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LaDainian

Member Since 21 Oct 2007
Offline Last Active Dec 05 2007 03:34 AM

Topics I've Started

Elven CAH hero to normal hero...

05 December 2007 - 03:34 AM

I've read the tutorial on how to create a Dwarven hero from a CAH hero but the tutorial doesn't explain how the object.ini is put together. If I would like to create a male Elven CAH hero as a normal hero where would I find the proper animation, model information, design & engineering information? In other words: What would I need to put in my object.ini?

Some questions

14 November 2007 - 07:27 PM

How do I get a new fortress to work for a new faction? I want it to be an exact copy of the elven fortress except I want it to build a new kind of porter. So I've tried making a copy of the elven fortress, NoldorFortress, I've made a new commandset for this and made the proper changes to playertemplate.ini but still the fortress that I start the game with builds the old elven porter. What more do I need to change?

If I want to change how much money I start out with in the maps with permanent fortresses, like Rivendell, I probably have to change this somewhere in map.big, right? But Rivendell doesn't seem to have a map.ini-file and I dont't really think I would know what to do with it if it had one. Any help?

I've brought this up before and apparantly nobody knew the answer but I'll try again: How do you change what Elvenwood/Tainted Land does? If I would like it to do something else than give 50%+ armor.

Help with some horde-adjusting

11 November 2007 - 09:29 PM

I've added a new faction, Noldor, and I've modified the Noldor warriors for this faction. I've changed the size of each horde like this:

Behavior = HordeContain ModuleTag_HordeContain
		ObjectStatusOfContained 	= 
		InitialPayload 			= NoldorWarrior 12
		Slots 				= 12
		PassengerFilter 		= NONE +INFANTRY
		ShowPips 			= No
		ThisFormationIsTheMainFormation = Yes		; Used to determine which armorset to use (and anything else we want!)
		RandomOffset 			= X:0 Y:0

		MeleeBehavior = Amoeba
		End

	; Positions for 6
		RankInfo = RankNumber:1 UnitType:NoldorWarrior 	Position:X:50 Y:7.5		Position:X:50 Y:-7.5		Position:X:50 Y:25		Position:X:50 Y:-25		Position:X:50 Y:42.5		Position:X:50 Y:-42.5
		RankInfo = RankNumber:2 UnitType:NoldorWarrior 	Position:X:70 Y:7.5		Position:X:70 Y:-7.5		Position:X:70 Y:25		Position:X:70 Y:-25		Position:X:70 Y:42.5		Position:X:70 Y:-42.5
	;RankInfo = RankNumber:3 UnitType:NoldorWarrior Position:X:30 Y:0 Leader 1 0	Position:X:30 Y:20 Leader 1 1	Position:X:30 Y:-20 Leader 1 2	Position:X:30 Y:40 Leader 1 3	Position:X:30 Y:-40 Leader 1 4
		
		RanksToReleaseWhenAttacking = 1 2 
	End

This works fine. But when I change the InitialPayload to "NoldorWarriorNoldor 12" (which is an exact copy of the original Noldor warrior except it requires less command points) the Noldor warriors don't appear as a horde when build in-game but as 12 individual units. How do I fix this?