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Eisengeist

Member Since 06 Sep 2015
Offline Last Active Dec 14 2017 01:25 AM

Topics I've Started

Sole Survivor recreated in RA

18 November 2015 - 10:15 PM

Sole Survivor was a massively multiplayer game based on original C&C, Tiberium Dawn.  Servers went down over ten years ago and it was never included in any C&C collections.   It was up to 50 players but you had to pick only one unit to play as, any unit in the original C&C.  Team CTF was the most popular mode.  Stats were modified from TD values, designed to even up units, and most were given more hit points,

 

Red Alert 1 is limited to 8 players but you can have multiple units in this version recreated for RA.  Two or three per a player will probably make for most strategic and skillful games.  Ants with their stats are substituted for viceroid and two of the four dinosaurs.  All other TD units are present as well as some RA units.

 

Thanks to Myg whose sole server work I got most stats from and Nyerguds whose Sole Survivor map render images I recreated map35 going by.

 

More info and variations of first test map available at http://xo.cncguild.net/sole.html

It is designed for play on http://cncnet.org

 

I do not know exact numbers for weapons, warhead percentages, and structures.  I have approximated weapon firing rates and ranges closely but do not know if damages or %'s were changed.  If anyone has this information or where it could be found in sole.exe with a hex editor I would appreciate it.

 

Also available on my xo site is TD and RA1 combined together with at least four different teams within RA1.  It's not as epic as the excellent stand alone game, Dawn of the Tiberium Age, which combines them together within TS' s engine but it has some things to offer.

 

These are all self-contained map mods that do not modify your game.  Just play the map and it has the custom rules within it.


XO: Allies vs GDI vs Nod vs Soviet in RA1 and more

17 September 2015 - 01:43 AM

Hi, I just got hosted by C&C Guild on Revora at http://xo.cncguild.net

 

I have a variety of map mods for Red Alert 1, the modded game Red Dawn, and also an old RA2 mod&map.

 

In C&C XO Crossover for regular RA the teams are as follows:

France = Allies with faster Rate of Fire
Greece = Allies with better armor
England (GDI-Eng) = GDI with ships, GPS, Chronosphere, better Armor
Spain (GDI-Esp) = GDI with ships, Airfield, Iron Curtain, better FirePower
Germany (Über Nod)= Nod with subs, GPS, Chronosphere, better FP
Turkey (Noddoman Empire)= Nod with subs, Airfield, Iron Curtain, faster ROF
Russia = Soviet with lower cost
Ukraine = Soviet with faster Groundspeed

 

In the Red Dawn versions the teams are:

GDI ZOCOM and Nod get the Iron Curtain.
UN-GDI, GDI Steel Talon, and Nod Black Hand get the Chronosphere.
Greece and Spain = Allies
Turkey = Soviets

 

It's more like 6 teams with varied GDI's and Nod's.  Different maps or rule sets vary the values more towards Tiberium Dawn or Red Alert 1.

 

My map-mod Crossed Up Vehicles for regular RA takes it further with 8 different teams and makes the TD and RA1 vehicles much more exact and different from each other but with practically none of the tanks.

 

Almost every map features customized paradrops instead of regular paratroopers.