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SnonJow

Member Since 13 Aug 2007
Offline Last Active Oct 25 2022 07:24 PM

Posts I've Made

In Topic: [BFME2] Preventing Fortress Spam

17 February 2019 - 08:20 AM

Thanks for the help, guys.

 

"MaxSimultaneousOfType" seems to work better than the scripts, but it is still possible to start building more than one fortress simultaneously. However, it still works after you've (re)built your fortress(es) and you can't build any more unless you demolish all you currently have.

 

I've tried the combination of the two, but that just completely prevents you from building forts, regardless of how many you own.


In Topic: Update on WOTR

10 November 2018 - 01:07 PM

Is this project still on? :)

 

Something just occurred to me: hoarding units in RTS skirmishes is really easy and it can have a major impact on early game. Would it be possible to prevent that from happening by allowing players to keep just the units they can pay for with their living map resources (in other words, prevent players from going below zero)?


In Topic: Update on WOTR

08 August 2018 - 07:27 PM

@Biddy

First of, I wanna say, great work, man. :) Yeah, I had read your thread on redoing WOTR and I know you've had some success at modifying the Ring mechanic. I just wanted to flesh out my idea, really. ^^ Though, I knew when I was writing it that most if it probably wasn't gonna be possible.

 

But isn't there no way anybody is gonna let you recruit the Ring Hero if its set up the way you describe it? Your opponent will simply give up if they see you've captured Gollum. Unless they have an overwhelming army and can take it from you, there is no reason for them to stay in the real time match. And if they manage to succeed in taking the Ring from you, you can just quit on them. :p

 

The only way to make the Ring Hero is to trick your opponent into thinking you're doing worse economically than you really are. Now that I think of it, it's really unfair (for this mod in particular) because not all the Ring Heroes cost the same. If you already control the Ring, you can easily recruit Frodo or Bilbo at the start of the skirmish. But Sauron or Smaug are going to be virtually impossible to recruit.


In Topic: Update on WOTR

29 July 2018 - 01:22 PM

Love what you're doing with WOTR!

 

Here's my idea for Gollum and the One Ring.

 

1. Make the Ring Hero transferable.

  • When recruited, the Ring Hero should stay with the player who made him/her.

2. Make the One Ring itself transferable from territory to territory on the living map.

  • When the One Ring is found in real time, it should remain in control of the person who found it when back on the living map.
  • The Ring Hero should be recruitable both in real time and on the living map.

3. Make Gollum a unique neutral entity on the living map.

  • Gollum spawns on a random unoccupied territory as the game starts.
  • Gollum moves around randomly between unoccupied territories and tries to evade the players as much as possible.
  • It is possible to capture Gollum both in real time as well as on the living map: in real time if there are more players hunting Gollum, and on the living map if a single player (or team) found him.
  • When captured (either in real time or on the living map), Gollum yields the One Ring.

I think something along the lines of 1 and maybe even 2 should be doable (Biddy seems to have found a way to implement something like that), whereas 3 might be very difficult or even impossible to create.


In Topic: Erebor Faction Plan

04 May 2018 - 01:17 PM

Why don't you name Balin "Balin, son of Fundin"? It has a nice ring to it. (You might as well call Dwalin the same.) By the same token, I think it's better to call Gloin "Gloin, son of Groin". If these patronyms are too repetitive, you can use the Dwarvish suffix -ul, as seen on Balin's tomb, where he's called "Balin Fundinul".

 

Speaking of Balin, surely his ultimate power should be "Lord of Moria", given that the retaking of Moria was his ultimate solo achievement. Maybe it could summon his Moria company (some dwarves including Ori and Oin) and equip him with Durin's axe (which he found in Moria) or something like that.