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lavelinge

Member Since 07 Jan 2024
Offline Last Active Feb 04 2024 07:23 PM

Posts I've Made

In Topic: Sound modding interrogation

28 January 2024 - 11:54 AM

Hello and thank you a lot for your detailed explanation !
I have managed to do the replacement, and it doesn't seem to work, the command squad will still get the speech from the last member to join it.
BUT

i think i know whats wrong. As i said earlier, im using the TitaniumWars mod and i make my modifications directly on a copy of the mod module and sga files.
So maybe the original creator made some modifications for the command squad, and maybe on the units that join it as well.

I should copy to back up, and then try to modify every unit (in this case, the commissar will be my target) speech for the captain one and see if it works


In Topic: Sound modding interrogation

20 January 2024 - 11:01 AM

All right ! roger that about the con file !

 

thank you !

For cmdr squad : I found in corsix the speech section (still on titaniumwars.module), the folder is called "general", i think this is the one i should use to replace the cmdr squad speech.

I also found the sbps/races/guard folder and i know i have to double click on cmdr squad to access ui folder and speech directory.

 

But i cant find the speech directory to modify it. Did i miss another folder or is the method wrong ?

Also, it may be important to note that my game use local sound and speech, because it is not initially in english. So may be i have to search elsewhere.

 

Thank you !


In Topic: Sound modding interrogation

18 January 2024 - 05:02 PM

Thank you very much, i'll try to dig into that and will come back to you !

 

Can you just explain to me what is exactly a .con file and its purpose ? I still try to figure how it works

Can we edit it using notepad or else, like the _default.rat files ?

 

Also, quick question : playing as imperial guard, the command squad starts with the general and you can add various unit to it, as you know.
But when you add someone else, the "voice" changes, and it replace the initial general voice. It is unlikely that the general would let another one speaks, in my mind...

I read somewhere that it was possible to bypass the voice changing, but i dunno how to do it. If you have a clue...

 

Thks and have a nice day !!


In Topic: Sound modding interrogation

13 January 2024 - 06:52 PM

Hello sir and thank you for your time !

To answer your questions, i'm totally new to this thing, i have just discovered last year that we could install mods on dawn of war !
And last month that i could modify myself somethings like, in this case, some sounds for some weapons.

So im not familiar with any tool... I have just used corsix to extract some files and to try to figure how everything works (path, files, etc)
And DOW sound export to convert fda files in mp3 and reverse

I use dark crusade mainly because i love the game, the solo campaign i mean (Im a single player). I don't feel the same about soulstorm campaign (personal taste !)

"... some mod projects might have packed files together for loading speed purpose... in that case if you just put files where they seem to "should be" won't work"

 

Do you mean that i should "open" everything ? For now i just try to modify some sounds, nothing about weapons or units directly. But maybe the units files itselves have something to do with their sounds ?

Anyway thank you for reply !
Forgive my english

Enjoy your sunday !


In Topic: How to modify a weapon firing sound ?

08 January 2024 - 06:00 PM

Hello sir !
thank you for your quick response !

 

 

I'll do that right away, and will edit this message !

EDIT :
Well, we did it ! in the end, i have extracted all files from the titanium sga main file.

I copied and past the full folder from Unification wars for the heavy bolter, and... it worked !

data/sound/races/spaces_marines/troops_weapons/heavy_bolter

With everything extracted, i have indeed the rat files on every folders prior to the heavy bolter folder, so you were perfectly right !

Now, the heavy weapon team use the new sound when it fires, and when 3 squads are garrisoned in a building, it also use the new sound !
Still, the vehicules use the regular HB sound when they use their side bolters, but now i know a little more how to find a way to fix that, thanks to you !!

 

EDIT :
To also change the sound from leman russ tank bolters, i had to create a path in the mod files, this time in data/sound/races/spaces_marines/predator/heavy_bolter !
And... it worked again !

Once again, thank you a lot, i'll enjoy even more the game !
Have a nice day !!