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LaDainian
Member Since 21 Oct 2007Offline Last Active Dec 05 2007 03:34 AM
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Elven CAH hero to normal hero...
05 December 2007 - 03:34 AM
I've read the tutorial on how to create a Dwarven hero from a CAH hero but the tutorial doesn't explain how the object.ini is put together. If I would like to create a male Elven CAH hero as a normal hero where would I find the proper animation, model information, design & engineering information? In other words: What would I need to put in my object.ini?
Some questions
14 November 2007 - 07:27 PM
How do I get a new fortress to work for a new faction? I want it to be an exact copy of the elven fortress except I want it to build a new kind of porter. So I've tried making a copy of the elven fortress, NoldorFortress, I've made a new commandset for this and made the proper changes to playertemplate.ini but still the fortress that I start the game with builds the old elven porter. What more do I need to change?
If I want to change how much money I start out with in the maps with permanent fortresses, like Rivendell, I probably have to change this somewhere in map.big, right? But Rivendell doesn't seem to have a map.ini-file and I dont't really think I would know what to do with it if it had one. Any help?
I've brought this up before and apparantly nobody knew the answer but I'll try again: How do you change what Elvenwood/Tainted Land does? If I would like it to do something else than give 50%+ armor.
If I want to change how much money I start out with in the maps with permanent fortresses, like Rivendell, I probably have to change this somewhere in map.big, right? But Rivendell doesn't seem to have a map.ini-file and I dont't really think I would know what to do with it if it had one. Any help?
I've brought this up before and apparantly nobody knew the answer but I'll try again: How do you change what Elvenwood/Tainted Land does? If I would like it to do something else than give 50%+ armor.
Help with some horde-adjusting
11 November 2007 - 09:29 PM
I've added a new faction, Noldor, and I've modified the Noldor warriors for this faction. I've changed the size of each horde like this:
This works fine. But when I change the InitialPayload to "NoldorWarriorNoldor 12" (which is an exact copy of the original Noldor warrior except it requires less command points) the Noldor warriors don't appear as a horde when build in-game but as 12 individual units. How do I fix this?
Behavior = HordeContain ModuleTag_HordeContain ObjectStatusOfContained = InitialPayload = NoldorWarrior 12 Slots = 12 PassengerFilter = NONE +INFANTRY ShowPips = No ThisFormationIsTheMainFormation = Yes ; Used to determine which armorset to use (and anything else we want!) RandomOffset = X:0 Y:0 MeleeBehavior = Amoeba End ; Positions for 6 RankInfo = RankNumber:1 UnitType:NoldorWarrior Position:X:50 Y:7.5 Position:X:50 Y:-7.5 Position:X:50 Y:25 Position:X:50 Y:-25 Position:X:50 Y:42.5 Position:X:50 Y:-42.5 RankInfo = RankNumber:2 UnitType:NoldorWarrior Position:X:70 Y:7.5 Position:X:70 Y:-7.5 Position:X:70 Y:25 Position:X:70 Y:-25 Position:X:70 Y:42.5 Position:X:70 Y:-42.5 ;RankInfo = RankNumber:3 UnitType:NoldorWarrior Position:X:30 Y:0 Leader 1 0 Position:X:30 Y:20 Leader 1 1 Position:X:30 Y:-20 Leader 1 2 Position:X:30 Y:40 Leader 1 3 Position:X:30 Y:-40 Leader 1 4 RanksToReleaseWhenAttacking = 1 2 End
This works fine. But when I change the InitialPayload to "NoldorWarriorNoldor 12" (which is an exact copy of the original Noldor warrior except it requires less command points) the Noldor warriors don't appear as a horde when build in-game but as 12 individual units. How do I fix this?
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