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SnonJow

Member Since 13 Aug 2007
Offline Last Active Oct 25 2022 07:24 PM

Topics I've Started

[BFME2] Preventing Fortress Spam

07 February 2019 - 05:46 PM

Hello there!

 

I would like to prevent players from building more than one fortress. The following script works, but it has a major flaw. If you start building two fortresses simultaneously, not only are you allowed to keep them once constructed, the whole restriction is miraculously lifted, allowing you to build as many as you want from then on.

 

*** IF ***

Player '<This Player>' has Greater Than 0 unit or structure of this type 'DwarvenFortress'

Actions if True

Player '<This Player>' allowed to build 'DwarvenFortress' is FALSE.

 

Is there a way to make this script work? What I'm thinking is to destroy an object of the chosen type owned by a player if they build more than one, or better yet, ALL objects of the chosen type (to really punish fort spammers). But I don't know how to do that...


Renaming objects

01 March 2018 - 03:03 PM

Is it possible to rename an object?

 

I would like to rename the components of Helm's Deep and Minas Tirith (walls, gate houses, doors etc.) so that when you hover your mouse pointer over them in game, you get the desired name instead of the default one. The image below depicts what I want to change.

 

I only need the changes to occur when playing a specific map.

 

mvjntf.jpg