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Starkku

Member Since 30 Jun 2007
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Posts I've Made

In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread

22 July 2018 - 09:13 AM

Just don't press the 'Move Down' button in Updater settings. It crashes if there's no update mirror selected (and it doesn't select one by default) and wouldn't do jack all anyway since there's only one mirror listed. It is a bug that'll likely get fixed eventually, but not a critical one since it happens under predictable conditions with something that you can easily ignore and choose to not do.

In Topic: What determines if you get a skirmish star?

14 April 2018 - 10:30 AM

Following conditions disqualify you from getting the star upon skirmish game's completion:

  • An AI player on same team as you has higher difficulty setting than lowest difficulty enemy AI.
  • Any enemy team has less players than your team. This is also likely invoked if enemy players do not have pre-set teams.

Rank of the star is determined by the lowest difficulty of enemy AI player present in the game.


In Topic: The biggest Red Alert 2 mod ever? Tiberium Crisis will blow your minds away o...

13 February 2018 - 04:35 PM

It is literally only that big cause whoever made it didn't have the common sense to trim out unnecessary stuff from the main mod download (judging by what I have heard, the bloated size is primarily due to hundreds of music tracks included, but I cannot confirm this myself), which forces everyone to download several gigabytes worth of things to even just try it. Optimization and quality control at its finest, I'm sure some people with slow or poor connections will be delighted as well.

 

Remember, bigger is not always better.


In Topic: Countdown timer in campaign missions is too fast.

12 January 2018 - 11:18 AM

The normal game speed is 4, thus a game second is 15 frames or ticks or whatever you would call them.

 

And since the two are interchangeable using the ratio mentioned, this means that at constant 15 FPS, the game seconds are equal to real ones.

 

Internal game speed is locked to value of 2 for singleplayer missions when not using the command-line argument to unlock the speed slider in options. This sets the FPS cap for missions to 30, which matches the 'Fast' setting in MP/Skirmish.