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09 March 2018 - 11:27 AM
Ok, didn't check that string so far, my bad.
Added visual bug about Swan knights (Gondor/Units section).
Added visual bug about Denethor's Failing Rule ability (Gondor/Heores section).
08 March 2018 - 09:41 PM
Does then description of unit need some changing?
"Only 1 unit allowed any time".
That stays in description of unit.
08 March 2018 - 08:53 PM
Added bugs related to MistyMountains faction.
23 September 2017 - 06:35 PM
That worked perfectly, big thanks guys!!!
PS. (Or just to drag compiledtextures folder into textures folder and then to run asset 2 times xD)
23 September 2017 - 10:32 AM
Same problem with .tga, simply new texture is completely purple (purple square when I try to use rallying call spellpower).
Only part of code I changed is name of texture in radiuscursortemplate in ingameui.ini
RadiusCursorTemplate = RallyRadiusCursor
Texture = scctest ;SCCRally
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20%
OpacityMax = 60%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128
OnlyVisibleToOwningPlayer = Yes
scctest.dds is placed in art/compiledtextures/sc folder. Is there anything else in code I should change or add?
Also any tip for process of making dds?
I simply make some test dds file from transparent background with some random marks, and then exported it as dds with DTX5 compression. Am I missing something?
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