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Starkku

Member Since 30 Jun 2007
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Topics I've Started

Another (sort of a) Progress Update (PP News #4)

24 February 2017 - 02:47 PM

Since the mod has been in (sort of) a testing phase for a while now there hasn't been a lot of significant content updates and that kind of shows in these newsposts. Not a lot of new stuff, more wrapping up things shown over past few months in one nice package.

 

UNIT SHOWCASE VIDEOS
 
For those who have not yet seen them, the conclusion of both the Hero Spotlight and Experimental Weapons Test showcase series are available for viewing at Youtube.

Hero Spotlight #3

 
Experimental Weapons Test #3

 
There's also a picture with all of the Experimental Units shown on it, combined with a chart that displays under what conditions you get each of them. Stolen technology involves infiltrating both a tier 3 laboratory structure and a vehicle factory, as a reminder.
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OTHER PROGRESS
 
A little while ago the fourth terrain theater to be included in Project Phantom besides Temperate, Tundra and Desert was revealed. The so-called Gloomy theater combines certain elements from both Temperate and Tundra, featuring withered landscapes combined with urban environments consisting primarily of darker pavement and unique cliff-face tiles.
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When initially announcing the mercenary factions, it was stated that capturing Crimson Crown's Technology Vault grants access to one of three unique units, depending on your chosen faction. However, in testing most of these unique units were deemed redundant, not unique enough or simply not worth it at all. As a result, capturing the Vault will now instead grant players who have any tier 3 laboratory building and vehicle factory an access to Blackout Signal Inhibitor, a mobile unit limited to one per player that generates a jamming signal with significant radius that blocks use of enemy support powers and superweapons, as well as jams radars and captured Satellite Centers. In addition to this, Blackout can also detect cloaked units at ranges higher than any other unit capable of doing so and use an electromagnetic interference weapon to stop a single, EM-susceptible unit from working at all.
 
Technology Vault also grants Prototype Disruptor Towers, that use a similar but slightly different type of jamming signal to generate blank spots in enemy radar views to shroud the area in their vicinity. They are deployed via a support power, and will eventually, due to being unstable prototypes, explode upon itself regardless of if they are being fired upon (this is displayed via a timer bar under the structure itself to all players).
 
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Lastly, to round out the capturable base defenses roster, there is an addition of a heavy-duty anti-air defense in form of Missile Bunkers, which work more effectively against slower-moving, heavily armored aircraft than fast ones such as fighter jets.

 

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That's all of it for this time. I have something bit bigger planned for the next news post, so keep your eyes out for that.


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Some PProgress (PP News #3)

09 November 2016 - 08:38 AM

So what's up with Project Phantom currently? The news-silence has been mostly due to the mod currently being in a beta testing phase, with most focus going on to polishing gameplay and finishing some graphical assets rather than showcasing. Thought I'd rectify that a bit, however.

UNIT SHOWCASE VIDEOS

The second part of Experimental Weapons Test is now available. This one features a bonus clip showing an unit from the previous installment that has been through quite significant changes based on feedback.

Experimental Weapons Test #2


There is also the second part of Hero Spotlight which was uploaded earlier on.

Hero Spotlight #2


This leaves only one part left of both Hero Spotlight and Experimental Weapons Test - which should hopefully appear during coming weeks.


WEBSITE STATUS

I was initially planning on bringing the website up-to-date gradually as time goes by, but as the mod is currently going through a playtesting phase I figured trying to keep the website up-to-date at this point would be colossal waste of time, and therefore it will be brought fully up-to-date at once much closer to the release of first public beta version some time in (hopefully near) future.


PPROGRESS

One of the big recent additons/changes to Project Phantom is adoption of the new game client created by Rampastring of Dawn of the Tiberium Age. This allows Project Phantom to be played over CnCNet and provides several other neat features especially for game setup. Below is a small teaser of how the client currently looks.

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Those with keen eyes might have spotted an unit in the bonus clip segment of the new Experimental Weapons Test video that has not appeared anywhere before. This unit is Liberator AMOS, an artillery unit used by the Western Coalition. Armed with dual mortar guns that can unleash a rapid barrage of moderately inaccurate shells on enemy units from a range. In addition, it sports a third gun that occassionally fires an EMP ordnance as well which will incapacitate enemy vehicles and defences without adequate countermeasures installed.

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Few structures have also had their placeholder artwork replaced with brand new ones.

Dominion Training Camp
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Dominion Battle Lab
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Phantom Shadow Conduit
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Phantom Shadow Conduit is an important but expensive Phantom structure that cloaks nearby units and grants specific units ability to cloak regardless of their position on the map. However, if you lose all Shadow Conduits or go on low power, those units will lose their cloaked status until another one is constructed or base power is restored. In team games, you can benefit from your allies' Shadow Conduits.

And for those who might have missed it on ModDB, Facebook or Twitter earlier this autumn, there is the following.

Phantom Singularity Catalyst
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Phantom Singularity Catalyst is Phantom's superweapon structure that provides access to Singularity Collapse superweapon.
 

Until next time.

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Mercenary Factions & Unit Showcases (PP News #2)

08 September 2016 - 04:04 PM

Time for the second Project Phantom semi-regular newspost.
 
UNIT SHOWCASE VIDEOS - HERO INFANTRY & EXPERIMENTAL UNITS
 
Those that follow Project Phantom in Facebook, Twitter or ModDB might be aware of the recent unit showcase videos, with first parts of the Hero Spotlight and Experimental Weapons Test series both available for view at both Youtube and ModDB, focusing on three of the total of nine hero infantry and experimental units respectively. While all of the heroes were shown in the previous newspost, this time you get to see them in action and as a bit of a teaser for future parts of Hero Spotlight, some of the heroes have had some changes to them during the couple of months.

Hero Spotlight Part 1

 
Experimental Weapons Test Part 1

 
WEBSITE UPDATES - MERCENARY FACTIONS
 
While the updates on the faction structures/units pages have been delayed a bit in favour of the unit showcase videos, a new page has been added under Miscellanneous section, detailing the so-called Mercenary Factions in the mod. These factions are not playable per-se, mostly serving as a neutral force on the maps with few things for players to capture and make use of. The currently included factions are Fist of Titans, a loosely associated group of mercenaries and guerilla fighters primarily operating in the Eastern Europe and Crimson Crown, a large industrial corporate group with ruthless reputation specializing in mining, technology and vehicle manufacturing as well as security business.
 
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Of particular note is Crimson Crown's Technology Vault, which besides giving access to Prototype Disruptor Tower support power, also allows construction of one of the three faction specific tier 3 units (or all of them if you happen to have factory and technology lab of each of the three factions).
 
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Coalition Equalizer Missile System is a premium anti-air unit that can also disable ground vehicles using EMP. Dominion Svarog Ironcaster uses a special chemical compound called Iron Skin to shield your own vehicles from any damage. Phantom Hyperion Plasma Cannon is a powerful siege unit that can teleport across the battlefield and annihilate structures with it's plasma cannon.


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Heroes and Experimentals (PP News #1)

04 June 2016 - 06:22 PM

First in series of (semi)regular media and progress updates, detailing progress as the mod moves towards it's eventual public release.

WEBSITE UPDATES
 
Coalition Structures page has been online for a while now. Further structure and unit descriptions will appear there as well over time, so keep an eye out for those.

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(Click for full size)
 
RETURN OF THE HERO INFANTRY
 
Hero infantry are something of a staple of Command & Conquer. While Project Phantom departs from C&C lore- & setting-wise, it still pays homage to it on several aspects. Hero infantry are one of those things, with each faction having their own - with a small twist. Each of the three factions has three heroes available, but only one can be present on the battlefield at a time under ownership of a single player. This introduces an element of choice where you need to make a decision on what type of infantry you want to use at any particular time. On a side note, computer opponents will quite happily disregard this one out of three rule and should you choose to let AI run it's course without restraints by enabling AI Cheats, will even somehow manage to bring in clones of the heroes.
 
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(Blue eye icon is an indicator icon for detector unit. Wave icon means amphibious movement)
 
Blastwave, Starfire and Soundburst | Khan, Tokamak and Sweeper | Pariah, Ontos and Poltergeist
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(Blastwave original model by ImP_RuLz and Starfire, Khan, Sweeper and Poltergeist by Holy_Master)
 
Backgrounds of the heroes (yes, they are characters despite the generic codenames) will be explored in future lore updates as well as the website faction infantry pages.
 
 
INTRODUCING EXPERIMENTAL UNITS A.K.A STOLEN TECHNOLOGY
 
Another element present in original Red Alert 2 and Yuri's Revenge that returns in Project Phantom is ability to spy enemy laboratory structures and acquire stolen technology which unlocks new units. In Project Phantom, these units are referred to as Experimental Units. These powerful units require you to acquire stolen technology from enemy laboratory structure and vehicle factory, as well as own your own factions' vehicle factory, laboratory and tier 4 support structure. These ludicrous requirements counterweigh the fact that experimental units are extremely powerful and can only be constructed in quantities of one of each at a time, and come with considerable price tags. They alone won't win games for you, but combining them with your other units gives you significant advantage over your enemies, especially considering each of these weapons has been designed keeping in mind the strengths and weaknesses of your faction as well as the one you stole the technology from.
 
For now, you can have a peek at three of the nine experimental units, all of which are acquired by stealing technology from Western Coalition.
 
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Durandal Satellite Laser | Typhoon Blast System | Helios Fusion Cannon
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(Durandal base by SaneDisruption, Typhoon body by Lefthand)
 
 
NEW TERRAIN DISCOVERED
 
Those who have followed the mod for a while might be aware that Project Phantom replaces the terrain graphics with new ones and also adds new terrain pieces to use on the map. Currently this includes three theaters, Temperate, Desert and Tundra. Recently, tiles in temperate and desert theaters have gotten some minor facelifting whilst tundra got a significant overhaul and brand new, bare & rocky aesthetic. Some of these terrain enhancements and additions can be seen in a large montage image provided below.
 
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(Click for full size)
 


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Return from the Shadows

20 April 2016 - 05:26 PM

Project Phantom is officially back in the business. While never quite dead, it did have a lengthy development hiatus and even after that was over, not much noise was made until fairly recently when some people were alerted to the fact that it is alive, mostly on ModDB, Facebook and Twitter. Now it's time to convince the rest as well. First of all, let me represent this.
 


In 1952, a cataclysmic event of unexplainable origin caused appearance of new elements that shifted the course of history & science. These events cause NATO to reconstitute itself as Western Defense Coalition, and rise of a new superpower in form of Eurasian Dominion via aid of technology that can be used to control people's thoughts. War between the two nearly brought the world to the brink of ruin in 90's, and threatens to do so again when the unstable equilibrium is disturbed by an enigmatic organization known as the Phantom Project, that approaches Coalition leaders with a plan to defeat Dominion for once and for all. Project's intentions behind such an offer, however, might be worth questioning. Whatever the outcome might be, it will change the fate of the world, once more.

Yes, this does mean that Project Phantom is no longer set in same universe/timeline as any of the existing Command & Conquer games, something I was hinting towards in description of a promo image from while back posted on ModDB & Facebook. This gives more freedom to work with things, especially considering PP already strayed from things quite a bit. Some might find certain similarities to familiar aspects of Command & Conquer history, although not many of those are intentional.
 
On another note, new Project Phantom website is now properly online, although it does not have a lot of content available - yet. Keep your eyes open as information on structures and units of the three factions as well as neutral structures & vehicles as well as gamemodes etc. become available gradually in near future, which will be made known at least on Facebook and Twitter, potentially ModDB as well. And people who want to try and help with development of the modification, the recently refreshed Recruitment page could be something to check out.
 
Oh, and there won't be three years of silence again until you see another one of these. I promise.
 
 
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