give up, but then somehow I came back and kept going. In fact, I am amazed that I actually managed to complete this project.

If you are interested in game programming, I wrote about a few of the challenges I faced while developing the game in my article Commandos: BEL – Recreating the classic 2.5D game in the browser. If you have any questions, please feel free to leave a comment.

If you would rather just get started playing the game right now, you can use this link to Play Commandos: Behind Enemy Lines - HTML5.

FYI, t
his game works best on Google Chrome on the desktop. 

Right now, I have the first working mission on there. Once it has been tested and polished, I plan to add more of the single player missions as well as multiplayer using HTML5 Websockets, so you can play multiplayer, in your browser, without requiring any installation...


As a special favor, I'd really appreciate it if you could take the time to use the Facebook, Twitter and Google+ share buttons on the game page to share the link with friends who might enjoy the game (after you get to try it, of course).
 


Commandos BEL - VOL file - How do I handle depth sorting and rendering in a map?

17 July 2015 - 12:07 PM

Hi,

 

I'm trying to programmatically render the BEL map using the VOL file and am running into some problems in the rendering.

 

1. I am sure I'm missing details on the depth sorting algorithm and the order of drawing items. So far I just do a rudimentary sort by centroY and draw :(

2. I'm noticing weird spots of unpainted areas that are not covered in the vol file.

 

I'd appreciate help or tips from any one who has experience with this. 


Commandos BEL - SEC format related question

21 May 2015 - 01:29 AM

Hi,

 

I have been trying to load the SEC files in BEL from scratch and plot them on a map.

 

However when I try, I notice that the scale of the points is completely off.

 

 

For example, in MAPA0000, the size of the map is supposed to be MAPDIMXY 1453,2450.

However the SEC file coordinates contain numbers outside of this.... 

 

For example:

1354.74 3554.83
1331 3592.17
1297 3573.5
 
As a result when I try plotting the coordinates, the sectors seem to overflow outside the map... 
5p28U9L.png
 
If I try to scale the points down to try and fit, it looks a little better..
XwuyXsf.png
 
Could someone who has experience with this format tell me what I am missing?
 
Is there a mission/map specific scaling factor somewhere that I need to take into account?